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Thread: Torchlight 2

  1. #1
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    Torchlight 2

    Coming spring 2011. Includes co-op!

    http://www.torchlight2game.com/

  2. #2
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    I couldn't care less about co-op, but everything else sounds nice. Sold.

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    I wonder if they've done a balancing pass on the game so there's more options than "impossibly difficult" and "laughably easy".

  4. #4
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    Lack of co-op was the reason I didn't even consider the first game. I'm glad they decided to add that option, now I'm paying attention.

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    Quote Originally Posted by Charles View Post
    I wonder if they've done a balancing pass on the game so there's more options than "impossibly difficult" and "laughably easy".
    I think the issue was more the curve. You could get halfway through the game or more before the difficulty picked up and then it would jump significantly. If you played just a few hours found it easy and restarted on a harder difficulty you didn't really have any idea of how hard it would get later on.

    Multiplayer will be awesome, I wonder how many people it'll support, it says coop so I'm guessing only two but I'm hoping for more!

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    I'm glad to hear about a follow up with co-op. My brother and I will definitely get into this.

  7. #7
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    Too bad they can't simply patch co-op into the original game, that's all I really give a shit about.

  8. #8
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    Well, technically, I could care less. I have negative caring. Multiplayer is A Bad Thing that compromises the design of good games, and the extent to which the multiplayer harms the game determines the magnitude of the hate I hold for it. And that well is very deep indeed.

    But random outdoor areas with weather? Sold!

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    So how does this relate to their free to play MMO version? Did it get scrapped in favor of this, or did it morph into this? Or Is it an ongoing, separate project?

  10. #10
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    Quote Originally Posted by BobJustBob View Post
    Multiplayer is A Bad Thing that compromises the design of good games, and the extent to which the multiplayer harms the game determines the magnitude of the hate I hold for it. And that well is very deep indeed.
    I agree, multiplayer is what ruined Diablo II for me.

  11. #11
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    No mention that I could find of the new class. I'm guessing a healer type given the co-op inclusion.

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    Quote Originally Posted by espressojim View Post
    I agree, multiplayer is what ruined Diablo II for me.
    Yeah, and Team Fortress 2.

  13. #13
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    I can get behind "multiplayer can ruin game design for single-player" in some circumstances, but co-op? When has that ever been a problem?

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    Particularly in a genre that was invented with co-op play in mind. BJB's just being a wet blanket.

  15. #15
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    Quote Originally Posted by LesJarvis View Post
    So how does this relate to their free to play MMO version? Did it get scrapped in favor of this, or did it morph into this? Or Is it an ongoing, separate project?
    From the FAQ (Can't link yet- post count... sorry) : forums.runicgames.com/viewtopic.php?f=30&t=14139

    Is this the MMO?
    No, this is not the Torchlight MMO. The Torchlight MMO will still be released some time after Torchlight II.

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    Quote Originally Posted by Ben Sones View Post
    Yeah, and Team Fortress 2.
    I lol'ed

  17. #17
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    Quote Originally Posted by espressojim View Post
    I agree, multiplayer is what ruined Diablo II for me.
    That may well be, but you get that you might be in the minority on that right?

    I'm a little disappointed it's peer-to-peer multiplayer. I understand why (the costs involved are enormous), but I would love Torchlight in a cheat free multiplayer environment.

  18. #18
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    Quote Originally Posted by espressojim View Post
    I agree, multiplayer is what ruined Diablo II for me.
    Er....how, exactly? Did you feel compelled to play in co-op mode, rather than the single player mode?

  19. #19
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    I hope this is a full-on $50 product with hours of deep and rewarding gameplay. I really liked TL but every character was fairly similar in a lot of ways, the skills (and the overlap) weren't super interesting much of the time. I loved a LOT of what TL did though - enchanting, the loot, the visual style, the level design and the map tools, just some awesome stuff.

    But if TL2 is all that but better, bigger, and more bad-ass then I'm sold, day one. And I love me some Co-Op with my son or my buddies, so it's an easy day one purchase. I do home they put more into it though, now they have a (presumably) bigger budget. I'd pay $50 for what this game looks like in my head.

  20. #20
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    What's with all the negative shit giving? Co-op, Shmo-op I say. This announcement equals all kinds of win.

    I never played Diablo II co-op and it is one of the relatively few games I have played all the way through. I am sure I was missing out, but it was my fear of other weird, internet gamers.

    I do agree about the desire for additional classes. Preferably, another that predominantly uses the bash-to-kill abilities.

  21. #21
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    For the love of God, please balance the end boss fight so it's not a complete slog of ass.

  22. #22
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    Good news. I was planning to replay the original with another character, but I'll just wait for the sequel.

  23. #23
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    Quote Originally Posted by JM View Post
    I can get behind "multiplayer can ruin game design for single-player" in some circumstances, but co-op? When has that ever been a problem?
    I can't find anything at the moment, but I've read plenty of articles about how various games' designs were scaled back or features were cut because they didn't work in co-op.

  24. #24
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    Quote Originally Posted by BobJustBob View Post
    I can't find anything at the moment, but I've read plenty of articles about how various games' designs were scaled back or features were cut because they didn't work in co-op.
    What games? Given that co-op is featured in such a pitifully small number of games, I find that hard to believe. Co-op play is the game craze sweeping the world in much the same way that turn-based strategy isn't.

    And believe me, I know what co-op games are out there, because I keep a list. My Sunday gaming group, which has been going for nearly ten years now, plays nothing but co-op games. But much of the time we are forced to stick to MMOs, because there just ain't much else out there. We'll take a break when something like Borderlands comes along, and in the past we've done the Infinity Engine games, Neverwinter Nights, Diablo 2, Titan Quest, and so on. But in the average year, you can count the number of co-op games that come out on one hand and still have 4-5 fingers left over.

  25. #25
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    Quote Originally Posted by espressojim View Post
    I agree, multiplayer is what ruined Diablo II for me.

    Quote Originally Posted by PeterGinsberg View Post
    That may well be, but you get that you might be in the minority on that right?

    I'm a little disappointed it's peer-to-peer multiplayer. I understand why (the costs involved are enormous), but I would love Torchlight in a cheat free multiplayer environment.
    Quote Originally Posted by sinnick View Post
    Er....how, exactly? Did you feel compelled to play in co-op mode, rather than the single player mode?
    I'm pretty sure there are some broken sacasm meters being passed around out there.

  26. #26
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    Dungeons in Torchlight II have even more branching paths to explore with friends filled with random events, rewards and dangers.
    Thank God. While I liked Torchlight, "exploring" its dungeons largely meant trudging down straight down a linear path and occasionally sticking your head into a short side passage. Exploration was very bland compared to, say, Din's Curse.

  27. #27
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    Quote Originally Posted by BobJustBob View Post
    I can't find anything at the moment, but I've read plenty of articles about how various games' designs were scaled back or features were cut because they didn't work in co-op.
    That would be a good argument if any of the new features Torchlight is talking about didn't work in co-op. But all of them do, so I think you've got nothing to worry about.

    And to turn this into a positive discussion - you should try playing Diablo II in co-op with some of your friends! Taking down Duriel or Diablo with friends is a ton of fun.

  28. #28
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    Quote Originally Posted by BobJustBob View Post
    Multiplayer is A Bad Thing that compromises the design of good games...
    So, what about Torchlight is compromised by having coop?

  29. #29
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    Quote Originally Posted by KevinC View Post
    So, what about Torchlight is compromised by having coop?
    That's what I'm wondering!

    But enough negativity. You silly people who don't play enough TF2 get your multiplayer, and everyone else gets weather. It's win-win-win. Runic wins too.

  30. #30
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    Quote Originally Posted by BobJustBob View Post
    You silly people who don't play enough TF2 get your multiplayer, and everyone else gets weather.
    The list of new single-player features sure looks disappointing when you leave most of them out!

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