I couldn't care less about co-op, but everything else sounds nice. Sold.
I couldn't care less about co-op, but everything else sounds nice. Sold.
I wonder if they've done a balancing pass on the game so there's more options than "impossibly difficult" and "laughably easy".
Lack of co-op was the reason I didn't even consider the first game. I'm glad they decided to add that option, now I'm paying attention.
I think the issue was more the curve. You could get halfway through the game or more before the difficulty picked up and then it would jump significantly. If you played just a few hours found it easy and restarted on a harder difficulty you didn't really have any idea of how hard it would get later on.
Multiplayer will be awesome, I wonder how many people it'll support, it says coop so I'm guessing only two but I'm hoping for more!
I'm glad to hear about a follow up with co-op. My brother and I will definitely get into this.
Too bad they can't simply patch co-op into the original game, that's all I really give a shit about.
Well, technically, I could care less. I have negative caring. Multiplayer is A Bad Thing that compromises the design of good games, and the extent to which the multiplayer harms the game determines the magnitude of the hate I hold for it. And that well is very deep indeed.
But random outdoor areas with weather? Sold!
So how does this relate to their free to play MMO version? Did it get scrapped in favor of this, or did it morph into this? Or Is it an ongoing, separate project?
No mention that I could find of the new class. I'm guessing a healer type given the co-op inclusion.
I can get behind "multiplayer can ruin game design for single-player" in some circumstances, but co-op? When has that ever been a problem?
Particularly in a genre that was invented with co-op play in mind. BJB's just being a wet blanket.
I hope this is a full-on $50 product with hours of deep and rewarding gameplay. I really liked TL but every character was fairly similar in a lot of ways, the skills (and the overlap) weren't super interesting much of the time. I loved a LOT of what TL did though - enchanting, the loot, the visual style, the level design and the map tools, just some awesome stuff.
But if TL2 is all that but better, bigger, and more bad-ass then I'm sold, day one. And I love me some Co-Op with my son or my buddies, so it's an easy day one purchase. I do home they put more into it though, now they have a (presumably) bigger budget. I'd pay $50 for what this game looks like in my head.
What's with all the negative shit giving? Co-op, Shmo-op I say. This announcement equals all kinds of win.
I never played Diablo II co-op and it is one of the relatively few games I have played all the way through. I am sure I was missing out, but it was my fear of other weird, internet gamers.
I do agree about the desire for additional classes. Preferably, another that predominantly uses the bash-to-kill abilities.
For the love of God, please balance the end boss fight so it's not a complete slog of ass.
Good news. I was planning to replay the original with another character, but I'll just wait for the sequel.
What games? Given that co-op is featured in such a pitifully small number of games, I find that hard to believe. Co-op play is the game craze sweeping the world in much the same way that turn-based strategy isn't.
And believe me, I know what co-op games are out there, because I keep a list. My Sunday gaming group, which has been going for nearly ten years now, plays nothing but co-op games. But much of the time we are forced to stick to MMOs, because there just ain't much else out there. We'll take a break when something like Borderlands comes along, and in the past we've done the Infinity Engine games, Neverwinter Nights, Diablo 2, Titan Quest, and so on. But in the average year, you can count the number of co-op games that come out on one hand and still have 4-5 fingers left over.
Thank God. While I liked Torchlight, "exploring" its dungeons largely meant trudging down straight down a linear path and occasionally sticking your head into a short side passage. Exploration was very bland compared to, say, Din's Curse.Dungeons in Torchlight II have even more branching paths to explore with friends filled with random events, rewards and dangers.
That would be a good argument if any of the new features Torchlight is talking about didn't work in co-op. But all of them do, so I think you've got nothing to worry about.
And to turn this into a positive discussion - you should try playing Diablo II in co-op with some of your friends! Taking down Duriel or Diablo with friends is a ton of fun.