Thread: Minecraft! (single player dwarf fortress)

  1. #1111
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    True enough.

  2. #1112
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    I can't wait to see what he'd do with Valve, actually. That's one of those statements that is not based on any real fact or evidence, but just the excitement brought about because I like both developers.

  3. #1113
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    Quote Originally Posted by Pogo View Post
    That's fair, but I don't see this game making over 150,000 copies. Hell I have no clue how he even reached 85,000. If it's word of mouth over the internet, he's coming up on a roadblock. It's not a particularly mass-marketable game, and the copies have been already sold, so what the fuck, Valve?
    Yes, a game that manages to combine the most addictive qualities of both The Sims and World of Warcraft isn't mass-marketable at all.

  4. #1114
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    Well, their expertise would certainly be helpful if he is bringing them onboard as the coworkers he was talking about. In that case, we could see a functional Survival Multiplayer with more objects and enemies much sooner than expected, and that's cause for me to get excited.

    Quote Originally Posted by Zylon View Post
    Yes, a game that manages to combine the most addictive qualities of both The Sims and World of Warcraft isn't mass-marketable at all.
    Where the hell are you people getting World of Warcraft from this? Random drops triggering my pleasure centers is NOT the addictive quality of Minecraft.

    And you don't have to be all snarky and shit in this discussion. Take that bullshit somewhere else. The game doesn't really translate its visual character without actually playing it, and that's a big part of the marketing. Not to mention that games with no "goals" have traditionally been terrible sellers in the popular market.

  5. #1115
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    So the question is those of us who bought the alpha version, will be screwed if he meshes with valve and starts MineCraft2 or whatever, leaving us with a half or so finished game?

  6. #1116
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    No. I think he's customer aware enough to avoid that situation.

  7. #1117
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    His name is Notch, not Toady.

    (re: customer awareness)

  8. #1118
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    Holy crap some of you have a huge sense of entitlement. Screwed? really? You would be screwed by not getting a more complete Minecraft for the $15 you spent? This game is a steal. That's why it's going to sell way past 150k in the next month or so. If being consumed by Valve means the loss of the quaint community of gawking development and the evil corporate monsters taking over to make Minecraft 2: Disco DLC and World of Minecraft Online... well fuck yeah, bring it on!
    Last edited by caesarbear; 08-29-2010 at 12:53 PM.

  9. #1119
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    I saw a little bit of Narbuncular Drop or whatever the heck it was called, and basically they took that concept (which they probably could have simply "borrowed" mind you!) rewarded the originators, and created Portal out of it, one of the best PC games of all time.

    My guess is that Notch will follow through on what he's promised...he'll quickly turn Minecraft Alpha around to Beta, then the final release will soon follow. At that point, everybody that paid for Minecraft will have what they paid for.

    Then he'll go to work for Valve on Minecraft 2 or whatever and that product will be incredible.

  10. #1120
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    Quote Originally Posted by caesarbear View Post
    Holy crap some of you have a huge sense of entitlement. Screwed? really? You would be screwed by not getting a more complete Minecraft for the $15 you spent? This game is a steal. That's why it's going to sell way past 150k in the next month or so. If being consumed by Valve means the loss of the quaint community of gawking development and the evil corporate monsters taking over to make Minecraft 2: Disco DLC and World of Minecraft Online... well fuck yeah, bring it on!
    That's not exactly what he meant, and you took it to the other extreme... loss of weekly updates and pulling the Alpha until "release." I sure as fuck don't want a "World of Minecraft Online," so hopefully they do nothing that you just mentioned.

  11. #1121
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    Yeah, I think that people have a little right to entitlement, at least I bought the game thinking that I was purchasing what would be months if not years of ongoing weekly updates.

    It will be sad to lose the tight knit community and the overall fun of the alpha/beta, but if there is one corporation that can do right by us, it is Valve (see the TF2 updates).

  12. #1122
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    Considering he had only sold about 25,000 copies by mid-July of this year (when I first bought it), I wouldn't be at all surprised if he passes 150,000 sales. 60,000 sales in about a month and a half?

    He's gone from about 500 sales a day in July to almost 3000 now, and it doesn't seem like it's slowing down much. Of course, there are peaks and valleys to the sales data, but even if it goes back down to 500 sales a day, he'll hit 150,000 by about Christmas.


    [edit]

    Also,

    Quote Originally Posted by Notch's Blog
    I would love to hire some people and set up a small development studio in Stockholm. This would include additional programmers, and someone in charge of the website and community features. And an artist that can make a nicer glass texture.
    I am not interested in changing the openness of how minecraft is developed, nor do I have any intention of selling the product to anyone else; I want to be the one developing it.

    My development speed has gone down lately because of all this crazy cool but scary stuff happening, but I promise you it will go up again soon, regardless of what happens.

  13. #1123
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    Actually, he is over 3500 sales in 24 hours right now. Crazy

  14. #1124
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    Quote Originally Posted by benloran View Post
    Considering he had only sold about 25,000 copies by mid-July of this year (when I first bought it), I wouldn't be at all surprised if he passes 150,000 sales. 60,000 sales in about a month and a half?

    He's gone from about 500 sales a day in July to almost 3000 now, and it doesn't seem like it's slowing down much. Of course, there are peaks and valleys to the sales data, but even if it goes back down to 500 sales a day, he'll hit 150,000 by about Christmas.
    I got it in june I think, it had only sold about 18,000 copies and was selling about 100 copies a day. This is about the time notch quit his job and started working on minecraft full time.

    I'm amazed at how quickly he has managed to get stuff done. Back when I got it there were no stairs, minecarts, boats, doors, switches, buckets, caves, trees didn't drop leaves, water didn't work. It was like what crafting in multiplayer is now if you ignore summoning, caves, trees and flowing water.

    @caesarbear: it's not really out a sense of entitlement, it's more of gaming needs more games like minecraft. It's been proven the big guys are incapable of making these type of games. It would be a shame to see minecraft ruined.

    I don't think notch will do that, I think he only wants to get minecraft on steam.

  15. #1125
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    Quote Originally Posted by DocLazy View Post
    I don't think notch will do that, I think he only wants to get minecraft on steam.
    That I definitely don't want. He's not having much trouble selling copies as it is as long as he keeps the server validation up and running.

    I really don't want to go through Steam, or be tied to it, when having just the simple executable on my desktop makes it so easy to start it up. No Steam Logon errors or any of that bullshit.

  16. #1126
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    All I can say is this:

    I don't buy indie games. I just don't.

    I purchased Minecraft Alpha after watching two (2) videos on YouTube and reading a few posts out of a thread. It's hard to explain, there's just something in this toy that I think is going to go absolutely fucking viral.

  17. #1127
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    Quote Originally Posted by scharmers View Post
    It's hard to explain, there's just something in this toy that I think is going to go absolutely fucking viral.
    I think your tense is off.

    Quote Originally Posted by Minecraft Stats
    In the last 24 hours, 16370 people registered, and 4710 people bought the game.
    Jesus... I love seeing a guy strike out on his own with a clever idea and be this successful.

  18. #1128
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    Quote Originally Posted by KevinC View Post
    Jesus... I love seeing a guy strike out on his own with a clever idea and be this successful.
    I agree. This game is already proving to be successful. Imagine where it will be in a year?

  19. #1129
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    I bought the game after the first page of this thread.

    The game is just that awesome and I'm glad that he is doing well with it.

  20. #1130
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    Quote Originally Posted by Pogo View Post
    That I definitely don't want. He's not having much trouble selling copies as it is as long as he keeps the server validation up and running.

    I really don't want to go through Steam, or be tied to it, when having just the simple executable on my desktop makes it so easy to start it up. No Steam Logon errors or any of that bullshit.
    But we're already tied to Minecraft.net which goes down about everyday now.

    A lot of you guys seem desperate to keep Minecraft as an obscure indie and I just don't understand that. "Selling out" in this case will only help the game imo. I want more features, I want more styles and items and blocks, and if I have to buy those through Steam DLCs, so be it. Right now, it seems like Notch might be in over his head. If he burns out, closes his account and runs away to the Cocos, then that's it for Minecraft. Not only does he have to develop fulltime, he needs to start up a new gaming company just to handle the amount of demand it's receiving. If he wants to do it alone, all power to him, but wouldn't we see more stuff and polish for Minecraft a lot sooner if he made a partnership?

  21. #1131
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    I just want a Minecraft MMO that forces raids to tear down mountains and quickly, smelt ore and hammer out weapons armor, fortresses, towers, traps, siege weapons, walls and barricades to protect themselves from the onslaught of boss mobs headed their way within a span of 15 minutes.

  22. #1132
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    Quote Originally Posted by kerzain View Post
    I just want a Minecraft MMO that forces raids to tear down mountains and quickly, smelt ore and hammer out weapons armor, fortresses, towers, traps, siege weapons, walls and barricades to protect themselves from the onslaught of boss mobs headed their way within a span of 15 minutes.
    Now that's a little touch of brilliance.

  23. #1133
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    Well, now that I've got that figured out, I need to figure out how to handle the rest of the MMO.

  24. #1134
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    No. Fuck that. There is no rest of an MMO.

  25. #1135
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    What's a mmorpg without the boring parts?

  26. #1136
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    I do not want to see a MMO minecraft. Imagine all the griefing. I also want to cut out a large section of the world for myself. I also like to play on peaceful model; I do not like dying 30 times trying to explore a cave, nor do I like having the things I build being blown up from creepers.

    I do hope someone like valve decides to make a mine-craft game with a large development team. I hope the steal generously from Dwarf Fortress. Imagine minecraft with the dwarf-fortress world generator and all the things you can make in DF you could duplicate in Minecraft. That would be totally sweet.

  27. #1137
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    You guys realize that Wurm Online was made partially by Notch, right? And that it is a hardcore MMO where you make your own houses, etc?

  28. #1138
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    Notch had a hand in Wurm? I didn't know that, but it doesn't surprise me at all.

  29. #1139
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    Quote Originally Posted by DeepT View Post
    I also like to play on peaceful model; I do not like dying 30 times trying to explore a cave, nor do I like having the things I build being blown up from creepers.
    If you're dying that much exploring caves, it means you suck at it.

  30. #1140
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    Quote Originally Posted by Zylon View Post
    If you're dying that much exploring caves, it means you suck at it.
    Maybe so, maybe not, but what does it matter? The game provides options for a reason, different people have different preferences.

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