
Originally Posted by
TheWombat
I've only played a couple Assault maps, and no Encounter maps. One thing that jumps out is the weirdness of having one side attacking and one side defending--but then not adjusting the matchmaker to take this into account. So, you get 15 tanks assaulting...15 tanks, and often the side with all the TDs is, you guessed it, attacking.
What they need to do is have the match parameters changed for these battle types so you do something to adjust for the advantage the defender has, at the very least. Give the defender fewer tanks, I'd say, though I guess tier adjustments might work (but mess with that too much and the attacker would roll over the defender even with fewer tanks). Also, I'd think give the defender the TDs if possible, too. Probably not really feasible with the system they have, but right now the Assault battles seem grossly unbalanced in favor of the defender.