Crysis 2 for me has been an exercise in frustration.
There have been some really great moments but I'm really just frustrated with it at the moment.
The majority of my frustration has been due to bugs and glitches. For example, when I first downloaded the game from steam the intro movie along with all the character models were missing. Now I'm constantly hit with gun glitches resulting in missing red dot sights or not being able to fire or look down the iron sights.
The upgrade system is real shitty. I find collecting the upgrade juice is pain. I mean the alien juice sweet spot in not always where the visual cue says it is so you kind of have to move around, crouch or even jump to collect them, that's if they haven't disappeared because you were "too slow" getting there. I feel like I have to rush over there and grab them before they disappears or a cut scene happens and they're gone.
Its been said before but some of the check pointing is shitty. Also not being able to reload a check point is shitty. Sometimes I have a plan I want to try and pull off, which sometimes goes bust because I screwed up the timing or a C4 clips though a wall.
Also not being able to sprint without draining my suit power is annoying. Generally I feel more restrained and not able to pull off some of the cooler things that are suggested by the level. Like kicking cars, has any one used that to great effect? Once I stuck a couple of c4 on a car and kicked into an alien behemoth and couple of regular aliens. It looked awesome but I only killed like one guy, again if i could quick loaded maybe I could have tried again and pulled it off.
Jeez I'm all Rant rant RANT RNAT RAnT. Sorry about that, I probably just need to get laid or something.
Play both these great-looking games?
Visually, perhaps, but Crysis 2 is a much better game than Crysis 1. Haven't played Warhead, though, so I don't know how that compares.
I know it's not cool because PC GAMING MASTER RACE FUCK DA CONSOLES and all, but I found Crysis 1 to be fun but clunky and I find Crysis 2 to be fun and more streamlined. The move out of the jungle to the city was smart, the aliens don't break the game the way they did in the first one and the mutants did in the first Far Cry, and overall it was a much better single player experience.
The multiplayer is bleh, but I don't care too much about that to begin with.
From what I've played of Crysis 2 so far (not done with single player yet, but I'm pretty far in), I'd strongly disagree with this. Unless things radically change towards the end, it won't even be a close contest for me.
And it's got little, if anything, to do with the graphics. Many of the levels in Crysis 1, especially the early ones, were massive on a scale that Crysis 2 doesn't seem like it's come close to approaching. It's still been a pretty good game, but overall it feels a little smaller, less open, less dynamic, less epic. (If consoles "ruined" Crysis 2 anywhere, it would be here for me.)
And when it comes to smaller stuff, I agree with a lot of Redherb's complaints. The checkpoint system could be improved. Picking up nanoonanoonanites is awkward, and it's taking so long to unlock stuff I've almost forgotten about that particular system altogether.
I like the change of scenery to New York as well, and agree that it seems more streamlined, but in this case, "streamlined" makes Crysis 2 feel inferior to its predecessor. The more I progress, the more I find I'm losing interest, while the opposite was true for me with Crysis. By the time I finished, I was looking forward to playing most of it again.
See, I don't count the wide open spaces as positive things in Crysis 1. It just made it feel unfocused and heavy on the traveling. In the end you funnel into the same spot to progress the events of the game anyway. I have no issue with Crysis 2's less open but more focused design in comparison to the first game's. If you're going open with a shooter, give me STALKER. Crytek's "you can go anywhere you want as long as you end up right here" level design has never been particularly appealing to me.
I guess if a shooter's going to be linear, I prefer it to be honest about it. Not trying to say I didn't like Crysis 1 by any means, I just like what was done with Crysis 2, both in terms of level design and controls (the suit usage is really more what I meant by "streamlined"). If there's a place Crysis 2 stumbles for me in comparison to the first, it's in the AI department, which seems notably dumber.
I finished all 3 Crysis games, the first one twice, and personally I would rate all of them the same. They are pretty different from each other but I had awesome fun with all three. It is just that Crysis 2 pisses me off due to its incredibly shitty story with idiotic mute hero. At least first two Crysises (heh) had talking heroes.
Mmm i would say that Crysis 1 was, at its best, better than Crysis 2. But that's it: at its best. Levels 3-4-5, and little else. On average, i would say Crysis 2 is a bit above Crysis 1. Crysis 2 have a more constant quality, while Crysis 1 goes more up and down.
They took the action-bubble idea from their early games and basically took out everything else.
Patch 1.2 out - seems to have fixed all my connection issues - immediate connection to three different servers I tried, and no obvious cheats on any of them :)
Plus crouch toggling and illustration in the server browser of who has voice. Various other fixes.
They also *fixed* the nano catalyst bug, where you could lose all the points saved up to that moment. Lovely.
edit: ha ha, fixed. Stupid missing verb!
Last edited by TurinTur; 04-05-2011 at 12:01 AM.
They also did what to the nano catalyst bug..?
Introduced it.
In 1.2? No, it was already there in 1.0. People have been complaining about it since the first day.
No no, honey, they introduced it to the series.
I'm enjoying this a lot more now I just click on a server and something happens. It's very liberating. I've also finally discovered spotting, which has added a new aspect.
Crysis 2 in a nutshell
And yes, i kinda agree with the "message" of the video. As i explained and it can be watched in the video, the combination of 1) not very agressive (and sometimes stupid) AI with the 2) fast recharge of energy and the 3)auto regen health system makes the the game a bit too easy. The armor upgrade of the suit increases the problem, of course.
That was the last level on veteran, btw.
I don't think using the last level is a great way to make any sort of point. I found the last hour of the game a lot easier (on Veteran) than the middle third. This was mainly because it was late, and I knew I was close to the end, so I was cloaking to avoid combat as much as possible. In the earlier levels, without some of the suit upgrades and having less familiarity with how to use everything efficiently, I found myself dying quite a bit. Even though I ran past a few encounters, I still felt the game got better and better the more I played (unlike the original Crysis).
When Crysis 2 is juiced up on a good PC it looks so much better than the original. The lighting is absolutely gorgeous and I think most of the objects in the world look really amped up compared to the plain design of Crysis. As to the scope of some of the levels - the "action bubbles" sure are smaller on average than the ones in Crysis, but they feel far denser. Transitioning between suit modes and engagement ranges, finding alcoves and crannies and hiding spaces... it's all got an action packed purity to it that makes me think the suit was made for urban combat rather than tropical islands.
And the aliens are a ton more fun to fight. They're bouncing around, shooting those sparkly shots of theirs before succumbing to a chrome-shredding, roaring burst from an M60, punctuated by the wet splat of another jellyfish down.
It's interesting how the lighting feeds into MP, in that there are all these things casting shadows - wind turbines, passing helicopters - which play with the way basic cloaking leaves your shadow visible. Lots of other light sources too. I like the way you have to know where the sun is, and watch that your shadow is falling onto broken or shady ground, or that you're not standing next to a toppled spotlight :) Cloaking also makes spotting more valuable, in that spotted enemies are still indicated when cloaked.
Some bigger maps would be nice. I wouldn't mind paying a premium for them, if you're reading, Yerli Bros.
I'm buying a Mac soon for my basic desktop needs, and then I wander in here and watch a couple videos and suddenly I'm pricing a killer gaming rig again. Must... resist...
Interested to see that even $500 machines are benchmarked against Crysis these days:
http://www.tomshardware.com/reviews/...50,2903-9.html
I don't know what taxes a killer gaming rig. Cliffs of Dover? Arma II? Nehrim?
Crysis is from 2007, we are in 2011, of couse it's not anymore the game that will drop every gaming rig to their knees. Mind you, these tests were wihout AA, and the framerate was good, but not excellent (36 fps on average at 1680x1050).
Mmm... Metro 2033 in Directx 11 needs a good video card. Arma 2, in some specific scenarios with lots of troops in urban areas, or with supersampling and distance vision at maximum. Not a lot more.
The reall killer gaming rig will be Battlefield 3, i think.
edit: oh yeah, and The Witcher 2. There is going to be a price to pay for those graphics.