Thread: Oh, look - consoles ruin Crysis 2

  1. #691
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    Quote Originally Posted by HCode View Post
    In any case, I'd claim that piracy is the single most negative factor in the games industry and it is harming business on PC a lot more than it does on consoles.
    No, is not.

  2. #692
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    YOU ruined Crysis 2!

  3. #693
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    Oh great, now a piracy discussion.

  4. #694
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    Quote Originally Posted by HCode View Post
    Some of the genre leading games indeed do. I'd dare to say Crytek was/is one of the genre leaders for their specific FPS market. It would not be insane for them to expect to sell a lot more units if there was a protection scheme that successfully prevented piracy for at least some time.
    There isn't a single PS3-exclusive or 360-exclusive game that has sold 30 million units, let alone 15 million units. Well, maybe some Call of Duty game has done that on a single platform at this point? Who knows, but that's obviously an anomaly, not a guaranteed fact.

    You're obviously failing to recognize the difference between total sales across multiple platforms vs. sales of an exclusive game on a single platform.

    Quote Originally Posted by HCode View Post
    That is not an impressive number by any means, if you think that. With the development budget they have it might not even reach break-even.
    What the hell? Crytek claimed that they made a profit on a $22 million budget. That was in August of 2008. In August of 2008, Crytek had announced in PC Gamer Magazine that they had sold 1.5 million copies. That means the remaining 1.5 million copies - whether full price or on significant discount - were pure additional profit.

    Quote Originally Posted by HCode View Post
    If you have the opportunity, please look at sales numbers for titles like Bioshock, Assassin's Creed 2, Mass Effect. Console versions have outsold the PC versions tenfold and more and that's not been a secret.
    Actually, we don't know the PC sales numbers for those games in most cases. So you can't say that. But for some like Assassin's Creed 2 I wouldn't be surprised, considering that it came out 3-6 months later and had literally the worst DRM scheme of all time. Some numbers we do know though:

    -Bioshock sold more than a million on PC alone. That's 25% of its total sales of 4 million. Not too terrible.
    -Killzone 2 is an exclusive, and sold about 2 million units total
    -Uncharted 2 is an exclusive, and sold about 4.5 million copies total at this point. That's one of the top-selling exclusives on the entire platform...certainly not 10x what you see on PC exclusives
    -Some strong evidence in concurrent player counts and comments by EA that Bad Company 2 on PC was actually the best-selling version, if not close to the 360 version.

    I'm not saying Crysis out-sold all PS3 or 360 exclusives, but it certainly outsold quite a few of the most high-profile games. And console games are certainly not "10x higher" or some bullshit like that.

    Quote Originally Posted by HCode View Post
    You seem to be ignoring an awful lot of other things he said.

    In any case, I'd claim that piracy is the single most negative factor in the games industry and it is harming business on PC a lot more than it does on consoles.
    I have absolutely no doubt that piracy on the PC is hurting it a hell of a lot more than consoles, and is an immensely negative factor. But that doesn't negate the tremendous amount of success that Crytek has had for the last 8 years by being a solely PC-exclusive developer.



    My single point in all of this is that Crysis had practically everything going against it, everything suggested that it should be a total sales disaster. From piracy to PR to gamer reactions everywhere. Yet the only thing that Cevat Yerli is ever capable of blaming for failing to meet his own expectations is that it's all because of piracy. Piracy this, piracy that. There is no introspection for them to determine what they could have done better, it's just piracy, on and on and on.

    As a legitimate customer, and a huge fan of Crytek's games, it just gets fucking annoying after a while. And now they're making the same mistakes with Crysis 2, if not severely worse.

  5. #695
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    Oh, look - piracy ruins another thread.

  6. #696
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    Just realised you can do a FEAR style slide'n'boot in this game. Now to actually hit someone... I do think they've succeeded somewhat in making the suit a central part of play, which is what they said they were doing. Still having fun :)

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    Crytek has been, up until now, for 11 years since its inception, PC-only developer...and somehow they managed to grow to some 600 people in 6 different studios.

    Errm.PC gaming's doomed and unprofitable I guess.

  8. #698
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    WE ruined Crysis 2!

  9. #699
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    I have a confession to make. I ruined Crysis 2. I'm very sorry. :(

  10. #700
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    Is it wrong to pirate a game if it isn't as good as Mass Effect 2?

  11. #701
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    That's not a lot of games, Murbella, so i suppose i will be all right! :P

  12. #702
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    Ok I gave the demo another shot using some command line options found on the intertubes. (right click , properties on the Crysis 2 shortcut and paste it after everything in the "target" box.)

    +g_skipIntro 1 +cl_fov 70 +r_DrawNearFoV 70 +pl_movement.power_sprint_targetFov 70 +r_motionblur 0 +sys_maxfps 125 +i_mouse_accel=0

    My opinion changed completely after this. I was having a blast running around jumping through the levels climbing over ledges and stomping on fools all with a high framerate. This was after me questioning my skill as a mouse + keyboard FPS player when I was getting popped in the head every 5 seconds in BF:BC2. Now maybe the multiplayer gameplay is a bit too much like COD:MW with a powersuit but it was a much smoother, PC like experience then when I first tried the demo.

  13. #703
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    What do all the FOV 70s do?

    Edit: some more pretty CryEngine 3 shots: http://www.gamesblog.it/galleria/cryengine-3-03/1
    Last edited by Alistair; 03-04-2011 at 07:05 AM.

  14. #704
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    The first fov is the real one, the second one is for your hands/weapons, the third one the fov used when you sprint (by default the fov changes to give a sensation of speed).

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    If you're setting it to 70, what's the default?

  16. #706
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    So apparently I'm the only person on the internet enjoying this demo. Thanks Crytek!

    The seemingly frenetic pace drops a bit as you work out a little about the maps and when to use stealth and armour. And holograms! The map on the pier is a little slower paced as well.

    The server browser does seem a bit flawed (don't show me stuff I can't join, man) and although things have been smooth in-game, killcams suggest ping is pretty important. I had one very good game on a New York server earlier and it coincidentally had given me the lowest ping I've had.

    Although I'm running with the PC-friendly graphics tweaks above, I can't say I had a problem with how it looked, even beforehand. From memory they're putting more 'stuff' in their areas than Crysis, at the cost of having the areas be smaller. Going by these maps at least.

    Latest cool realisation - the late afternoon sun throws long shadows... even for cloaked players. You have these cool predator moments where you can see the shadow of a building thrown onto the ground, while along its top runs the shadow of your enemy, while he himself is invisible...

  17. #707
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    Small demo patch released for the PC today, but mostly minor changes. You need to run the launcher file and the game should auto-update unless you have the Steam version, then you need to wait for them to add it I believe.

    http://www.mycrysis.com/forums/viewt...134765#p134765

    "The patch for the recently released Crysis 2 Demo. This fixes some issues in the initial release.

    Changes include

    * "Press Start to Begin" has been changed to "Press Enter to Begin" on the main menu
    * Ping changes in server browser - no ping for anyone now (all 0) - "Crytek is working very hard to fix this for the shipping game"
    * Fixed crash if getting force disconnected from a dedicated server (although the force disconnect issue has been resolved anyway)
    * Account creation now works properly
    * G35 headset fix now implemented
    * People not able to sign in with certain characters such as "-" or "numbers" in their username, now can"

  18. #708
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    * "Press Start to Begin" has been changed to "Press Enter to Begin" on the main menu
    Talking about missing the point. The problem is not saying Start instead of Enter, they problem is them showing the message in first place, they would have to comment the lines of code and skip the message and show the main screen directly.

    * Ping changes in server browser - no ping for anyone now (all 0) - "Crytek is working very hard to fix this for the shipping game"
    Well, it's not very comforting that two weeks before the launch of the game basic functionality like ping in server browser doesn't work.


    That said, i exchanged my dual core for a quad core (more or less unused by my sister, does she really need that cpu for browsing the web? :P) and overclocked it in preparation for the game.

  19. #709
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    Quote Originally Posted by Alistair View Post
    So apparently I'm the only person on the internet enjoying this demo. Thanks Crytek!

    The seemingly frenetic pace drops a bit as you work out a little about the maps and when to use stealth and armour. And holograms! The map on the pier is a little slower paced as well.

    The server browser does seem a bit flawed (don't show me stuff I can't join, man) and although things have been smooth in-game, killcams suggest ping is pretty important. I had one very good game on a New York server earlier and it coincidentally had given me the lowest ping I've had.

    Although I'm running with the PC-friendly graphics tweaks above, I can't say I had a problem with how it looked, even beforehand. From memory they're putting more 'stuff' in their areas than Crysis, at the cost of having the areas be smaller. Going by these maps at least.

    Latest cool realisation - the late afternoon sun throws long shadows... even for cloaked players. You have these cool predator moments where you can see the shadow of a building thrown onto the ground, while along its top runs the shadow of your enemy, while he himself is invisible...
    I played some last night on the 360. Enjoyed it to.
    Agree that seeing the shadow of a cloaked player was a cool effect. Resulted in a few kills for me.

    It felt a bit weird being so fragile while in a nano-suit. Turning on armor adds very little to protection.

  20. #710
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    Quote Originally Posted by Naeblis View Post
    Talking about missing the point. The problem is not saying Start instead of Enter, they problem is them showing the message in first place, they would have to comment the lines of code and skip the message and show the main screen directly.
    Why do console games keep showing this stupid message, anyway? It doesn't make any sense there either...

  21. #711
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    I once read on codemasters forums response by some dev who said that message has to be there to determine what control input player uses, gamepad or keyboard or whatever.

    Which kind of makes sense on PC, but less on consoles (and ironically, consoles are the reason for this message in the first place).

    That is the theory anyway. In reality it is just there to annoy.

  22. #712
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    Quote Originally Posted by Paul_cze View Post
    I once read on codemasters forums response by some dev who said that message has to be there to determine what control input player uses, gamepad or keyboard or whatever.

    Which kind of makes sense on PC, but less on consoles (and ironically, consoles are the reason for this message in the first place).

    That is the theory anyway. In reality it is just there to annoy.
    It's the other way. In console it's very usual to have more than one gamepad connected, so they need to determine which is the principal, the one guy who will control the menus, because having split screen or local coop is very extended in console games.
    In pc, split screen/local coop is a rarity, and there is a standard control always connected in a pc, mouse and keyboard.

  23. #713
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    *removed*

  24. #714
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    Yeah good point I forgot about more connected controllers.

  25. #715
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    Finally manged to collect enough dogtags to bring in a Ceph gunship. Woohoo :) And again only by outpinging everyone else :( Does that thing get shot down eventually, or just hang around for a finite period?

    Everyone seems to prefer the smaller map, judging by the way the map votes go. Strange. I like the rooftop one as well, but we could broaden our horizons to include, y'know two maps.

  26. #716
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    I hate how in multiplayer communities, in general, people play only one gametype/a pair of maps, ignoring the other 80% of the content.

  27. #717
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    Can someone explain the rage over "press enter to continue"? I press one key and away I go... yet it seems to cause hysterics in some folks that I totally don't grok.

  28. #718
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    Quote Originally Posted by Joe M. View Post
    Can someone explain the rage over "press enter to continue"? I press one key and away I go... yet it seems to cause hysterics in some folks that I totally don't grok.
    Some people get bent out of shape because to them it indicates a "sloppy port" from consoles.

    I can kind of see their point in that obviously a PC version shouldn't need it, but a lot of them go way overboard with their hate.

  29. #719
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    Obviously it's a very small thing, it doesn't bother me in practical terms. It just indicates which version was used as the main one, and how the pc version hasn't been polished as much as it should (in comparison of what would have happened if the game would be an exclusive pc game).

  30. #720
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    It's eye rolling, not hate.

    Think of the message "saving progress, don't turn off your PC." It's harmless but the seams are showing. We're just being picky.

    I feel silly having to explain the mechanics of nerd rage. How can you not "grok" this? It's what QT3 is.

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