Thread: Oh, look - consoles ruin Crysis 2

  1. #481
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    Quote Originally Posted by Teiman View Post
    But that video shows people playing with a pad. I am confused.
    The PC version supposedly has good support for the pad this time around. (Thank god!)

    The pad controls in Crysis were just terrible. Crysis Warhead did fix that though, but I was so used to playing with M+K by that point, I stuck with mostly M+K in Warhead, even though I hate using M+K for vehicle sections in both games.

    I've still never played a game on the PC with vehicle sections where the vehicles are fun to control with M+K.

  2. #482
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    Jets and choppers in Battlefield 2?

    ;-)

  3. #483
    Mad Chester
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    The leak videos are awesome.

    And this will not affect sales. From what I know it is only the DX9 version. Maybe this is a Sims 3 type scenario where the devs intentionally leak a "shitty" version as a pre-emptive attack against piracy?


    Also, not a single person in the world is thinking "Oh thank God this got pirated, I was about to spend money on it!".

  4. #484
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    Quote Originally Posted by Rock8man View Post
    The PC version supposedly has good support for the pad this time around. (Thank god!)

    The pad controls in Crysis were just terrible. Crysis Warhead did fix that though, but I was so used to playing with M+K by that point, I stuck with mostly M+K in Warhead, even though I hate using M+K for vehicle sections in both games.

    I've still never played a game on the PC with vehicle sections where the vehicles are fun to control with M+K.
    Wasn't the gamepad controls good in Crysis 1? I heard that several times.


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  5. #485
    I thrust game designers Social Worker
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    Why is the crosshair the size of half the screen? you can't aim well on this game?

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    The crosshair grows when you move.

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    Quote Originally Posted by Naeblis View Post
    Wasn't the gamepad controls good in Crysis 1? I heard that several times.
    It was integrated well into the game. But there was no way to change them. So if you turned on the controller, the game instantly recognized the controller and let you start using it. But what this meant was you couldn't use 3rd party software like Xpadder to change the controls either. You were stuck with the shitty controls they came up with for Crysis. I think you had to press RB to aim down the sights, or something stupid like that, something I could never get used to.

    It was the same in Warhead, but at least they changed the controls to more the Call of Duty type control scheme. (Left Trigger to aim down the sights).

    Unfortunately their vehicle controls for Humvees were the Halo control method for controlling a vehicle. Which is fine if vehicles control in 3rd person, like in Halo, which you could switch to in Crysis. But I thought it was a lot better to drive in first person when the option is given in any game. But driving in 1st person, the Halo control scheme for driving (using the two analog sticks to drive) is no longer as intuitive. In first person, it's much more intuitive to have the racing game control scheme (Left trigger for brakes, Right trigger for acceleration, left thumbstick to steer), but again, that was not an option in Crysis or Warhead.

    tl;dr version: So the answer is, yes, the games had good support for the controllers if you liked the one and only control scheme that they picked for you. Otherwise it wasn't great, since you couldn't change it.

  8. #488
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    Quote Originally Posted by checker View Post
    I don't know anything about this leak, but I did want to comment on this, because I've worked at EA and had to deal with with "internal security", and it adds a lot of friction to development, which ends up making the game harder to make awesome for players. Things like not allowing testers below a certain level to install certain builds, or access network servers so you can't easily get them to repro bugs or exchange information, etc. Basically, think about how large organizations deal with threats, usually by adding process that is questionably effective, yet unquestionably adds friction to things you want and need to do. Think Patriot Act, for example.

    I don't know the answer for games that require large numbers of people to create, but I wanted to point out it isn't as simple as you suggest, and the processes in place already tend to be onerous.

    Chris
    Fair enough but why is this the only leak so far that came straight out of the developer that I'm aware of?
    If you say security is not enforceable at the studios then one has to ask why this doesn't happen more often?

    Oh and some interesting tidbit:
    Some people say that the release contains a "tools" folder with installation scripts incl. Crytek's company-wide Photoshop license.
    Will be interesting to see what Adobe thinks about that if the serial is used to register their product by pirates in the future.
    It's further proof that this came directly from Crytek's internal LAN.

  9. #489
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    Quote Originally Posted by intruder View Post
    If you say security is not enforceable at the studios then one has to ask why this doesn't happen more often?
    Usually coders that have access to builds like this one are aware of the risks and consequences of leaks. This actual leak is probably caused by a combination of the size of the developing company, the giddyness of some coder to show it to somebody who did not deserve to be trusted and the usual amount of stupidity by everyone involved, especially the person who put it on a torrent.

    Let's hope this person will eventually be identified.

    Quote Originally Posted by intruder View Post
    Will be interesting to see what Adobe thinks about that if the serial is used to register their product by pirates in the future.
    Adobe is probably already very aware of the contingent of unlicensed users of their products but have so far decided to not use more restrictive licensing mechanisms possibly because the percentage of commercial unlicensed users is not a too large multitude of valid licenses (I would guess the ratios are about 20:1 for hobbyists and 3:1 for commercial users of unlicensed/licensed copies).

  10. #490
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    Quote Originally Posted by HCode View Post
    Adobe is probably already very aware of the contingent of unlicensed users of their products but have so far decided to not use more restrictive licensing mechanisms possibly because the percentage of commercial unlicensed users is not a too large multitude of valid licenses (I would guess the ratios are about 20:1 for hobbyists and 3:1 for commercial users of unlicensed/licensed copies).
    Actually Adobe uses online authentication / telephone activation since a while for the Photoshop line (like MS does with Windows and Office products).
    However company-wide licenses usually don't need to authenticate online and are very sought after by pirates due to this.
    It's much easier for John Doe to install this copy on his PC and entering the key instead of downloading a crack / block Photoshop on his software firewall (if he even has a working one).

  11. #491
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    Quote Originally Posted by intruder View Post
    Actually Adobe uses online authentication / telephone activation since a while for the Photoshop line (like MS does with Windows and Office products).
    Sorry, but that is not the case, licenses are checked offline (although current iterations of Adobe apps do call home when they are allowed to).

    It would be possible for them to use far more restrictive licensing models.

  12. #492
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    Quote Originally Posted by Teiman View Post
    Probably you can solve almost all leaks (and not all leaks) just by two simple solutions:

    1) Having the people of your company happy.
    2) Having system administrators that know what are doing.

    imho.
    Leaks generally don't happen at the developer or publisher - they happen at the duplication plant or via the press.

  13. #493
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    It's bizarre to me what anyone gains from doing this - it's not like they sell the thing is it? So why would anyone bother - and risk their job? I could see if you're the 19 year old disc packer who also copies games at home, then this might seem a cool thing to do - is that who we're talking about?

  14. #494
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    I don't that's the case this time, WarrenM. The content of the leak (full game, editor, unprotected version) and the time of the leak makes it more a candidate for the publisher (well, it could be a disgruntled member of the dev. team, but the publisher is more probable).

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  16. #496
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    Is that for a PR display or a commercial or something? Is it just some insane fan?

  17. #497
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    Quote Originally Posted by Telefrog View Post
    Is that for a PR display or a commercial or something? Is it just some insane fan?
    Screenshots of the game. Some user tweaked the Depth of Field and Time of Day settings in a crazy way.

  18. #498
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    Quote Originally Posted by Naeblis View Post
    Screenshots of the game. Some user tweaked the Depth of Field and Time of Day settings in a crazy way.
    That's awesome!
    I wonder if the effect would be lost in real time, or if you could have an entire game playing as miniatures.

  19. #499
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    Quote Originally Posted by Rock8man View Post
    tl;dr version: So the answer is, yes, the games had good support for the controllers if you liked the one and only control scheme that they picked for you. Otherwise it wasn't great, since you couldn't change it.
    Sure you could, just not from within the game. You could switch around all the gamepad controls in an editable configuration text file. I put the Prone command on the right d-pad button which wasn't used in single player, for example. You could just as easily switch the targeting button to where it was in Warhead.

  20. #500
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    Quote Originally Posted by liquorice View Post
    That's awesome!
    I wonder if the effect would be lost in real time, or if you could have an entire game playing as miniatures.
    DIORAMA MODE!

  21. #501
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    Well at least Crytek is in good company now.

  22. #502
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    Quote Originally Posted by liquorice View Post
    That's awesome!
    I wonder if the effect would be lost in real time, or if you could have an entire game playing as miniatures.
    Imo, with movement the effect is lost, at least partially. Judge by yourself
    http://www.dailymotion.com/video/xh0...s-2_videogames

  23. #503
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    I haven't been watching the videos but I'm glad to hear such meaty gun sounds.

  24. #504
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    Quote Originally Posted by Chris Nahr View Post
    Sure you could, just not from within the game. You could switch around all the gamepad controls in an editable configuration text file. I put the Prone command on the right d-pad button which wasn't used in single player, for example. You could just as easily switch the targeting button to where it was in Warhead.
    Do you remember which config file that was?

  25. #505
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    Quote Originally Posted by Naeblis View Post
    Imo, with movement the effect is lost, at least partially. Judge by yourself
    http://www.dailymotion.com/video/xh0...s-2_videogames
    Reminds me of Enter the Void.

    I would gladly play the whole game like that.

  26. #506
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    Quote Originally Posted by BroadwayJoe View Post
    Do you remember which config file that was?
    It's the file actionmaps.xml in your Crysis profile folder. All "key" elements that refer to the gamepad are prefixed with "xi_", for example: <key name="xi_shoulderl"/>

    If you're playing with a gamepad you probably also want to make crouch a toggle. The UI inexplicably doesn't have a an option for this, so you need a different hack. Create a text file called system.cfg in your Crysis installation folder with the following lines:

    con_restricted 0
    cl_crouchtoggle 1

    You could also enter these commands in the Crysis debug console when the game is running, but this way is more convenient.

  27. #507
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    Thanks Chris, I appreciate it.

  28. #508
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    Yeah, thanks Chris. A little late to help me, but still. If I'd known you could do this, I'd have done it. It sounds way easier than the hoops I went through to try to get it to work with xpadder at the time (unsuccessfully).

    At the time any google searches I did on the topic lead to lots of message boards where people would ask such a question, followed by people replying in the vain of "LOL, y u tryin to play with anything other than K+M noob?"

  29. #509
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    Sorry I haven't read through all 17 pages but is the PC release the lead sku?

  30. #510
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    Quote Originally Posted by ARogan View Post
    Sorry I haven't read through all 17 pages but is the PC release the lead sku?
    Oh, you're going to get some good responses on this one.

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