Clearly the nanosuit manufactures a lubricant and sprays it on the ground beneath you.
Maybe the alien invasion covered the world in vaseline, you don't know that!
Clearly the nanosuit manufactures a lubricant and sprays it on the ground beneath you.
I bet if the game was PC only like it's supossed to be then the sliding would be shorter.
Consoles ruin Crysis 2.
Ranks? Really? Urgh.
People are playing the MP demo on the 360 now. The comments I'm seeing so far are hilarious. A lot of really bitter PC players ganking the game for its "downgraded visuals" and "subpar aiming and shooting." Having not played it yet, I can't give any impressions myself.
Anyone here try it out?
I'm loving it so far. The technical aspects of the game are not as strong as Call of Duty. For example, the bullets don't seem to go exactly where you aim, and you sometimes get headshots when you're aiming for their waists, so I'm not sure what's going on with that aspect of the game. Same with melee kills, what's shown and what happens don't look right, exactly, it's tough to explain. Graphics are excellent in some aspects, but not as good as Call of Duty in other aspects.
But overall, I love how easy they make it to use the suit's powers. For maximum speed, you just need to run, and it automatically uses the suit's power to make you run fast. Same with jumping. You do need to activate maximum armor and maximum cloak yourself (LB and RB), which makes sense. Maximum radar is kind of neat, but I'm not sure how I got that option a few times. Maybe it's for killstreaks? I'm not sure.
In fact, the whole killstreak rewards thing doesn't seem to be as transparent in this one. The enemy kept calling in an alien gunship in one of the games. Is that from a killstreak reward I wonder?
Anyway, the map they have is wonderful. The orchestral music is superb and really gives me good hope for the music in the single player game. The map is big and detailed enough that even after several games, I feel like I haven't seen it all.
Big thumbs up from me as an initial impression. Maybe that will change over time, but for now I'm loving it.
You don't get a killstreak from getting kills, you get a killstreak from getting kills AND running over to the dead body and collecting their dog tags. So to get the "spy plane" (they call it maximum radar I think) not only do you have to kill three people, but right after you've killed them you have to run over their body, exposing yourself to enemy fire. This is completely ridiculous.
I first agreed with you, then I thought - hang on, surely this means that annoyingly good snipers at the other end of the map can't hide in their camp spots and rack up killstreak rewards, then basically destroying you with those rewards. So now I'm not so sure I am against it, if only for the fact I can't really think of a better solution to that off the top of my head. It might change when I have time to think though.
Game lag would be my only complaint. It's not a big issue, but can occasionally be annoying. Otherwise, it looks and controls good.
Standard team deathmatch has a certain CoD feel to it (and not just the classes, killstreaks, perks, xp, level-up, etc.). Although it's definitely a tad slower. But of course the power suit makes it alot more interesting than just another CoD wannabe.
I've only played a few rounds, but basically so far I hate it.
It feels extremely janky- movement and turning controls are not tuned to the console in the way CoD or Halo manages. Lag is a serious problem and is not handled well. Situational awareness is terrible: I can have someone right behind me hitting me and I'll have no idea what's happening other than the low health warning- feedback on hit severity and direction is way too subtle. The nano suit abilities seem mostly irrelevant other than that people are cloaked half of the time.
I thought the trailer looked pretty awesome, but actual gameplay doesn't hold up. In a lot of ways it just feels like a poorly implemented Call of Duty.
That's how I felt after the first two or three matches, but then it clicked for me and I enjoyed it a lot more. For example, regarding cloak: if you press down on the d-pad you get thermal vision which means you can see those "invisibles". You also learn from experience (in normal view) to more easily identify if there is a cloaked person nearby (and there's also a radar perk that helps in this regard). And when you've spotted a cloaked person it's pretty easy to take him down, since you will have full armor ability while his shields are down to 0.
This also negates your "nano suit abilities seem mostly irrelevant" comment, since it's pretty important that you use the most proper one for the tactical situation you're currently in. It's when I got better at doing this that I started enjoying the demo.
You are probably talking about lag and movement prediction.
The other player shows on your screen behind some crates, so you shot him on the face, and on your screen that is registed with some awesome blood spur.
But actually the dude is crouched (he pressed the crouch button 90 ms ago), so wen the server compute the shot, your bullets hits nothing... fly trough air.
When your screen update, the blood will still be flying, but the enemy will crouch, and will have 100% life. You may think he have 40% life, so another shot will kill him, but this will not happen.
A way to fix this is:
- character movement slow
- gigantic hitbox
- enormous spread of bullets
- small contribution of damage of bullets
- huge crosshairs
xor
- dedicated servers and a good ping
PC people prefer the dedicated server option.
Last edited by Teiman; 01-26-2011 at 05:45 AM.
Looks like Crytek are still beating the drum that consoles are holding back PC games...
Also he hopes the new console cycle would be rearing its head soonish.Originally Posted by Crytek CEO Cevat Yerli
"For some reason my gut feeling is still that we'll see a new [console] generation in 2012, 2013. Factually spoken, it looks like I'm going be wrong, but my gut feeling is that there's going to be a new one because it's really getting old and tight in this space."
I find it hilarious that he wants the console money, but feels constrained by the limited architecture. That guy needs to eat a dick.
He's perfectly free to develop exclusively for the PC isn't he? As far as I know, current high-end PCs are capable of much more than current consoles. That should be right up his alley.
I'm not begrudging him his due. I think his company did some really great stuff with the CryEngine. I'm just tired of his whining about the state of the business. First it was "piracy on the PC is killing us," and now it's "we're being held back by consoles." Deal with it or move on to another business.
I think it was more because they made the move to consoles and are now bitching about consoles...
Okay. I haven't followed them in the last few years, so I might be missing a reason to read between the lines. When he says "inevitably the PC cycle is being held back" it sounds like a casual response to a interview question fishing for controversy. It's a "duh, moving on" kind of response. But if you put it together with past statements I'm not aware of then you might think he's "beating the drum against consoles" and "whining". Fair enough.
Not really - 'Eat a dick' marks you out as a fool independently of anything else going on.
From official Twitter
"At this time, Crytek & EA are glad to confirm that we'll be releasing a pre-launch Crysis 2 multiplayer demo on PC! Stay tuned for details."
I hope they keep this kind of interface in single player Crysis 2 as well. It feels so much better to have all the suit powers automatically activate instead of having to choose them all the time from a radial menu. Want to be invisible? Press a button on the controller. Want to jump high? Press jump and the power is automatically activated. Want to run fast? Just run and the appropriate power auto-activates. As long as you've got the power, you can string those together to do cool things, much easier than switching with the radial menu. That was one of the reasons why Crysis 1 was never as cool for me as the intro movie implied. I could never string together cool stuff from what I wanted to do. The interface was too cumbersome. Now in this multiplayer demo (at least with the 360 controller), it's much, much better.
The intro movie was different from the game because it was as if they were playing with three or four times the normal amount of energy. (well, that, and in god mode)
In the real game using a power for two secs depleted the full amount of energy.
You still could play like that tweaking the values of energy cost of powers in the difficulty .cfg file and using the power shortcuts to activate faster the powers.
Don't know how it works on the controller, but that's basically what the suit shortcuts did in 1
He is dealing with it, that's why Crysis 2 is a console title. There's nothing contradictory about wanting to push the edge for high end systems, but needing to target console specs based on business realities. He's anxious for the consoles to move forward. As a PC-centric gamer, I know I agree. Most of the games I'm excited about are cross-platform, so the sooner the consoles iterate their next-gen stuff, the sooner I'll be able to play games that might stress three year old PC hardware.
My Sandy Bridge CPU and GTX 480 are like Marvin from HHGttG. I fire up something like Just Cause 2, Dead Rising 2, or Fallout: New Vegas, and they just sigh disconsolately "I think you ought to know I'm feeling very depressed".