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Thread: Oh, look - consoles ruin Crysis 2

  1. #301
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    Oh I assumed that the OP was basing his opinion on fact.

  2. #302
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    Quote Originally Posted by Naeblis View Post
    Joe M, you are implying the urban setting was brought and designed because they needed something less "complex" for the console versions. But it maybe they were just tired of making the same jungle setting (Far Cry, Crysis, Crysis Warhead) and wanted something different.
    Whatever the motivation, it looks fantastic. If any new GFX cards comes out at the same time, I think we're going to have to upgrade out machines.

  3. #303
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    Interesting opinion article on this topic: http://www.pcauthority.com.au/News/1...e-support.aspx

  4. #304
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    What nonsense. The GTX 480 isn't a "solution" to anything except cold bedrooms in the winter. It's a bloated, inefficient lawnmower that's nearly as much of a failure as NVIDIA's previous FX series was.

    Lame article based on a false premise. There are plenty of games that push graphics cards, Crysis 2 will probably be just as much a benchmark in 2010 as Crysis was in 2007, and ATI's 58xx series that's been out for 6 months now is already plenty capable of doing everything that the GTX 480 won't do for another couple weeks, without requiring a new power supply and an extra $100/month for your electric bill to support it.

  5. #305
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    oh look, consoles ruin Crysis 2




    : )

  6. #306
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    Quote Originally Posted by Paul_cze View Post
    oh look, consoles ruin Crysis 2

    : )
    Whats he shooting at??
    Doubt the aliens are using Humvees in NY.

  7. #307
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    Wow that screenshot looks horrible.

  8. #308
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    no deep linking!


  9. #309
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    Ugh more nextgen brown

  10. #310
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    Quote Originally Posted by Cormac View Post
    Whats he shooting at??
    Doubt the aliens are using Humvees in NY.
    Yeah, private cars in Manhattan? Dumb aliens, they will probably be looking for parking instead of shooting you.

    (This might actually help, usually it's hard to relate to aliens in games so I think this could really solve the problem!)

  11. #311
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    Quote Originally Posted by rei View Post
    Ugh more nextgen brown
    Yeah.

  12. #312
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    I just heard that Richard K. Morgan is writing the story to this.

  13. #313
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    Yeah and he is pretty outspoken about how Halo's story sucks.

  14. #314
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    Quote Originally Posted by Paul_cze View Post
    Yeah and he is pretty outspoken about how Halo's story sucks.
    I'd recently read an interview with him about how Modern Warfare 2's story sucked compared to the first one. So the man obviously has good taste and knows what he's talking about.

  15. #315
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    Quote Originally Posted by Paul_cze View Post
    Yeah and he is pretty outspoken about how Halo's story sucks.
    That's interesting.

    http://www.industrygamers.com/news/e...oter-category/

    ...like I said before, we were trying to craft a Halo-killer, you know a product that would squarely go after what Bungie built with our partners at Crytek. So the Crysis 2 product is spectacular, very high-end, and is going to be a multi-year franchise...

  16. #316
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    Wait, do some people actually think that halo's (in game, ie not some novel you read in the halo universe) story is good? It wasn't bad of course, but it likely doesn't even stand up to Bungie's flagship fps series...

  17. #317
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    halo had a story?

  18. #318
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    I remember Halo 1 as a fps game with a decent story.

    You need to remember that Halo came in 2001, when a good amount of FPS were still a straightforward affair, without emphasis in characters or plot, focused more in shooting things.

  19. #319
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    Quote Originally Posted by Naeblis View Post
    I remember Halo 1 as a fps game with a decent story.

    You need to remember that Halo came in 2001, when a good amount of FPS were still a straightforward affair, without emphasis in characters or plot, focused more in shooting things.
    Yeah like Max Payne and No One Lives Forever.

  20. #320
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    Quote Originally Posted by MrCoffee View Post
    halo had a story?
    It's an AMAZING tale about a bunch of men who all look alike and enjoy dipping their balls into eachother's mouths.

  21. #321
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    Quote Originally Posted by Murbella View Post
    Wait, do some people actually think that halo's (in game, ie not some novel you read in the halo universe) story is good? It wasn't bad of course, but it likely doesn't even stand up to Bungie's flagship fps series...
    Halo 2 lost me at the talking plant from the little shop of horrors. WTH that was about I'll probably never know, I couldn't stop laughing when it showed up. Before that, I would have said Halo had a pretty good storyline.

  22. #322
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    Quote Originally Posted by tempus67 View Post
    Halo 2 lost me at the talking plant from the little shop of horrors. WTH that was about I'll probably never know, I couldn't stop laughing when it showed up. Before that, I would have said Halo had a pretty good storyline.
    Halo 2 was just a train wreck start to finish.

    Also, Richard K. Morgan is writing the story to a Crysis game? SOLD.

  23. #323
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    Quote Originally Posted by Naeblis View Post
    I remember Halo 1 as a fps game with a decent story.

    You need to remember that Halo came in 2001, when a good amount of FPS were still a straightforward affair, without emphasis in characters or plot, focused more in shooting things.
    It is a shame that Bungie didn't have previous experience making a fps with a heavier than normal story focus...

  24. #324
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    The Crysis franchise doesn't need a good story. It needs good gameplay.

  25. #325
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    What was wrong with the gameplay in crysis 1?

  26. #326
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    Nothing.

  27. #327
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    Quote Originally Posted by Murbella View Post
    What was wrong with the gameplay in crysis 1?
    The second, post-alien, half.

  28. #328
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    The gameplay was the same, you just didn't like the content which of course is based on opinion.

    I enjoyed a number of the alien sections. The only one i really didnt like was the one where you fly some dropship, but then i don't like flight sim type stuff. I think if you were killing koreans the whole game it would have got kind of old. The alien stuff was pretty interesting and was presented well generally, in my opinion.

    But then i also didn't hate panzerkleins in silent storm either, so i'm not a modern day stuff only purist.

    oh and the battleship level was one of my favorite. That might have been in the expansion though.

  29. #329
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    I thoroughly disliked having North Koreans with a semblance of artificial smarts replaced by aliens whose improved survivability, firepower and speed in no way made up for the fact that they were dumber than shit. Just as in Far Cry, it changed the gameplay, and not for the better.

    While I'm a realism snob, I don't mind the Crysis sci fi elements since it's a sci fi game. But what the franchise needs more than anything is even more freedom of movement and even more micro- and macro level AI tactical prowess.

  30. #330
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    Quote Originally Posted by Rock8man View Post
    I'd recently read an interview with him about how Modern Warfare 2's story sucked compared to the first one. So the man obviously has good taste and knows what he's talking about.
    I read (but didn't quite finish) The Steel Remains. While I would agree that MW2 had a poorer story (relatively speaking; it's certainly much more ridiculous), I do not trust Morgan to know a good story from a hole in the ground.

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