Thread: Civilization V

  1. #2461
    Social Worker
    Join Date
    Jul 2008
    Location
    Cary, NC
    Posts
    2,708
    While I don't necessarily need the palace in Civ5 I do wish they had borrowed the Hall of Legends or whatever from CivRev that shows you (across all games) all of the leaders you have defeated, wonders you have built, and great people you have encountered. Particularly since some Steam achievements depend on such stuff and we have no way of tracking which haven't been found.

    I was disappointed by the lack of end-game flash too. As for replays, yeah, greatly missed. Though I could swear there is a replay file sitting in the Civ5 directory structure when I was poking around looking for my soundtrack (where is that thing, anyhow?).

  2. #2462
    Social Worker
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    3,137
    Quote Originally Posted by Chris Nahr View Post
    What, no end game graphs and playbacks!? How could they do this? I demand a personal apology!
    Whoa! I haven't finished a game yet but that was one thing I was looking forward to seeing. I love stats and all those graphs and replay vids were just the thing for me. That's a huge disappointment and definitely needs to be patched in. I demand it! I don't want no stinkin' apology.

  3. #2463
    Neo Acoustic
    Join Date
    Feb 2003
    Location
    Honolulu, HI
    Posts
    1,785
    Quote Originally Posted by Blackadar View Post
    I saw something similar last night. I could build the courthouse, but I couldn't buy one. So I bought something for happiness instead and let the game take the 30 turns or so to build the courthouses.

    But yeah, it'd be nice to know if this is a bug, a feature or something else.

    I believe that is works as designed. The best I have figured you can do is buy a workshop,and than a happiness building. On practical terms I suspect what this means is you can only annex one or possibly two cites every 30 or 40 turns.

  4. #2464
    New Romantic
    Join Date
    Apr 2003
    Posts
    9,474
    Lol, the quote for Electronics is from Trip Hawkins.

  5. #2465
    Goodluck!!
    Join Date
    Sep 2010
    Location
    Yes
    Posts
    149
    I'm not a fan of the embarkation either. For me, it crosses the line from "streamlining" to "dumbing down". I understand the reasons for it, given the production speed differences and unit quantities, but it goes too far. At some point in the game, units simply gain the ability to "walk on water", and water stops becoming a meaningful obstacle, long before the invention of flight. The AI path-finding doesn't even view it differently than land, plotting a course a few spaces through water, if that would save time over taking the long way around on a land mass. This is stupid.


    I think the embarkation delay suggested earlier in the thread would help this. But I also feel that units should have their costs tripled while at sea to reflect the time and effort that we formerly would have had to expend to build transports and escorts, and mount a sea invasion, and keep people from casually transporting many units over sea. A sea invasion is supposed to be a costly effort in time and logistics.


    Another problem is that there's no real way to protect these units at sea. Ships are powerful ranged units now...even if you sent an escort, it couldn't stop the ship from sniping them. Since these transports have no real combat ability at sea, they should be stackable with other military units at sea, they way settlers and workers are on land.
    Last edited by Spyndel; 09-23-2010 at 02:22 PM. Reason: Readability

  6. #2466
    Social Worker
    Join Date
    Oct 2005
    Location
    Norway
    Posts
    2,273
    Quote Originally Posted by Woolen Horde View Post
    Hah, watch the Adam Smith video linked above. That was cutting-edge video production circa 1996!!!!

    And more goodness from Youtube
    http://www.youtube.com/watch?v=PbITxO4RmO0
    Awesome. One of the little touches that (IMO) still make CivII the best one. Civ IV was a better design, but CivII had soul.

  7. #2467
    Neo Acoustic
    Join Date
    Aug 2004
    Posts
    1,810
    Quote Originally Posted by Woolen Horde View Post
    Lol, the quote for Electronics is from Trip Hawkins.
    Take a look at the Future Tech quote...

  8. #2468
    Mad Chester
    Join Date
    Aug 2003
    Posts
    1,366
    Compared to Civ V, Faust had his soul.

  9. #2469
    Social Worker
    Join Date
    May 2008
    Location
    Lakewood, Ohio
    Posts
    2,084
    I've just about finished my first game, and I've had a blast with Civ V so far. Yes, there are still some issues I hope they're working on patching, but I'm happy with what I've got right now.

  10. #2470
    Goodluck!!
    Join Date
    Sep 2010
    Location
    Yes
    Posts
    149
    I know the thread has devolved into amplified nitpicking and entitlement now, but just to be fair, something I really *do* like about the game is the increased level of specialization available to cities.

    In Civ 4 you generally built 1 of two or three different city types. There is far more room for specialization in this game: Money cities, research cities, you may have more than one GP farming city now each specializing in a different type, production cities focusing on building a specific unit type (not an all purpose assembly line city). And because they have made culture much more desirable in this game (if you dont build culture buildings your cities simply *wont* expand their borders), and also to get access to better social policies, you may even have cities specializing in culture farming.

    I do confess it's been difficult to figure out how to get a city really rocking on the production front though, unless you're lucky enough to find a location that is nothing but grassland hills and +food special resources.

  11. #2471
    Neo Acoustic
    Join Date
    Feb 2003
    Location
    Honolulu, HI
    Posts
    1,785
    Quote Originally Posted by Woolen Horde View Post
    On a Civ 5-note, I'm currently rocking about a 50-turn Golden Age. Holy crap, all I did was build Taj Mahal and I got a 37-turn Golden Age! But then I keep getting Great People, and I use them to keep extending the Golden Age.

    I am playing as Persia 50% bonus to GAs and I built the 50% wonder extension, since GA increases the movement of my units by +1 and 10% combat bonus. Once the Taj Mahal was built I entered a 65 turn GA, and I have a bunch of great generals waiting to extend it.

    A couple things are bugging me about GA. First AFAIK excess happiness is wasted since it doesn't appear to accumulate for your next Golden Age. Not a big deal for 5 or 10 turn GA but for 65 turns.... I should be halfway to my next GA.

    More importantly it appears specialist aren't helped by GAs at all, in Civ 4 specialist produced double GP points. So I can keep my specialist worker in a forge making 1 hammer, or put him on plain farm making 3 food, 2 hammer or a take my market specialist making 3 gold and have him work a plain trading post making 1 food 2 hammer and 3 gold. Even specialist cost 1 food come out ahead working the land during a GA.

  12. #2472
    World's End Supernova
    Join Date
    Jan 2005
    Location
    Seattle, WA, USA
    Posts
    17,928
    I'm still playing my initial China/chieftain game. I'm now in the later stages of the game, and one thing I'm seeing is the return of Civ3's excessive research restriction issue. I thought Civ4 did a better job of balancing that out, but this looks more like Civ3. So acquiring coal and oil is forcing me to do aggressive stuff. I can see where some might like this approach, but it really turned me off in Civ3. What makes is particularly an issue is that you can't do anything to get city-states to develop their resources. Right now I'm ahead in tech, but there's no way for me to help Oslo develop their considerable oil reserves. And so on.

    Still a fun game, though.

  13. #2473
    Mad Chester
    Join Date
    Dec 2008
    Location
    USA
    Posts
    1,046
    Quote Originally Posted by Blackadar View Post
    What did Firaxis leave out of Civ V that's so drastic that they need to have a response formulated within 48 hours of the release of the game?
    Totally botching the post-game show. Even worse than Civ III - how is that even possible? No graph. No replay of the game. A lousy picture. Yuck. What fun is conquering the world, if you can't relive it???

  14. #2474
    New Romantic
    Join Date
    Jul 2007
    Posts
    5,269
    Quote Originally Posted by dtolman View Post
    Totally botching the post-game show. Even worse than Civ III - how is that even possible? No graph. No replay of the game. A lousy picture. Yuck. What fun is conquering the world, if you can't relive it???
    I went through the tutorials and got effectively that at the end, but figured it was just because it was the tutorials. Kinda lame. That said, if the "credit roll" is the worst thing they've botched (not counting needed tweaks to the AI, et al) then I think they've done a heck of a good job.

  15. #2475
    Broad Band
    Join Date
    Aug 2009
    Posts
    179
    Quote Originally Posted by Woolen Horde View Post
    My favorite Civ 2 Wonder video:
    http://www.youtube.com/watch?v=euR1h7H3e1I

    Why? Because:
    http://www.youtube.com/watch?v=rJ0LAs9KiXc

  16. #2476
    World's End Supernova
    Join Date
    Dec 2005
    Location
    Kansas City, MO, Gamertag: Rock8mnky, PSN: Rock8man
    Posts
    15,732
    I thought I was the only one in the world who really missed those Wonder videos from Civ2.

    It's a shame I could never go back to playing Civ2 once I'd played Civ3 though. The diplomacy options in 3 were so much better, it was just painful to do diplomacy in 2.

  17. #2477
    Spinning Toe
    Join Date
    Jul 2010
    Location
    High Point, North Carolina
    Posts
    687
    Quote Originally Posted by Spyndel View Post
    The AI path-finding doesn't even view it differently than land, plotting a course a few spaces through water, if that would save time over taking the long way around on a land mass. This is stupid.
    On the contrary, this is reasonable. For centuries water travel was easier and cheaper than travel overland. For big things today it's still the case, e.g. oil tankers and supercargo vessels.

  18. #2478
    Mad Chester
    Join Date
    Aug 2003
    Posts
    1,366
    Except for the fact that an angry fart can destroy an embarked land unit, you'd be right.

  19. #2479
    Goodluck!!
    Join Date
    Sep 2010
    Location
    Yes
    Posts
    149
    Quote Originally Posted by Orangist View Post
    On the contrary, this is reasonable. For centuries water travel was easier and cheaper than travel overland. For big things today it's still the case, e.g. oil tankers and supercargo vessels.
    It's stupid by convention of every other game in the series whereby water is supposed to represent a significant obstacle that shapes movement, and not simply be a blue-colored land tile.

    There is such a thing as *too abstracted*.

  20. #2480
    Goodluck!!
    Join Date
    Sep 2010
    Location
    Yes
    Posts
    149
    Quote Originally Posted by Rock8man View Post
    I thought I was the only one in the world who really missed those Wonder videos from Civ2.
    I missed the vid of my war advisor drunk on bloodlust and eating a turkey leg more.

  21. #2481
    Spinning Toe
    Join Date
    Jul 2008
    Location
    Inside the Beltway
    Posts
    839
    Quote Originally Posted by PapaSmurf View Post
    Except for the fact that an angry fart can destroy an embarked land unit, you'd be right.
    Isn't this realistic? And a pretty good method for balancing embarkation? Sure it's easy, but you better have control of the seas or your troops are going to be living on the bottom of the ocean.

  22. #2482
    Goodluck!!
    Join Date
    Sep 2010
    Location
    Yes
    Posts
    149
    Quote Originally Posted by Manresa View Post
    Isn't this realistic? And a pretty good method for balancing embarkation? Sure it's easy, but you better have control of the seas or your troops are going to be living on the bottom of the ocean.
    With as long as it takes to produce troops, because production has been nerfed? No. There should be a way to reliably escort them. Barbarians spawn out of nowhere.

  23. #2483
    Spinning Toe
    Join Date
    Feb 2003
    Location
    Your groove, I do deeply dig...
    Posts
    635
    Quote Originally Posted by wisefool View Post
    What I miss is the great J.S. Bach music you'd get when your city was really happy tatatatatata tatata-ta TATA. Was that Civ 2 or 3?
    I think the music in this one is the weakest part of the game, frankly. It's not as good as Civ IV for sure. My opinion, of course.

  24. #2484
    New Romantic
    Join Date
    Apr 2003
    Posts
    9,474
    The global stats of achievements are sort of interesting.

    The most-achieved achievement is finding an ancient ruin, but only 88-percent of players have done so. Seriously? What about the remaining 12-percent, have they just not played yet?

    But then it goes downhill from there. 81.5-percent have founded a second city, so does that mean there's 6.5-percent of people out there have found a ruin but never founded a second city yet?

    Only 66.2-percent have built a wonder. Wow.

    Etc, etc, etc.

  25. #2485
    New Romantic
    Join Date
    Apr 2003
    Posts
    9,474
    Quote Originally Posted by Skinner View Post
    I think the music in this one is the weakest part of the game, frankly. It's not as good as Civ IV for sure. My opinion, of course.
    Sure, there's no Baba Yet, but there's something very pastoral and pleasing about the orchestral movements. It's not in-your-face, but it's varied and subtle.

  26. #2486
    New Romantic
    Join Date
    Apr 2009
    Location
    Derry, ME
    Posts
    9,565
    Quote Originally Posted by Woolen Horde View Post
    The global stats of achievements are sort of interesting.

    The most-achieved achievement is finding an ancient ruin, but only 88-percent of players have done so. Seriously? What about the remaining 12-percent, have they just not played yet?

    But then it goes downhill from there. 81.5-percent have founded a second city, so does that mean there's 6.5-percent of people out there have found a ruin but never founded a second city yet?

    Only 66.2-percent have built a wonder. Wow.

    Etc, etc, etc.
    Yea, but hey guess what... most people that buy CiV games have absolutely no idea what they're doing, and they'll never care if the AI issues that the hardcore elites bring up ever get addressed. They'll still feel smart for playing a CIV game, and they'll keep buying them, but shit like building a second city, or even knowing what the hell a Wonder is, is best left to the pros.

  27. #2487
    World's End Supernova
    Join Date
    Dec 2005
    Location
    Kansas City, MO, Gamertag: Rock8mnky, PSN: Rock8man
    Posts
    15,732
    Quote Originally Posted by Woolen Horde View Post
    Only 66.2-percent have built a wonder. Wow.
    I don't find this surprising. At least on Prince difficulty, nearly every wonder I tried to build was built first by someone else. Building wonders is really, really hard in this game.

  28. #2488
    Mad Chester
    Join Date
    Jul 2008
    Posts
    1,298
    Quote Originally Posted by Orangist View Post
    On the contrary, this is reasonable. For centuries water travel was easier and cheaper than travel overland. For big things today it's still the case, e.g. oil tankers and supercargo vessels.
    Once you're on the ship, ship travel is faster and cheaper.

    Except that before the invention of container ships in the mid 20th century, getting thing onto and off of ships was an colossal, time-consuming pain in the ass. Also people and animals sent on ships tended to arrive the worse for wear due to seasickness, malnutrition, forced inactivity, etc. Sending something like, say, cavalry overseas was very tricky indeed.

    England used to glory in the fact it was protected from the Continent by what is, in Civ terms, one water square. In Civ 5 those water walls are very little protection at all.

    (Edit: Just to be clear, I'm not suggesting that using ships in Civ V should be a pain in the ass in the name of "realism." What I am suggesting is that if Civ 5 aims to capture the flavor of pre-20th century warfare, the mechanics should make overseas invasions rare, or at least quite costly in some sense.)
    Last edited by HumanTon; 09-23-2010 at 04:01 PM.

  29. #2489
    Goodluck!!
    Join Date
    Sep 2010
    Location
    Yes
    Posts
    149
    Quote Originally Posted by Woolen Horde View Post
    Sure, there's no Baba Yet, but there's something very pastoral and pleasing about the orchestral movements. It's not in-your-face, but it's varied and subtle.
    Baba Yetu aside, the background soundtrack has not been as nice as Civ 4. It's pleasant music, but alot of the music in Civ 4 was just really good. It seems to vary with the civ you're playing with though, so maybe my civs have just had boring soundtracks to this point.

  30. #2490
    World's End Supernova
    Join Date
    Jul 2008
    Location
    Washington State, XBL: Telefrog
    Posts
    16,316
    Quote Originally Posted by Woolen Horde View Post
    What about the remaining 12-percent, have they just not played yet?
    12% have technical difficulties?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •