Was the September 21st date (day before my -EEK- 41st, Birthday, since you asked) for N.A. already announced? I thought it had been, but I could actually be wrong.
Was the September 21st date (day before my -EEK- 41st, Birthday, since you asked) for N.A. already announced? I thought it had been, but I could actually be wrong.
From the information I saw, I never saw an explicit date, just "September". I could very well be wrong too, though, I generally don't get too involved in tracking specific release dates until a title goes gold.
Yes, September 21, 2010 in North America and September 24, 2010 internationally.
http://civilization5.com/#/news/releasedate
- Alan
See, now if I had just logged into Facebook, it would have verified this info since I am friends with Civ V or something.
I get carded when I buy beer! ...if I'm wearing a baseball cap, that is. If not, my natural friar-esque hairline gets me by without hassle, even at the grocery store with its "we card anyone under age 45!" signs :/
That aside, I can't imagine what it must be like to be turning 41 this year -- man, that just sounds old!
(I won't turn 41 until March ;)
HA! Man, for some things, my mind is still razor sharp. Now where did I put my pants.
Great interview with the producer of the game on Gamasutra.
A sample:
Series like Civilization are becoming increasingly rare in this industry, in that it is enough of an institution that you can afford to spend several years working on it at Firaxis, rather than developing it every year or shuffling it around studios.
That means that every release has to last a long time. How do you approach the scope of change to the design in that context?
Dennis Shirk: Well, Jon Shafer, our lead designer, has been in the Civilization fan community and playing Civilization since Civilization II on up. He created mods for Civilization III. He's been creating a lot of the scenarios, and acted as a designer for Civilization IV: Beyond the Sword.
He's only 26 or so, right?
DS: Yeah. He's our local wunderkind. He does amazing stuff, and is a huge fan of history. One of his influences on Civ V, actually, is [SSI's 1994 wargame] Panzer General. It's just a favorite game from when he was a kid.
Whenever we ship a game, a faction of the team is always going to say, "That was really neat, but what if we did this?" It always happens. When you've got a foundation, like what we have with the Civilization series as a whole, there are so many things that you can build on top of it, so many things that you want to do, even after you've shipped something that you think is ultimately cool and complete. There's always something else that you can do.
A lot of it comes down to one of Sid's cornerstones. When you're actually going through and designing an entirely new game, he came up with his 33/33/33 rule. It's 33 percent new, 33 percent improved, and 33 percent what everybody already expects to be there. I think Jon, under his tutelage, has followed along with that.
So what's the extra 1%?
Dennis Shirk rocks. He's a great producer!
-Scott-
I thought this was Soren Johnson rule and it was 1/3 old, 1/3 new and 1/3 improved. Well that is at least what he told us at GDC a few years ago.
I think CIV 4 was pretty much exactly that ratio, but Civ 5 looks like more new and very little old. I hope they know what they are doing.
It may be the high-profile nature of some of the changes that make it seem that there's so much more new than the old in Civ5. It's the messaging that focuses on the major change (in combat) that has got people thinking that there's so much more new. The early info stream including that piece has really overwhelmed any of the relatively minor aspects; I'm pretty confident that, as the messaging shifts, we'll see more of the old pop in and it won't be so crushed by the major changes. After all, it'd be hard to generate excitement if all they said was "Look! We're doing exactly what we did last time!"
I'm pretty sure that a number of the other regulars here are in a more advanced state of decrepitude than I am. This exchange has reminded me of the joke: "Inside every 40-year-old man is a 25-year-old man, wondering what the hell happened." I thought that was a pretty insightful comment back when I turned 40... well over seven years ago.
What still gets to me are comments by casual acquaintances: "Aren't you too old to be playing video games?" As if this is some sort of unsavory pastime for someone of my age to be engaged in, one that I should have outgrown by now. Usually such remarks will come from someone who spends twenty-plus hours a week in front of the T.V. I've been playing computer games since I was old enough to hold a part-time job and buy a computer of my own, back in my teens. Barring a debilitating mental condition, I expect to be playing these things until I fall over dead.
Somewhere in my house, I still have my original Civilization box. Of course, nobody called it "Civilization 1" back then. I never imagined that this franchise would last long enough for four sequels! But then, I wouldn't have dreamed of something like the iPad I'm using to type this post, either--which has Civ Rev on it.
Anytime I feel like maybe I'm getting too old for video games I visit Old Grandma Hardcore to remind myself I'm only as old as I feel.
Amen, Brother! I'll turn 48 in a few days, and I can't see myself stopping gaming. Why the devil would I? Keeps my mind engaged like NOTHING else, barring a really good book.
And I too get the type of comments and/or raised eyebrows when people find out I play "video games". And it's my observation that the reaction varies quite a bit by the age of the person with whom I am speaking. It can really be a generational thing. People over roughly 40 will generally comment on why a bright friendly person would "waste time" that way, and those younger but "adult" aged are surprised someone as "old" as me has even heard of games!
My favorite reaction is kids. They generally react neutrally, with a sort of "Duh! Everyone plays games!" acceptance!
Yeah I really don't get why people say "you're too old to play games" as if the majority of the public doesn't waste their time watching commercials and stupid insignificant shit on television.
I am 50 and have been playing computer games since high school, on HP programmable calculators and Apple II, with games on cassettes in college.
I expect to be playing games tell they yank the neural interface controller from my skull.
Man, this game is looking amazing.
http://e3.gamespot.com/story/6265330...es%3Btitle%3B4
I'm really excited about the changes they talk about in the video and in the interview, some really good stuff here. And WOW that game looks pretty.
The art deco style they've chosen for UI elements reminds me a lot of Civ3. While I didn't mind Civ3, Civ4 was such a huge leap forward, having Civ3 art direction feels like a big step back. Of course the styling is all just fluff and the game play is really what's going to make a difference, but it was still quite jarring to me to see Civ5 having a Civ3 look.
The main map and units looks nice.
Man, every single one of the changes mentioned in that interview sounds great. Go, Jon Shafer (and team)!
Last edited by Jason Lutes; 06-15-2010 at 06:57 PM.