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Thread: Shinji Mikami does Halo? Vanquish

  1. #31
    Mad Chester
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    Quote Originally Posted by dfrandsen View Post
    The movement feels good, but I never used it effectively in the demo. Same with the melee attack - I have a cover option, so I just took everything out from a distance. Anytime I tried to charge and melee everything, I was overwhelmed and had to back out.
    It's not so bad if you keep moving and don't get surrounded. I'm not even sure why there is a cover option in this game. It feels like you're kinda just doing things wrong if you're not rocketjumpfacekicking off a russian robot and shooting three other enemies in slow motion before landing back on your feet.

  2. #32
    Mad Chester
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    Ah, I had been wondering what it would be like if we combined Gears of War, Zone of the Enders, Metal Gear and Hugh Jackman.

    Seems like this'll be a good game but the demo scares me; I can totally see the game being real hard and frustrating. Not Force Unleashed frustrating but after playing through that recently, I think my nerves are frayed.

    edit: Just found out that the main character's family name is the same as his voice actors first name. Coincidence?

  3. #33
    World's End Supernova
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    I could never parse this thread title before I tried the demo. But now I totally understand what the thread title is trying to say. I liked the demo. It's always interesting to see a novel take on the genre.

    I'll keep an eye on reviews for sure to know how early this one is worth picking up.

  4. #34
    Mad Chester
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    The second demo is up on the Japanese PSN store now. Everything relevant is in English so there's no reason not to grab it with a free account.

    It's a storyless challenge mission and significantly harder than the first demo, but it also helps illustrate some gameplay points that were unclear up to now. You might have wondered why connecting a melee attack puts you straight into overheat, but you'll wonder no longer once you see just how much damage that does to the terrifyingly resilient walkers.

    Also, bonus points for letting you smoke a cig at will in the middle of combat. Between this and Yakuza 3, I'm starting to think there aren't many action games that wouldn't be that much cooler for a cigarette button.

  5. #35
    New Romantic
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    Quote Originally Posted by Horrible Oscar View Post
    . Between this and Yakuza 3, I'm starting to think there aren't many action games that wouldn't be that much cooler for a cigarette button.
    Don't forget Saboteur 3. It's particularly satisfying to light up just as your timed explosive goes off behind you.

  6. #36
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    Gears May Cry of the Enders?

  7. #37
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    It's a shame this game is getting truly horrendous reviews. I quite enjoyed the demo in a weird way. It seemed like a game that was more focused on play mechanics over everything else. But the 3/10 Eurogamer review makes it sound like a complete stinker all around.

  8. #38
    Mad Chester
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    Uh, is it possible you're confusing this with a different game?

  9. #39
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    Quote Originally Posted by Horrible Oscar View Post
    Uh, is it possible you're confusing this with a different game?
    Wow, you're 100% correct. Holy shit. I can't believe I did that. So wait, what was the demo I played? Was that a Vanquish demo or a Quantum Theory demo?

    Edit: I just checked my Xbox Live purchase history: The demo I played was indeed the Vanquish demo, so at least I'm in the right thread for my own personal experience of the game. Phew.

  10. #40
    Formerly CalvinGT Neo Acoustic
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    I really liiked the Vanquish demo as well. I don't think it's going to get a lot of high review scores, but I think it will be a fun, mostly mindless shooter with some fun, sytlish elements to it. Looking forward to trying it.

  11. #41
    Spinning Toe
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    Quote Originally Posted by CalvinGT View Post
    I really liiked the Vanquish demo as well. I don't think it's going to get a lot of high review scores, but I think it will be a fun, mostly mindless shooter with some fun, sytlish elements to it. Looking forward to trying it.
    This is the next Mikami game, his first major title (from a budget point of view) since he almost single handedly invented the modern third person game with Resi 4. The guy is a legend, one of the best japanese designers... Just look at the list of games he worked on.

    I'm pretty sure the game is going to get rave reviews from almost everywhere that counts.

    Dave should change the title, at least Mikami does Gears would be more appropriate.

  12. #42
    Mad Chester
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    I've been keeping an eye on this game since the demo impressed me. Review here says it's a 4-6hr campaign but still gave it 89/100 planetxbox360.com/article_12006/Vanquish
    selected quote "It’s difficult to put into words why Vanquish is a fun twist on your average 3rd-person shooter, but if I could sum it up the most caveman-esque of terms, I would call it badass. This isn’t the badass found in Gears of War or other antiquated 3rd-person shooters, but there is something fresh about Vanquish."
    Other reviews from metacritic give it an 80 and a 93. From that 93 a good quote "All the relentless pace and slick style of a classic 2D Japanese action game in a 3D modern masterpiece."

  13. #43
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    Just picked up my copy after trying the demo last night and loving it. That LB power slide is wicked fun.

  14. #44
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    Quote Originally Posted by Inactiviste View Post
    I'm pretty sure the game is going to get rave reviews from almost everywhere that counts.
    Define "everywhere that counts." GI already gave it a mediocre review.

    Edit: Ars gave it a Rent verdict. Not glowing. http://arstechnica.com/gaming/2010/1...-embargoed.ars
    Last edited by Telefrog; 10-19-2010 at 11:11 AM.

  15. #45
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    All I want to know about this is if the "casual automatic" difficulty is as awesome as the "very easy automatic" difficulty in Bayonetta.

  16. #46
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    Better ask somebody else. I'll be playing on the opposite end of the spectrum, especially if the campaign is said to be 4-6 hours. I'll be opting for Difficult Difficult Lemon Difficult mode.

  17. #47
    Formerly CalvinGT Neo Acoustic
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    Quote Originally Posted by Telefrog View Post
    Define "everywhere that counts." GI already gave it a mediocre review.

    Edit: Ars gave it a Rent verdict. Not glowing. http://arstechnica.com/gaming/2010/1...-embargoed.ars
    Eurogamer gave it a 9, says it is a game-changer.

  18. #48
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    Quote Originally Posted by CalvinGT View Post
    Eurogamer gave it a 9, says it is a game-changer.
    OK. It's still not getting "rave reviews" from "everywhere that counts" unless you define everywhere as "all the places that agree with me."

  19. #49
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    Quote Originally Posted by Telefrog View Post
    Define "everywhere that counts." GI already gave it a mediocre review.
    I might have been a bit over enthusiastic (but when i wrote it I could only speculate), but by "everywhere that counts" I meant any site that has at least some critical insight.

    That didn't include IGN and their stupid 3/10 God Hand review, for exemple.

    Don't know where Ars stands on that front.

    EDIT : to be frank, if you actually read the Ars review, it's very positive, the only major disappointment seems to be the lenght... Which is more a matter of budget than of artistic vision...
    Last edited by Inactiviste; 10-19-2010 at 12:44 PM.

  20. #50
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    Quote Originally Posted by Inactiviste View Post
    Don't know where Ars stands on that front.
    Unfortunately, both GI and IGN have a lot of influence with their critical appraisals, regardless of their status with regards to journalism. That GI article hurts.

    Ars doesn't review everything and their focus is obviously more generally tech oriented, but they seem to have thoughtful reviews. I know they have a large readership.

  21. #51
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    Quote Originally Posted by BobJustBob View Post
    All I want to know about this is if the "casual automatic" difficulty is as awesome as the "very easy automatic" difficulty in Bayonetta.
    From what I can tell in the demo, Casual Automatic just automatically snaps and locks on your targetting reticle to the nearest enemy/targettable spot to your crosshairs. (It might have been dealing out more damage too, it was hard to tell.) It actually seemed more trouble than it was worth against the boss; there were multiple moments when it was snapping my crosshairs to, say, its arms when I really just wanted to knock out its leg so I could man one of the big mounted turrets to hit its main weak spot for massive damage. The mounted turrets didn't automatically snap crosshairs, though, so the easy-peasy-lemon-squeezy setting actually trains bad habits there. Then again, every other cover-based shooter trains bad habits for the game; things clicked for me much more once I realized that cover was mostly just there for the times I let my slidey/slow-mo gauge get away from me.

    The demo's definitely piqued my interest in the full game. Filed under "eventual."

  22. #52
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    I have this game right now. It's pretty awesome.

  23. #53
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    Quote Originally Posted by Telefrog View Post
    Unfortunately, both GI and IGN have a lot of influence with their critical appraisals, regardless of their status with regards to journalism. That GI article hurts.
    Yeah, both of those are worth less than a dogs fart in my book.

    Especially after IGN reviewed this truly awesome Shinji Mikami game on the left:


  24. #54
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    The fact that I managed to see two God Hand references within thirty minutes of starting the game doesn't hurt either.

  25. #55
    Mad Chester
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    This game is tough, I would not recommend Hard right away. I've died 14 times in 3hrs and 3 Acts. Where I may identify that this game is good and not great is that 12 or 13 of those deaths happened at a boss, rarely is the game challenging vs. normal enemies. It shouldn't be this way.

    I've found a couple of little statues that change color if you shoot them. Anybody know what they are for?

  26. #56
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    I have no interest in anything IGN says about games either but unless the same person reviewd both games, isn't it rather silly to compare the two sets of meaningless numbers at the end?

  27. #57
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    Of course! But that comparison is pretty damn funny.

  28. #58
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    This is no time for humour - there are people to be shot whilst sliding along the ground on your knees!

  29. #59
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    This thread dropped off the first page way too quickly. I was hoping you guys would follow-up on your initial enthusiasm for Vanquish with some extended impressions and concrete details. I was especially hoping Tom would chip in. I've really been in sync with his tastes in Japanese home console games for a while now, so his opinion is valuable to me.

    Before I crack my copy open, I'd like to address some concerns I have with the game. I don't care about the abbreviated length of the campaign, but I am worried about its pacing and replayability. I've read that all of the weapons are made available within the first few hours of the game, and that, aside from some basic weapon stat boosts, there are no new abilities or upgrades provided for weapons or the ARS suit for the duration of the campaign. In light of that, I'm concerned about the campaign's ability to provide a satisfying sense of progression. It sounds like the game runs out of new toys for the player well before the halfway point. Have you guys found this to be a problem with Vanquish? What keeps the game fresh after you get access to all the toys?

    Replayability is my other concern. From the demo, I gather that the enemies have an aggressive AI that takes over as soon as they make their scripted entrance onto the battlefield, like Halo. So, how savvy are the bad guys? Are you seeing enough variety in enemy tactics to make you want to play again on higher difficulty levels? What about the scoring system? Do you find yourself wanting to replay levels to get a higher score?

    Oh, almost forgot. Does the game offer enough variety in terms of level design and mission objectives? I've read some stuff about the campaign being repetitive. I'm a tad concerned about the excessive amount of silver I see in the demo and screenshots.

    Thanks in advance for the feedback, guys. And if I don't get any, well, then I think I'll have my answers.

  30. #60
    Administrator World's End Supernova
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    Luke, I'd say your concerns are definitely going to be a problem in Vanquish. It's certainly spirited, but it doesn't do the combat sandbox thing nearly as well as, say, Halo Reach or Lost Planet 2. What's more, it's missing the long shallow learning curve and RPG persistence that drove Bayonetta. I'm pretty disappointed with it. :(

    -Tom

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