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Thread: Shinji Mikami does Halo? Vanquish

  1. #1
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    Shinji Mikami does Halo? Vanquish

    http://www.gametrailers.com/video/ex...61349?type=flv

    Nobody knows a platform, but it's definitely from Mikami of Platinum Games and creator of Resident Evil. Impressive CG/Live Action stuff in the trailer.

    P.N. 04?

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    New Trailer out for this game. Showing off a cover system, what looks like a "roadie run with jet boots", some crazy bosses, weapon effects and future dramas.

    Platinium games is studio that has definately put forward some interesting stuff so far but not to the extent that they have gained the benefit of the doubt...

    http://www.gametrailers.com/video/e3...anquish/100953

    Did anybody play P.N.O.3 by the way?

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    P.N.03 is on the shelf right behind me. Very cool game.

    Trailer looks cool.

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    Platinium Games did MadWorld which was lukewarm at best. And Bayonetta which was Hot! But it's Shinji Mikami who did God Hand so it could be SMOKIN' (never played P.N.O.3 I fail)

    From the latest Trailer it looks like Gears of War and Halo with some Jet Set Radio replete with crazy missile swarms like in Bangi-O.
    Last edited by roguefrog; 06-08-2010 at 09:41 PM.

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    Looks splendid. Edge suggested it had more in common with Bayonetta than Halo, being superduper-high-speed action with complex mêlée and long-range combat. Wonder if Platinum can figure out how to make gun combat as cool and snappy as their close combat.

    Visual stylings certainly recalls P.N.03, but where's my Vanessa Z Schneider?

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    This ain't no Halo.

    Quote Originally Posted by Erlend Grefsrud
    [..]being superduper-high-speed action with complex mêlée and long-range combat.
    Quote Originally Posted by Erlend Grefsrud
    Wonder if Platinum can figure out how to make gun combat as cool and snappy as their close combat.
    Huh?

    Bazillions.

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    Quote Originally Posted by RedHerb View Post
    New Trailer out for this game. Showing off a cover system, what looks like a "roadie run with jet boots", some crazy bosses, weapon effects and future dramas.

    Platinium games is studio that has definately put forward some interesting stuff so far but not to the extent that they have gained the benefit of the doubt...

    http://www.gametrailers.com/video/e3...anquish/100953

    Did anybody play P.N.O.3 by the way?
    The hell you say. PLATINUMGAMES is Seeds, which is Clover. They get more benefit of the doubt from me than any other studio.

    PN03 was...interesting. It's not the game it looked like, which led to some confusion. It had some problems, but eventually I came to appreciate what it was trying to do even if it never clicked for me.

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    Quote Originally Posted by Og Dai View Post
    Huh?
    Games like Bayonetta, Ninja Gaiden, God Hand and Devil May Cry have rich, combo-based combat systems that allow you to string together attacks to maximise your damage and score potential (and look awesome, obviously). If there's gunplay, it's a way to change your opponents state, or to maintain a combo when there're no enemies close by. It's always auto-aim and deals little damage; it's not how you're meant to dispatch enemies.

    It looks like the close-combat in Vanquish will be in the same vein as the games mentioned above, and I wonder whether the gunplay will feature the same kind of feedback and tie into a combo system. Essentially, imagine the kind of combo-stacking, weapon-switching close combat you've got in Devil May Cry and Bayonetta, but applied to gunplay instead.

    I would love that -- gunplay approached as more than aiming and shooting. Halo touched on the potential with different weapons being suitable for armored, shielded and squishy targets, but had no explicit feedback system based around this. I hope Vanquish does something special with its gunplay, something more than simply aiming and firing.

    In a way, Resident Evil 4 already accomplishes this, since its gunplay is at least as much about modifying and managing enemy behaviour as it is about mowing them down, so there's a precedent (Not sure how much of this carried over into RE5, haven't played it enough). It would be cool to see Vanquish explore this territory further.

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    Quote Originally Posted by Erlend Grefsrud
    Games like Bayonetta, Ninja Gaiden, God Hand and Devil May Cry have rich, combo-based combat systems that allow you to string together attacks to maximise your damage and score potential (and look awesome, obviously).
    True.

    Quote Originally Posted by Erlend Grefsrud
    If there's gunplay, it's a way to change your opponents state, or to maintain a combo when there're no enemies close by. It's always auto-aim and deals little damage; it's not how you're meant to dispatch enemies.
    This is not entirely true for Bayonetta though. That is why I mentioned Bazillions...I could have gone with Lt. Col. Kilgore, Scarborough Fair, Handguns or Onyx Rose either. Bayonetta is a bad example because it already combines melee and ranged attacks or even allows the player to go with ranged attacks nearly solely without penalizing such a tactic.

    Quote Originally Posted by Erlend Grefsrud
    It looks like the close-combat in Vanquish will be in the same vein as the games mentioned above, and I wonder whether the gunplay will feature the same kind of feedback and tie into a combo system. Essentially, imagine the kind of combo-stacking, weapon-switching close combat you've got in Devil May Cry and Bayonetta, but applied to gunplay instead.
    Did we not play the same versions of Bayonetta? Honest question. You're able to shot your enemies for nearly the entire durarion of the game as mentioned above. I doubt there will be combat comparable to Halo (again: ?) or Gears of War in Vanquish - read: somehwat bland fights.

    Quote Originally Posted by Erlend Grefsrud
    I would love that -- gunplay approached as more than aiming and shooting. Halo touched on the potential with different weapons being suitable for armored, shielded and squishy targets, but had no explicit feedback system based around this. I hope Vanquish does something special with its gunplay, something more than simply aiming and firing.

    In a way, Resident Evil 4 already accomplishes this, since its gunplay is at least as much about modifying and managing enemy behaviour as it is about mowing them down, so there's a precedent (Not sure how much of this carried over into RE5, haven't played it enough). It would be cool to see Vanquish explore this territory further.
    RE4 is -The Action! Game- for me and RE5 took all that Action! glory and made a coop experience out of it. I played through RE5 3 times consecutively and loved each playthrough. I would not have called it RE5 though, rather a RE4.5-Coop.

    Actually the combat in 4 remained on the top of my list until Dead Space came out and allowed for walking and gunning simultaneously. This is so much better and I doubt it wouldn't work in a Resident Evil title.

    If they are trying to combine the combat of RE4 and Bayonetta though...holy shit, what a perspective!

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    Quote Originally Posted by Og Dai View Post
    This is not entirely true for Bayonetta though. That is why I mentioned Bazillions...I could have gone with Lt. Col. Kilgore, Scarborough Fair, Handguns or Onyx Rose either. Bayonetta is a bad example because it already combines melee and ranged attacks or even allows the player to go with ranged attacks nearly solely without penalizing such a tactic.

    Did we not play the same versions of Bayonetta? Honest question. You're able to shot your enemies for nearly the entire durarion of the game as mentioned above. I doubt there will be combat comparable to Halo (again: ?) or Gears of War in Vanquish - read: somehwat bland fights.
    You know, you're absolutely right. I just lumped Bayonetta in with the other brawlers because what I remember best from Bayonetta was the close-combat, despite the fact that half of the bosses absolutely require using guns. I still don't feel like the gunplay is as substantial as the close-combat, but that might just be proof that I should play it more and find out.

    Quote Originally Posted by Og Dai View Post
    If they are trying to combine the combat of RE4 and Bayonetta though...holy shit, what a perspective!
    I'm praying for something like that. Unlikely, though, and I'll settle for awesome hand-to-hand mixed with ... gunplay. I just hope they have more tricks up their sleeves than slow-mo.

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    Quote Originally Posted by Dave Long View Post
    P.N.03 is on the shelf right behind me. Very cool game.
    I have it on my shelf too. Cool game... for the first several levels. Then the repetition sets in. The poor controls didn't help, either.

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    Everytime someone mentions P.N.03...

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    ...God kills a Japanese game developer?

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    Quote Originally Posted by RedHerb View Post
    New Trailer out for this game. Showing off a cover system, what looks like a "roadie run with jet boots", some crazy bosses, weapon effects and future dramas.

    Platinium games is studio that has definately put forward some interesting stuff so far but not to the extent that they have gained the benefit of the doubt...

    http://www.gametrailers.com/video/e3...anquish/100953

    Did anybody play P.N.O.3 by the way?
    ... why does the "acting" and "story" in this remind me of Metal Wolf Chaos so much? Eerie.

    There's no mention of multiplayer anywhere in this, is there? GOOD.

    Looking forward to it. Only a couple of months (October) according to Edge!

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    Quote Originally Posted by Marcin View Post
    ... why does the "acting" and "story" in this remind me of Metal Wolf Chaos so much? Eerie.

    There's no mention of multiplayer anywhere in this, is there? GOOD.

    Looking forward to it. Only a couple of months (October) according to Edge!
    I'm pretty sure they said that it's a single player game only. But i bet there will be reason to go replay play it again and again if you want because it's a Shinji Mikami game.

    October is real close. I hope they don't pull the same stunt they did with Bayonetta and push it back to next year for western audience.

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    Apparently the demo is out now.
    I'm still at work so can't report on what it's like.

  17. #17
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    Adding it to my XBL queue while I'm at work. Now I CAN'T forget about it when I get home.

    And yes, I loved P.N. 03. Had a few small quirks, but I really liked the whole package.
    Last edited by dfrandsen; 08-31-2010 at 12:28 PM.

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    I'll be honest I didn't go into this demo expecting much more than a laugh at how once again Japan fails to understand how to make a game control in a playable fashion. And I only did one part of the tutorial and had to quit out of that because of the godawful voicework.

    But the demo proper...

    FUCK YEAH

    Imagine Gears of War but faster paced and you can breakdance.

    Instant time dilation when you are near death, the only button that was in an odd place was the grenade button, one of the most satisfying melee attacks ever in a game. Awesome crazy powerslide that slows down time ala Wet but in a game that doesn't suck? Please be good.

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    Ah, thanks for the reminder. Between Dead Rising 2 Case Zero and Ship Simulator Extremes, I almost forgot about this.

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    One nice thing I noticed in the options, they have a SD TV option.

    Seems like something every 360 game should have.

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    Quote Originally Posted by Adree View Post
    ...Imagine Gears of War but faster paced and you can breakdance...
    Adree, you've just described my dream game. Well xbox, you have got some serious downloading to do tonight between this demo and Case Zero.

    -Tim
    Last edited by JetLagger; 08-31-2010 at 10:54 PM. Reason: Fat fingers

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    Quote Originally Posted by Jarrodhk View Post
    One nice thing I noticed in the options, they have a SD TV option.

    Seems like something every 360 game should have.

    Feel free to saunter on into modern times.

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    Wow, chaos. For some reason, my fingers do NOT want to learn these buttons for cover and melee.

    Going in again ...

    Also gotta say that they weren't kidding about these robot foes feeling/looking very UN-robotlike.

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    This demo is badass. So badass that Steve Blum voices two of the three main characters. What I want to know is, why didn't they have him voice the third, female character? Too much badass?

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    I got a little annoyed at the ol' transforming boss trick. I'd be more annoyed if he wasn't actually somewhat entertaining to fight.

    So this is what Lost Planet (2) would be like if the combat in those games didn't actually suck? :) Sounds like a bargain bin buy for me.

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    Quote Originally Posted by Adree View Post
    Feel free to saunter on into modern times.
    Um, thanks? I happen to have a non-SD TV. Other people do not. I think it is nice that the developers addressed this with an option.

    Feel free to buy everyone with an SD TV a new TV.

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    Quote Originally Posted by Jarrodhk View Post
    Um, thanks? I happen to have a non-SD TV. Other people do not. I think it is nice that the developers addressed this with an option.

    Feel free to buy everyone with an SD TV a new TV.


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    Oh boy oh boy I get to play this tonight! Had to sleep last night -- family vacation on the other coast last week, then I was too happy to be home to sleep very well -- had to get my game back on, you know -- until last night. So I had to crash for 9 hrs last night and now I'm back in the proper time zone and ready for some serious Vanquish and Bayonetta tonight.

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    So...I'm not sure what I thought of the demo. It's perfectly adequate, it just didn't really grab me the way that I was hoping. That and it felt like the boss at the end dragged on and on, partially due to me running out of ammo.

    The movement feels good, but I never used it effectively in the demo. Same with the melee attack - I have a cover option, so I just took everything out from a distance. Anytime I tried to charge and melee everything, I was overwhelmed and had to back out.

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    The demo gave me strong gears of war + lost planet 2 vibes and was quite enjoyable.

    I'll definately get this game, not sure about when, though. Especially as atelier rorona releases with only 1 week between these two games.

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