
Originally Posted by
Erlend Grefsrud
I would love that -- gunplay approached as more than aiming and shooting. Halo touched on the potential with different weapons being suitable for armored, shielded and squishy targets, but had no explicit feedback system based around this. I hope Vanquish does something special with its gunplay, something more than simply aiming and firing.
In a way, Resident Evil 4 already accomplishes this, since its gunplay is at least as much about modifying and managing enemy behaviour as it is about mowing them down, so there's a precedent (Not sure how much of this carried over into RE5, haven't played it enough). It would be cool to see Vanquish explore this territory further.