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Thread: Monday Night Combat - we've just announced

  1. #481
    I thrust game designers Social Worker
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    Is like Xmax all again, Magicka, Dead Space 2, DC Online, MNC all release within few weeks.
    :*)

  2. #482
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    The more I play, nearly everytime I see someone with a ridiculous K/D, it's a sniper.

    At least I haven't seen any ridiculous 3-4 snipers a side yet like I have supports though.

  3. #483
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    So... when's the next MNC event for the Steam sub-group?

  4. #484
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    Well that may be it for me on pub servers and maybe for the game. Just ran into my first sniper aimbot. He was headshotting multiple times in a row and taking out stealthed assassins. Ended the match with a K/D ratio of 112/8. Sure they lost the match but it was pretty much the definition of not fun. Was using the name of "Foshizzlemynizzle" if that is any help.

    I'm going to step away from MNC for a while now.

  5. #485
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    Aimbots are rare and will probably be patched out and/or auto-banned by servers.

  6. #486

  7. #487
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    So I got in on this with a four-pack deal...and... I hate it. Am I the only one? It's just so spastic and twitchy. Most encounters I seem to die in one shot to any player I run into regardless of what class I am or they am. Maybe the problem is that I just suck, I dunno. I'm trying to give it more time to see if it will grow on me, but I've got some buyers remorse so far. :(

  8. #488
    Mad Chester
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    Quote Originally Posted by Nathan Phoenix View Post
    So I got in on this with a four-pack deal...and... I hate it. Am I the only one? It's just so spastic and twitchy. Most encounters I seem to die in one shot to any player I run into regardless of what class I am or they am. Maybe the problem is that I just suck, I dunno. I'm trying to give it more time to see if it will grow on me, but I've got some buyers remorse so far. :(
    I thuink that's a deliberate design decision.
    You die fast, you respawn fast, maps are small and health regenerates fast.

  9. #489
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    play a Tank, get dash and tank levelled up and not much one-shots you.

    Even assassin back grapple only takes 2/3rds, then you plow into them and do the damage back.

  10. #490
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    I would be up for a qt3 match tonight if we can get enough interested people. Haven't been playing it much since the beta.

    One thing I'm still trying to figure out is how best to set up the custom classes.

  11. #491
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    Quote Originally Posted by Jab2565 View Post
    One thing I'm still trying to figure out is how best to set up the custom classes.
    You can see the endorsements of the player that kills you for a brief moment. If somebody has a K/A/D of like 20/15/5, maybe copy what they have.

  12. #492
    Hustle
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    I'd be up for it, Jab.

  13. #493
    Account closed New Romantic
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    My current favorites.

    (gold, silver, bronze)
    Gunner: Ammo | RoF | Speed
    Support: RoF | Skill Recharge | Reload or Speed
    Assault: Default

  14. #494
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    I redid endorsements sometimes to play Blitz as well. Like I would prioritize skill recharge in Blitz (for Support) to get Hack up as soon as possible to keep all the turrets firing. For Crossfire, definitely RoF.

  15. #495
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    Quote Originally Posted by Pogo View Post
    I redid endorsements sometimes to play Blitz as well. Like I would prioritize skill recharge in Blitz (for Support) to get Hack up as soon as possible to keep all the turrets firing. For Crossfire, definitely RoF.
    How much faster do you shoot with the shotgun with RoF? I take it this also increases RoF on your firebase?

  16. #496
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    I don't think it increases RoF on firebase, that wouldn't make much sense to apply endorsements to it.

    But it does work on the healer, and I think the healer gun was nerfed a while back to balance it out a little. It's nice on the shotgun since it's that split second faster at 2-shotting pros.

  17. #497
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    Well, following some tips I read about on the uberrent forums, I got to round 714 on sudden death blitz (solo). It was a several hour marathon, but I was never bored.

    It's so random, how well you score will be how well you can handle the waves. About round 300 or so, I found out I always need to have juice, so after that episode (where I lost 1/2 my moneyball health), I always buy juice straight away after using it.

    Getting 4 jackbots rounds in a row was pretty damn hard, but I survived. That was around level 600 or so. The pesky gremlins were the death of me. I think I died more from them than anything else. When you get 2-3 waves right in a row with them, i had so many around, I couldn't move.

    Anyway, it was quite the thrill. I've tried pub style sudden death and I always get frustrated when they build laser turrets. Arrrghhh.

  18. #498
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    I've spent more time with this and I have started to like it. I'm still terrible with a lot of the classes, but I feel I'm actually pretty good with Tank now, and getting reasonable with assault, support, and gunner. Assassin can be fun at times, but throws in the game can be really buggy (maybe lag dependent?). There are times I am chasing someone and am literally physically touching them on my screen, and trying to throw does nothing. So I mostly stick to hanging with bots, pushing them, and avoiding those bitchass snipers who are so good at finding my face with their bullets.

  19. #499
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    Tank seems to be the best class in game, I am still trying to find a good gunner build.

  20. #500
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    Tanks are decent, Sniper to me is hands-down best with being able to do repeated sniper rounds. Tanks I'd probably say are as good as everyone else, with Assassins bringing up the rear.

  21. #501
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    Snipers are the most powerful. Assault finishes not far behind. Then probably Tank/Gunner/Assassin.

    Just basing that on which classes lead the rounds in the games I play. Good snipers are dominating because they are so versatile. Same with Assault.

  22. #502
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    K/D does not a game win (thank god)... Also some maps are more cramped and less sniper friendly

  23. #503
    Account closed New Romantic
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    The rankings do not go by K/D, they go by money. You either have to be doing a LOT of kills or killing bots / building stuff to get on top by money. Snipers can not kill bots very well...

    *shrugs*

    I have seen more players adapting to snipers recently, so that is a good sign. Maybe it will even itself out over time.

  24. #504
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    I don't like that fact that on so many maps, snipers have multiple lanes of fire from a single spot. A good sniper can shut a team down. It's really hard to get to them because they always have traps around them.

    The other classes all are fairly even. I play gunner, support and tank depending upon the map. I just can't do assassin to save my life yet whenever I try sniper, it seems like an assassin always has my number. Assassins are so fragile, I have a lot of respect for when they can sneak up on me. My problem is the noise I'm generating clouds out their hum. Assault takes a lot of skill to be quick on your feet. Again, I have respect for those guys that can fly/jump and shoot all at the same time.

  25. #505
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    Tman

    I have the exact complaint about snipers. The maps are just too small to have such powerful snipers. As Assault, I make it my mission to hunt them down, because otherwise they just kill me over and over. As the Gunner...I do not go into the open if they have a sniper. I have absolutely no way to get at a Sniper as a Gunner. Even Support is better at taking out Snipers than the Gunner is because of his bomb call.

    I definitely do not want to gimp the Sniper class, but some change that makes their job a bit harder could help...

  26. #506
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    Quote Originally Posted by Matt Perkins View Post
    Tman

    I have the exact complaint about snipers. The maps are just too small to have such powerful snipers. As Assault, I make it my mission to hunt them down, because otherwise they just kill me over and over. As the Gunner...I do not go into the open if they have a sniper. I have absolutely no way to get at a Sniper as a Gunner. Even Support is better at taking out Snipers than the Gunner is because of his bomb call.

    I definitely do not want to gimp the Sniper class, but some change that makes their job a bit harder could help...
    1 shot on the sniper rifle would help, maybe up the damage some on that 1 shot. Snipers should get something to help them out with bot killing to compensate. It's bad when a sniper can kill a fully upgraded tank in 1 second with repeated sniper shots. (I can buy sniper one-shotting other classes) The only other really unfair thing is assassins vs tanks (which is unfair for the assassin a bit)

  27. #507
    Mad Chester
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    I've played maybe an hour of this game, and I must be missing something. Very often I die as soon as I leave the spawn room. A couple minutes ago I was gunner and another gunner killed me in 3 shots, over and over. It takes me probably 40 shots to kill one. I had upgraded my skills already.

    Also, what am I supposed to do with money other than buy skills? Those max out pretty quickly. I see those bot assist things, but they have a fairly long cooldown. I guess I could buy turrets, but they die so quickly it doesn't seem worth it.

    I was 3-19 in that last game. No idea what to do. I have been on the winning side before, and had positive K:D ratios, but I think that was a side effect from being on the winning side.

    Also I played tank once and I was less than useless. Absolutely horrible. I had no idea what to do other than be a really terrible sniper. If I tried charging I would die before I killed anything. If I tried deploying, my gun sucks except at close range so I was basically a sitting duck that couldn't kill anything.

    Halp!

  28. #508
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    With the gunner, one thing that I noticed was rate of fire is king with the class. When I first made my custom class I picked accuracy and noticed I was always dying 1v1 against gunners. When I switched to RoF my kill ratio improved dramatically.

    Regarding money that is one of my complaints with the game, past the 15 minute mark everyone is usually fully leveled and the game becomes a stalemate. One thing I think would be cool is if you could spend a lot of money to spawn jackbots, something to be used as an end game push.

    Personally I find the deploy feature for tanks and gunners useless due to the speed of the game. By the time I deploy the enemies have already moved on or I'm being attacked from outside my attack range.

  29. #509
    Mad Chester
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    I don't have a custom class yet. Although I probably have enough money now, I wouldn't know what to do with them.

  30. #510
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    Rossm - my best advice is to play SP blitz ... A LOT... and do it with every character. Blitz has several modes - going from 10, 20, 30 and then unlimited number of rounds. There's also a scramble blitz which is crazy.

    If you can do all these modes of blitz with each character, first off you'll get a feel for how to survive a lot longer and while it's not the same as when you're going against pros, it will help you figure out all the skills and practice those. It will also teach you the strengths and weaknesses so when you do go up against pros, you'll have a better idea for what to do. One specific example - charge with tank. You'll get a lot of ring-outs and the damage you do is great. You can also use charge to escape when you're low on health.

    At the end of doing blitz, you'll have a wad of cash to create several custom classes and hopefully you'll have gravitated to the class you like the best. Then come back in here and ask specific questions on the class and we can help you tweak it.

    Personally, I've found my preferred play style (gunner) is not really conducive to all the maps. I play support and tank as well depending upon the map / my mood.

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