Loved the first and can't wait for the sequel.
Its official:
http://ve3d.ign.com/articles/news/51...ally-Announced
Coming to the pc again as well. Woot!
Loved the first and can't wait for the sequel.
I really need to get around to playing the first game on my PC.
It still amazes me how the first one managed to worm its way into my heart. I didn't care for it at all through most of the first half of the game. But then eventually it just clicked, and I realized that despite not liking the story or caring about any of the characters, I was having a great time. I think it's the only game I've played through three times in a row.
What do you get if you take a one-trick pony and cut off all its legs with a plasma cutter?
First one is the greatest rip-off ever created.
With that said, it was also fucking awesome.Just perfectly melted countless inspirations into one smooth extremely well working game.
Looking forward to sequel..just hoping they will introduce something innovative and story that makes sense.
Need to get back to the first. I've played a few hours in twice now before being distracted by something else. My problem is I'm a huge pussy with games like this. I love them, but I get so tense that can only play for about a half hour at a time.
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Magic flight launch box
Last edited by Two Sheds; 02-25-2011 at 07:03 PM.
Quotes like this make me want to do a 2009 press release quotes of the year list, but I really don't want to read thousands of press releases again.“The infection continues to spread throughout space and our hero Isaac Clarke is the only person able to contain it. There are still loads of Necromorphs that need killing. In Dead Space 2, not everything is exactly as it seems. Expect plot twists that will surprise you and a huge cast of twisted, disgusting monsters that are sure to scare the daylights out of you.”
Press releases are so boring and redundant. Sometimes I hate my profession.
Dead Space 2, though, I do not hate.
Well said!
And that's great news that it's coming to PC. This is definitely a game you want to lean into rather than kick back to play.
By the way, has anyone taken the plunge on Dead Space: Extraction on the Wii? I don't care much for on-rail shooters and I've come to just about despise my Wii... but I love Dead Space so much I think I gotta have it.
I guess Doom3 did it first (and maybe others that I missed), but I thought the 'no ui, it's all holograms/and or on the back of your suit' was novel and one of the cooler things about Dead Space.
I really liked the game. Played all the way through it with my wife and we had a blast freaking ourselves out, cursing the QTE evil tentacle bits, and trying to work out the best way to succeed in the various set piece battles.
In some ways, in retrospect, Dead Space reminds me of Crackdown: it shows that if you get your core gameplay nailed down tight and make it really fun, then sometimes you don't need the other stuff. In the case of Dead Space, they really nailed the visual and audio feel, and the core gameplay with the plasma cutter and other weapons, making it really fun to cut off limbs and navigate both in normal gravity and zero gravity.
So even though in theory this game sounded a lot like Doom 3 (which I hated, even though I finished it), in practice it ended up being such a blast.
As derivative as it was I enjoyed Dead Space, so I will be keeping an eye on the sequel.
Ugh - I hate the direction that press release goes. You are the only one who can fight the infection!!
No, you are a simple engineer who got caught up in the mess. You weren't special. You had to use simple engineering tools to fight with. Now, it seems, you are going to be some special ops Duke Nukem type in the sequel.
What what if he is the only one who is immune?
I agree. That bums me out. I felt like they did a really good job of making you a regular dude who just happened to have access to the tools needed to do the job. I got a real visceral thrill the first time I turned on the remote saw blade and hacked up a bad guy with a repurposed mining tool. If I'm some commander ops guy who coolly dispatching these dudes I am gonna be sad.
But, that's exactly what you are by the end of the first game. Not a commander ops guy, I mean, you're coolly dispatching dudes left and right with impunity by the end of the game. You're a combat veteran by the end of Dead Space. Heck, you saw how much better you did in combat compared to a whole ship full of marines that you encounter later in the game. And they specifically mention that you'll be playing the same character again. Hence, it makes sense to me. For Isaac Clarke to go back to being "an ordinary engineer" would make no sense to me. Especially if there's another crisis.
If they wanted to do the whole "ordinary guy overcomes adversity" bit again, they'd have to put you in the shoes of a new character. I just don't buy Isaac Clarke being an ordinary engineer anymore. Not after Dead Space.
True, surviving that he would be the go to guy on these matters.
Also, how nearly useless the Assault Rifle was. I too felt it was more about circumstances and that Isaac was just lucky in being better prepared to deal with threat with his cutter and engineering suit than the marines were with their lighter armour and considerably less useful weaponry.
Had they known that various types of engineering instruments and thicker more cumbersome armour would have been better the marines likely would have proven better than Isaac. He was just better prepared, not better trained. I'm not sure how he's suddenly better trained just because he survived the ordeal.
The sequel will probably include multiplayer.
Cut limbs off your friends!
With regard to Isaac's combat prowess at the end of the game and entering the sequel, I'd compare it somewhat to Ripley from the Alien series. At the end of the first movie she's acquired some knowledge about how to deal with the Alien which makes her an expert consultant on same in Aliens. I expect Isaac is similarly situated in that regard.
I'll finish the first one, someday, but the fetch quests and padding after about five hours burnt me out.
I really hope the sequel is half as long, because the game itself was a bunch of cool ideas executed well then stretched out way too thin.