
Originally Posted by
Juffo-Wup
I disagree. Dragon Age forces you to be very efficient about your character builds in order to survive, especially at higher difficulties. You can't afford to waste points on useless spells or abilities, and they don't seem balanced very well. The difference between a powerful, always useful spell like Fireball and a clunker like Arcane Armor is enormous.
For example, the Tempest spell (and any other spell that does really low DoT in a large area) is a bad investment. It does trivial damage, can be easily avoided by enemies, takes a lot of mana and a long time to cast, and sits at the end of a spell tree (it's not a pre-requisite to anything else). It's a waste of a skill point.
In contrast, the Fireball spell does great damage, casts instantly, stuns, inflicts a DoT, has a decent area of effect, and a low cooldown. It's a great pick.
If the game gave some indication at the huge power variance between spells, it'd be much easier to avoid being screwed by wasting skill points on useless stuff.