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Thread: The Dragon Age is Bloody Hard Thread

  1. #661
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    I'd like to know which random dragons people are saying they've encountered. I've fought wyrmlings, a drake in the werewolf/elf caves, and two high dragons (the one outside the temple of the ashen urn, and then Flemeth). Other than that, no other dragons in my playthrough.

    And, yeah, the Fort Drakon fights were rough, especially the area where you get jumped by archers flanking you and about 4-5 yellow alphas coming down the steps along with the drakeling. Had to call in the dwarf warrior squad. I'm now at the end of level 2, so not sure if there's a level 3 or I come out on the roof to fight the archdaemon. Got about 70-80 good health and mana potions, so team Alistair, Morrigan, and Shale are ready. I want to see the game's ending, but at the same time I don't. . .which is a weird emotion very few games pull out of me. I'm at about 42 hours play time and I don't want it to end.

  2. #662
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    Quote Originally Posted by Murbella View Post
    p.s. don't go archery, even with the dex hot fix, the hardest part of DA by far is trying to keep a straight face when talking about archery. This is Bethesda level failure to balance certain weapons at all and something that bioware should have known better about.
    I'd say that only applies if one is really concerned about min-maxing the party. Although it's not awesome (except to bait enemies), I don't really think archery is that bad. Certainly, with two mages and Alistair, I didn't have any significant problems letting Leliana specialize in Archery on normal, and she seemed to pull her weight in terms of dealing damage and both Scattershot and Critical Shot are useful skills. The nice thing about an archer is you don't need to micro-manage them as much as the DW rogue.

    The main problem I have with archery is that it is not particularly interesting to use for a PC.

  3. #663
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    Could we try to be a bit more obscure about locations and identities of enemies in these fights? I mean, for the tactical situation, it's probably enough to say that you're fighting two revenants at once, or whatever, or ran into a dragon where you weren't expecting one.

  4. #664
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    I'm kind of irritated by how restrictive the ability to switch characters in your active party is. I can understand not letting me hot-swap character in and out, say, in the middle of a fight, but it was super-frustrating to have cleared out the mage tower of enemies, yet still have to walk ALL THE FREAKING WAY BACK DOWN 7,351 FLIGHTS OF STAIRS (footnote 1) and row a fucking boat across the lake in order to get Leliana to come pick some locks (footnote 2).

    Footnote 1: Whoever designed the mage tower, with its complete lack of shortcuts of any kind, must be smacked.
    Footnote 2: So now I take Leliana with me everywhere so that I don't have to walk through every freaking area twice.

  5. #665
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    Thanks for the suggestions on the Zevran fight. I managed to get it done, though I'm not sure how to be honest. I think maybe I was overthinking it, because I gave it a shot with my main, Alistair, Morrigan, and Zevran and managed to win the thing by largely letting the AI tactics take over. I think what happened was that Alistair fired off enough of his taunts that it made the archers go after him and that allowed the rest to focus on the other enemies.

    Now I'm to the whole prison sequence. Kind of annoying, as I can't seem to figure out the escape route that doesn't involve Alistair and my main fighting everyone to get out.

  6. #666
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    Yeah John you should edit your post. Those fights are the highlight of the game but it seems like most people have reached that point so the details start to come out more and more from the peanut gallery. This is pretty much a spoiler thread, but leave something for the new players!

  7. #667
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    Quote Originally Posted by strategy View Post
    I'd say that only applies if one is really concerned about min-maxing the party. Although it's not awesome (except to bait enemies), I don't really think archery is that bad. Certainly, with two mages and Alistair, I didn't have any significant problems letting Leliana specialize in Archery on normal, and she seemed to pull her weight in terms of dealing damage and both Scattershot and Critical Shot are useful skills. The nice thing about an archer is you don't need to micro-manage them as much as the DW rogue.

    The main problem I have with archery is that it is not particularly interesting to use for a PC.
    Archery truly is that bad. I'd be surprised if a rogue archer does 1/3 of the damage a dual wield rogue does, even with the dex fix. Dual wield also syncs MUCH better with basically all of the rogue utility abilities. Now it is important to note this doesn't mean you will never be able to beat the game if you have an archer, but from a power perspective, there is ZERO reason to go archery. It is weapon balancing at its worst.

    I hope one day mods will fix this problem, but archery will need significant retuning to be even close to level with dual wielding. Ranged backstabbing and poison arrows are a must. Probably allowing rapid shot to critical hit as well so you don't need to find a rapid aim item.

    My warrior play through is going quite well on nightmare. My warrior is dual wielding, using a starfang (very good sword) and the edge (very good dlc dagger i got from the thread linked to in the mod thread). He has done around 64% of my party's damage, can solo most elites and is fairly resilient to physical damage since he wears dragon armor. He has pushed my party through every encounter so far, devastating enemies with high single target damage and pretty good aoe damage too. Now that he has the master dual wielding talent he can use more abilities too.

    alister tanks the adds pretty well, but he can't really hold the big guys from my player warrior for obvious reasons. hopefully getting the better shield attacks will help, but it hasn't been a problem so far because my warrior wears massive armor too.

    Wynne has done a great job of supporting my party. She is mostly healing focused, but she has the sleep line too in order to disable enemies. I don't have her attack at all to save mana.

    Leilanna is the only problem. She is dual wielding, but her damage is extremely low for some reason (zhevran did WAY more damage in my last play through). One of the main problems is that she is 2nd in equipment priority to my dual wield warrior so he gets things like the edge dagger and that nice critical dlc ring. Hopefully once i get a 2nd mainhand for my player and give her the edge dagger it will up her damage. She is my next project as her current damage is unacceptable. I may have to take a slight damage hit on my player to spread the equipment love, but i don't want a one trick party. Zhevran was a huge asset to my mage and i expect leilanna to be the close to the same.

    Anyway, if anyone knows of any heavy duty archer mods that make it competitive in any form, be sure to post them!

  8. #668
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    Quote Originally Posted by Murbella View Post
    Anyway, if anyone knows of any heavy duty archer mods that make it competitive in any form, be sure to post them!
    I'd imagine the problem with that is that any such changes would boost enemy archers as well. Unless you just create some super-duper archery items to compensate for the current system.

  9. #669
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    I found that archery kicks ass just fine on it's own, so long as you stay out of melee range and base your strategy around it. Relying upon it to do as much DPS as melee doesn't work well, nor does it work well if any of the rest of your party is in melee.

    Anyway, I found quite a few encounters were made easier with Archery, as you can often knock off foes without exposing yourself too all foes at once. It's especially nice combined with spells like Earthquake or Blizzard.

  10. #670
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    But you are massively micromanaging your entire party in order to do less damage than if said rogue was used dual wielding.

    Melee seems to have more utility, more survivability and MUCH MUCH MUCH more damage. in most fights the archer gets a mere few seconds head start before everyone is bashing heads in melee. Something has to give, there needs to be an advantage to archery.

    In specific situations archer could help i suppose, shooting people through doors with your archer while aoeing the area and having the rest of your people wait. Of course, what advantage would that have compared to aoeing the area, hiding behind cover so you don't get hit with return fire, waiting until they come to you and then doing 3 times the damage...

  11. #671
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    Quote Originally Posted by Jasper View Post
    Anyway, I found quite a few encounters were made easier with Archery, as you can often knock off foes without exposing yourself too all foes at once. It's especially nice combined with spells like Earthquake or Blizzard.
    Two mages, specced either with Dragon Age's massive number of AOE stun spells*, and 2 Archers can take out groups quite fast. You need only switch one to melee if any of the mobs break through.

    Paralysis Bomb - This spell is seriously awesome. It paralyzes Orange bosses as well and the duration is much longer than any other stun spell.
    Mass Paralysis
    Earthquake
    Blizzard
    Sleep + Nightmare
    Cone of Cold
    Crushing Prison

  12. #672
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    Quote Originally Posted by Equis View Post
    Two mages, specced either with Dragon Age's massive number of AOE stun spells*, and 2 Archers can take out groups quite fast. You need only switch one to melee if any of the mobs break through.

    Paralysis Bomb - This spell is seriously awesome. It paralyzes Orange bosses as well and the duration is much longer than any other stun spell.
    Mass Paralysis
    Earthquake
    Blizzard
    Sleep + Nightmare
    Cone of Cold
    Crushing Prison
    things would almost certainly die faster if you removed earthquake/blizzard (replacing with 1-2 blood wounds/controls) and had two meleers (especially one rogue since they auto backstab paralyzed stuff if i remember right). That was basically my first party with player mage, morigann, sten and zhevran.

  13. #673
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    Yeah, even though I never actively picked any archery skill, I found myself switching to bows every now and then to try to single out enemies without exposing my entire party, which does work, occasionally.
    Damage per se can be a bit disappointing, but many of the setpiece encounters are hard enough as it is, I don't want to imagine how it'd be if those ten archers on the ridge did double or thrice the amount of damage...
    _____
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  14. #674
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    Quote Originally Posted by Murbella View Post
    things would almost certainly die faster if you removed earthquake/blizzard (replacing with 1-2 blood wounds/controls) and had two meleers (especially one rogue since they auto backstab paralyzed stuff if i remember right). That was basically my first party with player mage, morigann, sten and zhevran.
    True enough, I guess, but at that level, it becomes either power-gaming or munchkinism. I suppose the difficulty is balancing archers to do enough damage, while having the benefit of range so they don't just out pace rogues and warriors.

    Also, when's the last time an arrow did as much damage as a longsword through your gut?

  15. #675
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    Quote Originally Posted by Equis View Post
    Also, when's the last time an arrow did as much damage as a longsword through your gut?
    Barbed crossbolt? =P Anyone try crossbows in DA btw, or anyone going range just went with bows?

    Edit: I'm actually unsure if there were any at this point, I didn't look closely.

  16. #676
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    Quote Originally Posted by Mordrak View Post
    Barbed crossbolt? =P Anyone try crossbows in DA btw, or anyone going range just went with bows?

    Edit: I'm actually unsure if there were any at this point, I didn't look closely.
    I equipped Leliana with a crossbow for much of the game, mainly because they are rated to do more base damage at the same DEX requirement levels. The problem, however, is that there are far more special arrows to be found then crossbow bolts. I've kept just about all the arrows I've found, and it totals 300+. I doubt I've seen 1/3 that number of special bolts the whole game.

  17. #677
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    It would be one thing if melee only did like 10% more damage, then only the biggest power gamers would care. In the case of DA, if you have a party of 3 archers and one melee character, the meleer will likely do as much, or more, damage than the rest of the party. At least that has been my experience.

    I'm a little bitter about archery though because i tried to get it to work a few times and it failed to compare to dual wielding at all.

    also you vastly underrated the killing power of arrows. I'm no medieval scholar, but i believe they were one of the more deadly weapons around that time. arrows did tend to go right through most armor where as a sword might be deflected or blocked by it. Not to mention arrows could be fired from range and in masses to rain death from above down on poor infantry.

  18. #678
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    I've found bows as secondary weapons extremely useful to pull mobs and take out those pesky archers and mages without having to run up to them. Melee and magic are superior for raw damage, though.

  19. #679
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    Quote Originally Posted by Murbella View Post
    also you vastly underrated the killing power of arrows. I'm no medieval scholar, but i believe they were one of the more deadly weapons around that time. arrows did tend to go right through most armor where as a sword might be deflected or blocked by it. Not to mention arrows could be fired from range and in masses to rain death from above down on poor infantry.
    You are talking exclusively about the English longbow here, and they were usually "raining death" upon cavalry rather than infantry because horses were big and not armored. At the very short range of Dragon Age engagements longbows should be effective against armored infantry, though.

    But if you're going to insist on realism like that, I hope you'd be happy to have shortbows do no damage at all to armored targets (they were mere hunting weapons!), or wait half a minute until a crossbow is reloaded... and how about those endless standard arrows? Totally unrealistic, an archer should only carry 24 arrows and go pick up spent arrows from the field before he can continue shooting!

  20. #680
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    Maybe a bit fewer endgame spoilers here, John? If you want a complete list of specific encounters that should go to the dedicated spoiler thread. This one's about combat tactics and read by many people who are just starting out.



    ***** SPOILERS *****



    Quote Originally Posted by John Reynolds View Post
    I'd like to know which random dragons people are saying they've encountered. I've fought wyrmlings, a drake in the werewolf/elf caves, and two high dragons (the one outside the temple of the ashen urn, and then Flemeth). Other than that, no other dragons in my playthrough.
    So far I found only the two high dragons you mention, but both fights were optional. That's a good thing because I couldn't defeat either when I tried!

  21. #681
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    Quote Originally Posted by Chris Nahr View Post
    Maybe a bit fewer endgame spoilers here, John? If you want a complete list of specific encounters that should go to the dedicated spoiler thread. This one's about combat tactics and read by many people who are just starting out.
    *** Mild Spoiler ***

    There is a dragon (and a nice item) to be found in Orzammar. It's easy to miss though (sidequest).

  22. #682
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    I'm gonna toss in my 2 coppers here and say, curiousity can be a very bad thing.
    I was in the mage tower, ( after leaving, leveling up and coming back) and found something that I'd missed the first time I paraded through.
    Fucking with an object summoned a Revenant.

    Revenant rev-uh-NANT. n Death on a stick. Death with a big-assed sword. Death that can teleport you back to it if you try to run away.
    Death in 31derful flavors.
    I was level 10 warrior and Wynne was level 9 or something.
    I mention this cause we were the only 2 left standing at the end, and that was after I'd been revived by Wynne.
    Leliani and Morrigan elected to nap this one out.
    Mr Rev was red to me even at 10, so I'm pretty sure that had I run into it the first time at level 8 or so, I'd been lookin at a full wipe instead of a "brutality marathon"

  23. #683
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    My main character was a rogue archer, and I didn't run into most of the issues that Murbella talks about simply because I micromanaged each character in each and every battle. Maybe on the consoles you tend to let the battles play out while controlling only one or two people, but I had complete control over every single moment in combat, with liberal use of the pause key.

    I won't say that archers are balanced, I agree they aren't - but I had a lot of fun managing the character as a ranged attacker with arrows and grenades. I admit that for the parts where you have to go solo I was a little worried about my livelihood, but I survived. The arrow of slaying skill is incredibly powerful, and very handy for bosses.

  24. #684
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    Quote Originally Posted by strategy View Post
    *** Mild Spoiler ***

    There is a dragon (and a nice item) to be found in Orzammar. It's easy to miss though (sidequest).
    In Orzammar? I never came across that questline.

  25. #685
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    Quote Originally Posted by Shroud View Post
    In Orzammar? I never came across that questline.
    I didn't come across it in either of my 50+ hour adventures.

  26. #686
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    Anyone got any specific advice for the following fight? I keep getting creamed with Al, Shale, Wynne and my Primal/Blood mage (Fire and Earth in Primal, no ice or shock), all lvl 16 or 17:

    Code:
    SPOILERS for hateable spoiler babies........................................................................................................................................................................................It's the Flemeth-as-dragon fight.  Got the quest from Morrigan quite early and have been back to Flemeth's hut three times since then, at lvl 10, 14 and 16 and I don't seem to do much better even when my mans are tougher.  The only dragon I've been able to kill is the one squatting in the Brecilian forest temple on the way to twat the werewolves.

  27. #687
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    Quote Originally Posted by Blackadar View Post
    I didn't come across it in either of my 50+ hour adventures.
    It has to be before the new king is installed in the throne room. Prior to that point, you could step on some ...things... and things happen.

  28. #688
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    Quote Originally Posted by Sam Jones View Post
    Anyone got any specific advice for the following fight? I keep getting creamed with Al, Shale, Wynne and my Primal/Blood mage (Fire and Earth in Primal, no ice or shock), all lvl 16 or 17:

    Code:
    SPOILERS for hateable spoiler babies........................................................................................................................................................................................It's the Flemeth-as-dragon fight.  Got the quest from Morrigan quite early and have been back to Flemeth's hut three times since then, at lvl 10, 14 and 16 and I don't seem to do much better even when my mans are tougher.  The only dragon I've been able to kill is the one squatting in the Brecilian forest temple on the way to twat the werewolves.
    I don't think that's the best party makeup for that fight. I'd go with 3 ranged in that fight and then your best tank (probably Al). It's a lot easier if you just have the one melee taking the bulk of the damage. You can face that beastie 90 degrees from the rest of your party and they should be out of range for most stuff. Have lots of mana pots and use Wynne's group heal liberally. As for the 4th member of the party, having an archer to plink away at that beastie is always a good idea.

  29. #689
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    It's very easy to miss, and you can't carry it out after there is a King. I missed it as well in my (so far) only complete playthrough.

    It's one of those quests where you have to read through codex entries to figure out that it exists (one of those where you pick up clues all over the place); it's called "Caged in Stone".

  30. #690
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    Quote Originally Posted by Blackadar View Post
    As for the 4th member of the party, having an archer to plink away at that beastie is always a good idea.
    Hmm, I haven't been using Leliana since I picked her up, so her gear isn't up to snuff at all. I'll see if I can pick up some stuff for her then try again.

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