Chess has certain contrivances, but no real emotional payload. Opera has tremendous artifice that is in service to provoking a profound emotional response in the audience. As Matt makes clear above, that artifice requires you to buy into the contrivances to get the payoff (cf La Boheme 'OMG, she's got TB, people with TB can't sing like that, this is so stupid.'). If you don't buy into it, the whole thing just seems silly.
Melodrama is exactly what MW2 seems to me. You've got absolute black and white characters, and more or less zero ambiguity in the action (with the exception of No Russian perhaps, but that's a different issue). Along with absolute characterizations, you have a Hans Zimmer score hammering away at the emotions of the player. Apocalypse Now makes the connection between opera and war movie explicit. In MW2 you have Whiskey Hotel, which leverages the player's patriotism with a not exactly subtle orchestration to really provoke an intense passage (again, if you're into it, which I was).



Reply With Quote