
Originally Posted by
TheWombat
"Strange?" We have very different interpretations of what that word means I guess. I would figure my reaction was pretty common; the opposite may well be common, but coming from a more conventional philosophical background I suppose I'd consider the reaction you describe as the "strange" one, if you had to categorize things.
The thing is, I have no interest in being a terrorist, and besides, this does nothing to give you the perspective of a terrorist; it gives you the perspective of a psychotic mass murderer. Without putting you in the planning cells, the ideological rationalizations, the overall context of the action, you only get the visceral brutality of the actual executions of helpless people. Now, I suppose you could argue that that's what terrorists live for, but I don't think that would withstand much scrutiny as an argument.
What it does do though is provide a very strong incentive to play the good guys, to exact revenge or something like that. I would say you could do that in other ways, but it's a creative choice to be sure. Where I differ is that I don't think it's a very good, or even very creative, choice. It merely pushes the representation of violence further along an arc that has already been well established, and becomes, for me, simply an example of emphasis via excess.
But in any event, I will be interested to see what the overall reaction will be across the board. I suspect we'll get a heaping dose of ill-informed flack from non-gamers, a bunch of knee-jerk defenses of "games as art" from gamers who will ignore the ethical issues, and a small pittance of rational discourse (like it seems we might get here!).