11-28-2010, 08:06 AM
Here's the scenarios I see:
1) I am unable to locate a Pristine Fashioned Nacre Earring. It is impossible to get any further on the Court of the Blades questline, their instance does not open to us, and Of Fate and Destiny is inaccessible. (This also holds if we are unable for whatever reason to finish the Truth or Coin questlines.) At this point we maybe should check out the rest of the local dungeons - finish up in the Living Tombs and Silent City, see the djinn citadel. We may wish to pursue the Vessel of Fyr'Un as (at least at a glance) it doesn't appear to be a particularly difficult quest and the heaping helping of status points would be nice. I'd expect this stuff to be easily doable in a couple of side sessions.
2) Everything's hunky dory with the Courts and we've got questing to do - at this point I think it would be worthwhile to double down and try and get this stuff done as fast as possible, but I'd also like to try and keep the group intact so moving on on Thursdays and picking a secondary time also sounds fine.
Incidentally, where would we like to go as the next stop? We've essentially outlevelled Lesser Faydark, but it could still be fun. Otherwise it looks like the Kingdom of Sky. (Psyched for that.)
11-28-2010, 08:34 AM
I would strongly prefer to play in level-appropriate zones.
11-28-2010, 08:43 AM
Incidentally, Ned - I know you're burned out on the area, but I would really recommend getting to 20K with a faction - probably the Blades - and doing the Becoming a Resident of Ro quest. Having a second recall is incredibly handy, and the Courts have a lot of useful NPCs (brokers, merchants that buy status items for status, menders, etc) and a mailbox all in one spot rather than having to run all around a home city for these things. Getting to 20k will be annoying, but the residency quest is pretty short and easy (and reasonably flavorable). It also appears to be the only other existing recall ability aside from the "Call to Guild Hall" we could in theory get once we hit guild level 30. (with purchase of a particular amenity item). And at the moment I'm not sure if we actually want a guild hall - there's a weekly 50,000 status, 50g upkeep cost for even a basic tier 1 guild hall that seems a bit steep for five members active roughly once a week.
Last edited by malkav11; 11-28-2010 at 08:57 AM.
11-28-2010, 09:18 AM
Oh, I checked my jeweler, and he's still about four levels away from being able to make this. Doable, but might take a couple of weeks.
Originally Posted by malkav11
11-28-2010, 10:22 AM
I appreciate the sentiment but as I said, I am done with that area. I have no interest in continuing there. I will only help where it's specifically needed by the group.
Originally Posted by malkav11
The Dockside Markets in Neriak have everything I need in one central area right now, anyway -- bank, broker, tradeskill area, mailbox. As a bonus I don't feel like a rat (!) in a maze when navigating it, unlike Maj'Dul.
As for the cost of a guild hall, making gold is pretty simple with minimal effort. I have enough right now to cover upkeep for months and that's without consciously trying to stash any away for it. But if it can't be maintained, then it can't be maintained. It's not a big deal, either way.
11-28-2010, 10:48 AM
Well, here's where I'm coming from on this: You remember that time in Solusek's Eye when we sat around harvesting giant meat because it was easier to wait for recall to finish cooling down than it was to fight our way back up five or six levels of dungeon? If we all had had Call of Ro then, we could have just used that instead. But if we don't all have it, then we may as well none of us have it, because we can't leave anyone sitting around by themselves in a dungeon, and we'd need to wait for you even if we could. I don't know how much that'll come up - maybe the game design suddenly favors looping circuit dungeons that can be completed in a single pass from here on out, but I kind of doubt it. But my guess is that it will, and will repeatedly. And in my mind it's worth a bit of boring grinding now (maybe not 70k worth of rep grinding, but you should only need 20k tops now, I'd think) to save a lot of boring grinding later.
And it's the status points that I'm worried about more than the gold - I don't know about you, but the only time I earn status usually is when we finish HQs and similar, which reward a bit more than a week's worth of upkeep for a guild hall, but only a bit. And while I admittedly haven't spent any so far, I might want to use them on something else in future. At least in theory.
11-28-2010, 01:36 PM
I'm not sure how much lower level order rush order tradeskill writs give, but the higher level ones give 17,000+ status a pop and take about 5 minutes to complete, making it pretty easy to keep a tier 1 guild hall going. You can also get status from completing regular, kill x number of mob city writs. Additionally, killing certain named monsters also grants status.
11-28-2010, 09:05 PM
Thanks to all of my crafting, I have a lot of status that I can donate to a guild hall should it come to it.
11-28-2010, 09:45 PM
Fair enough. So here's what I'm thinking, then:
Next Thursday, we hit whatever the Kingdom of Sky starting zone is. We shelve the Sinking Sands stuff as a group thing for now, but do whatever we can to get it to go-position as a solo thing.
11-30-2010, 03:35 AM
That is a good point. Like Fugitive, I have my transmute maxed on my primary character and he is slowly getting towards max adorning, thanks to the daily quest. The healing adornment that goes on weapons has helped me tremendously while I have been catching up. Much of the guild bank space is taken by mid level crafting recipes that are redundant. I have been selling additional dropped recipes on the broker and they do sell eventually, but the profit from them is small.
Originally Posted by Douglas on QTT
I have been working my way through the Peacock Club quest line. I have ally faction with Court of Coin, for what its worth. If only those recipes were tradeable, argh!
I don't think the status thing for the guild hall will be an issue. I have 1.5 M points on Claydar and am guessing several others have that too, if not more. I do not have much coin due to my habit of spending most of what I make. I could change my ways, but Ratty-platty-pants, er, Ned has the Midas touch on the broker.
I plan to join up with you all again this Thursday. Starting out in the KoS sounds like fun and I will be on the same page as everyone for a change!
Last edited by claybob; 11-30-2010 at 03:41 AM.
11-30-2010, 05:49 AM
Cool - then the main thing we're waiting on is that earring.
11-30-2010, 05:51 AM
My jeweler is actually at the point of being able to make the nacre earrings, but out of a dozen attempts, not a single one was pristine. I think he still needs to gain a few more levels, as from what I can gather the chances of it being pristine go up as your skill versus the item level goes up.
11-30-2010, 01:00 PM
Are you talking about this quest? You don't craft a pristine nacre earring, you actually make a Fashioned Nacre Earring which is level 56 jewelcraft.
11-30-2010, 01:03 PM
If it doesn't have to be 'pristine', then that's a lot easier, I've just been going by what malkav's been asking for. Quest and item databases are often a confusing mishmash of info pre- and post-revamp of various systems in the game.
11-30-2010, 01:18 PM
Also, I know you guys are just about to start Kingdom of Sky but something to keep in mind for when you hit Kunark:
At level 80, you can do your epic weapon quests. Most of these require rep building with at least one faction (or in the case of Ranger/Assassin... four factions), so you'll likely want to plan your questing around those factions. Also, a lot of the epic weapon quests intersect at certain points, so when you guys can start working on them it'll be beneficial to review the quests in full so you can plan ahead.
Edit: By the way, what classes are you all again? I'll let you know how much suffering you're in for. ;)
11-30-2010, 01:34 PM
We have a Paladin, Bruiser, Mystic, Coercer, and Berserker as our Thursday night characters. How much pain are we in for?
Originally Posted by Douglas on QTT
11-30-2010, 02:01 PM
- Paladin requires 40,000 faction with a group that has a super easy repeatable quest that gives 5,000 faction per turn-in (http://eq2.zam.com/db/quest.html?eq2...c419e67c13069d -- will be slightly more annoying for you guys due to lack of a Druid for porting, though).
- Berserker requires 40,000 faction, which, assuming you do all of the non-repeatable quests, will you require to do a repeatable worth 1000 faction for the last 10,000. Other than that it's pretty easy, knocked it out over the course of two nights (one for doing the faction quests, the other for doing the epic quest).
- Coercer's pretty easy, requires zero faction.
- Mystic doesn't require faction, but you'll want your foresting/gathering/mining skills capped.
- Bruiser is easy.
Guess you guys get off easy with your regular group. :)
11-30-2010, 04:36 PM
I just logged in to check and the quest text specifically says "Pristine Fashioned Nacre Earring".
Originally Posted by Fugitive
11-30-2010, 04:44 PM
No such item actually exists, though.
11-30-2010, 04:45 PM
Well, I'm more than happy to try whatever I'm given.
11-30-2010, 04:59 PM
Well I've sent one to you anyway, see if that works, and remember that you might have to sell it to a merchant and buy it back before it'll register with the quest.
From what I know, the way tradeskilling used to work is that things would get pristine/crude/rough/etc. prefixes based on the material quality and luck during crafting. Then the system was revamped and things are...less clear. I've still seen the 'pristine' prefix on some of the items I've crafted, but whether it's due to luck or what I don't know.
11-30-2010, 07:41 PM
It updated the moment I got the earring out of the mail. I'm not up for doing any EQ2 tonight, but I'll finish out the rest of that quest a little later this week. I will probably need help with the next quest in the chain as it involves killing several heroic mobs (some of whom are Blades). I am a little worried, though, as I just noticed that there is a step late in Of Fate and Destiny that involves killing two 55 epicx2 orcs that spawn consecutively. Considering the problems we've had killing one epicx2 mob for An Ancient Desert Power... (though, admittedly, that -is- after killing a whole bunch of minions)...
Oh well. We'll cross that bridge when we come to it, I guess. On the plus side, the questline involves triggering an invasion of Maj'dul. One that is in no way phased or instanced. Now that is some epic questing. :)
(Also? I don't know or care if the ring that's the item reward is any good statswise, but it can be used once every hour and a bit for a random effect - healing, buffs of various kinds...evacuation from the zone, movement/haste debuff, instant death... whee.)
12-02-2010, 04:16 AM
I may not be on tonight after all. I had forgotten that my wife has a two day conference in Austin and is staying there overnight to avoid the traffic mess known as the I-35 corridor. That means I am on duty all day with my daughter. I will try to get her to bed a bit early, but I cannot make any promises. What time are ya'll starting these days?
12-02-2010, 08:11 AM
We start at 6:30 p.m. Pacific/9:30 Eastern.
12-03-2010, 06:06 AM
Clay, we started the Claymore timeline in Tenebrous Tangle last evening. We're currently only on the second quest of the quest line so it should be easy to catch up. Also, while doing some research on this quest line, I noted the requirements that we need to satisfy.
This quest series covers levels 56-70 in various zones of Kingdom of Sky. Most quests are heroic, but a few are soloable. Some later quests are raids.
* You must be able to speak Druzaic to get quest step 3.
* You must be able to speak Draconic to get past step 9.
* You must have mining skill of 21 to get past step 9.
* You must be able to speak Volant to get past step 12.
* You must have gathering skill of 200 to get past step 18.
* You must have Death Toll Access for step 23.c.
12-03-2010, 02:42 PM
Thanks Paladin. I'll get up to speed before Thursday.
12-03-2010, 02:57 PM
Get home, I have an email from Sony thanking me for my purchase and that I'll be billed $15 on 1/3 for my next subscription update. Except I haven't renewed my old account, and when I try to log into SOE's Station my password has been changed. I try to reset it and get an email saying it's been reset too many times recently. And of course without my account login info I can't file a ticket with Sony's billing. Hopefully my cc info is out of date since I haven't played the game from around 2006 because this looks a helluva lot like my account has been haxored. And it can't be from my system, I just installed Win7 a month ago after a clean HD wipe and have nothing to do wtih SOE's station stuff installed.
12-04-2010, 02:17 PM
Hope you get it all worked out.
12-04-2010, 03:29 PM
Ended up cancelling the cc last night, same account we've used for about 7-8 years now (exp date on old cc info SOE would have is out of date, as is the secure code, but wasn't sure if any charges against the account could still get processed or not). I can't get the password changed or logged in, even with a temp password. And of course no way that I see of contacting SOE without a logon. Not that I care about the station account, just don't want my info being hacked. But this process has been a f'n joke.
12-04-2010, 06:31 PM
I feel for you. Did you contest the charge on your credit card, if there indeed was one?