That's awesome, I'll go for the other choice if I do a second play through.
That's awesome, I'll go for the other choice if I do a second play through.
It definately seems like there would be, and I wonder how that would play out, or if you'd have the options I had if you went the other way. The game is mind blowing.
Yes, those games are the only ones I feel like I'm missing out on from this console generation. Oh well.
Hey now, we all know "wink wink, you'll see" is just as bad as a spoiler.
I believe a few people died the last time that came up.
Chapter 1 on Dark Mode was some real Euro-hard bullshit at times. There were a couple of spots I had to reload again and again. Of course there's also a lot of running around, mostly free of danger.
I can't say it's forcing me to play better or be more tactical either. I admit I'm not always using traps, bombs, and potions because I'm trying to zip through, but often I feel like I've got a great plan coming together only to be chipped by an enemy and killed. That's not rewarding.
I actually like that enemies have more hitpoints because I can do more with them. I just wish Geralt had more too so I didn't have to kite and keep quen up all the time. As far as builds go, I'm not sure it's even worth trying to take extra vitality or even the backstab reduction. At most I think you'll survive an extra hit or two. Might as well go double or nothing and put those skill points to extra offense.
I'm going down the signs tree this time around. It's given me a greater appreciation for them. I even did one of the major Chapter 1 fights a new way this time:
I'm still trying to decide if I should bother with the powergaming build using Impregnate. I don't know how useful mutagens are for a signs build. And again I don't necessarily want to kill enemies faster. I want to toy with them.Spoiler: boss fight spoiler
Just got done. There's a lot to like here and I'll probably play through it again someday. But there's so much that I simply just didn't get. I probably didn't "get" half of it. I could never muster the energy to complete the original and I'm sure that's not helping.
Spoiler: SPOILER QUESTIONS BELOW
Again, it was a good game and I enjoyed it, but it was horrendously uneven. Beyond some major stretching of plot points, the game itself just wasn't as well paced as it should have been.
Spoiler: More Plot Spoilers
Well, I just loaded the game up, since I finally finished Witcher 1. My cpu is still an older dual core (3.0) + 4850 GPU, so my setup is definitely showing its age in this game. I'm due for a gaming box upgrade BUT that's not my question.
My question is with the controls. It seems that the controls are all over the place. Parry with E, use 4 to scroll through (wtf? scroll through?) quickslot buttons. Remember the correct numbers for your signs, etc. It's not that I mind having all these buttons, but more that they seem really unwieldy. Would a gamepad make this UI more user-friendly?
I used wasd for movement, 1-5 for signs, q and e for drawing the swords, middle mouse for block, r for bombs and right mouse for heavy strikes.
I'm in the heart of Chapter 2 on my second playthrough. It strikes me that if game designers have doomed us to reuse maps all the time, this is the way to do it. Go all in and put vastly different content in them.
It also helps that the content is fantastic. A couple of my favorite lines so far:
Spoiler: Vergen path
I instead maxed out Fireballing, and that was far and away more powerful, especially once you unlock the Helietrope sign. A few quick blasts, Heliotrope, at which point you could easily generate enough vigor to cast enough signs to put Heliotrope back up indefinitely -- constant Time Slow + unlimited Fireballs at ~+75 damage.
I'm at the end of Chapter 2 and I've had to dial down to easy for every boss except for the Kayran.
Sidenote: I'm always disappointed when the new shiny awesome set of armor I find has a hood. Those things look goofy.
It's rough when you start, and I only jumped up to Hard the second time through. Your skill picks also affect the difficulty; I think Magic made for an easier playthrough than Swordsman for example (no idea about Mutation).
Heads up for anyone going magic or alchemy on Dark Mode. You'll probably need this god mode cheat during a certain part near the end of Chapter 2. It's most likely almost impossible to proceed without it. There's a save before the boss fight, so just remove it then and reload. It's only a simple XML file.
Oh my God I didn't know they made games this pretty.
I think I'm averaging six deaths an hour. Where's that "learn2witch" thread...
Whew. I had barely enough money and items for the last Dark Mode outfit. I deliberately skipped the early ones to make sure I got at least one. As far as I can tell, there are no unique items you must get in the first couple chapters, but you should really spoil yourself beforehand in preparation for the sticker shock.
I looted a lot of crates during the game but not all of them. I completed all quests but didn't need to grind anything.
I see no reason to bother except for completeness. They're you're typical overpowered DLC items. By Chapter 3 you're already overpowered. There's an annoying graphical effect (check YouTube) but the ambient sound is kind of cool.Spoiler: one tricky item
No! I forgot to do a quest in Chapter 2 for an optional boss in Chapter 3. I wanted to fight it with the Dark Mode gear. No way am I doing all that again.
I don't see a mod to fix it for me. That might be hopeless since it's a multi-chapter quest. I think I'll ask around for someone's savegame file.
I finished my second playthrough. Here's some relevant comments for new and returning players. Minor spoilers, but they're ones you might want to know for the best experience.
I think it's more natural to go with Roche on the first playthrough. With that other guy there are a couple revelations that make things awkward on Roche's side. Chapter 3 also makes more sense the first time with Roche. But I really liked the second playthrough. It's neat to see everything from a different perspective. It's a bold game design and they did a great job with it. There's plenty of unique content, other than most of the maps. Each skill tree feels different too.
Dark Mode gets a thumbs down. The item sets are merely a novelty. They're overpriced, overpowered, and use a visual and audio distortion effect that gets old after a while. You can watch a YouTube video of it instead. The difficulty level is also a letdown. According to that Dark Mode speed run I watched, enemies actually have the same hitpoints as other difficulties. (I haven't confirmed.) What we really need is a mode where enemies have 50% more hitpoints. That way you can do more interesting things in combat late in the game. Or just use weaker swords, I guess. Either way, I'd rather keep incoming damage the same as normal so you don't killed quickly after a mistake. All the quickloading breaks up the flow.
I guess you can play Dark Mode if you want, but don't expect anything that great.
Now I'm going to work on the arena.
I got to level 56 in the arena on easy. A little over 100k points. I don't think it's worth bothering with easy difficulty. No one blocks so it's just a matter of casting quen and attacking. The greatest risk is getting bored like I did on my last fight, and not wanting to bother casting quen again. The enemies eventually get higher HP and do higher damage, but there's no real combat skill involved. So stick with normal unless you really want to see the final fight or something.
There are 30 arena levels. Then it loops. Geralt's maximum level is 35 so plan accordingly. It probably took me 90 minutes to get as far as I did.