Protip: If it's not a Greater mutagen, sell it.
Protip: If it's not a Greater mutagen, sell it.
With the exception of the Madness mutagen - I believe that's unique, and it's pretty good.
I also tried the ballista fight with the new patch. I agree there's no whirl, though I noticed I was able to hit two enemies at once if they were very close. One time I even wiffed the first guy and swung through another one. But those moments were very rare.
The game might have always been like this too, I don't know.
They still need to improve the responsiveness of the block animation and increase the default angle. It doesn't have to be 360 degrees but he should be able to block two enemies if he's generally facing in their direction.
Took the 'other' route for act 2 this time and, man, people weren't exaggerating about the different in content. Really nice, would love to see more of this from other devs but we all know that ain't very likely.
I started playing yesterday with 1.2, on hard. Died once during prologue. Dunno if they nerfed it that much or I just got better.
That mod looks incredible, but I am playing with gamepad so I will pass, at least until it is made compatible 100%.
Just hooked it up to my 42" and surround system. Must say, the game really looks and sound much nicer when moved up from the desktop computer/headphones to the surround system ;) Just needed an extension cord on the 360 pad.
@Naeblis; nice mod. Should stop me from buying multiple recipes that I already have. Wish there was a way to mark (in the seller column) which items I already owned.
I have surround sound in the computer since... 2003? Get with the times!
Unfortunately I couldn't fit my old Audigy 2 Elite Pro (only I could find without the F4T4L1TYl0lHaxx brand) on my new laptop. But so far been happy that the ATI HDMI output on it sends proper audio and video to my receiver, so no problems there. Was actually amazed that Windows Media Player was able to output Dolby Digitial with no problems through HDMI, as I've usually used VLC to watch stuff.
Gave up surround sound for PC gaming when I replaced my desktop with a laptop and moved to Australia (was somehow much easier to fit a headset in my bags than a 7.1 sound system). Now that I'm back home (unfortunately) I'll need to re-invest, or just stick to joypad gaming. Suppose I could use a wireless keyboard/mouse, but, really, who uses wireless and consider themselves a pc gamer?
From the couch for singleplayer I can agree (until the WHO deem the wireless signal cancerous), but for srs bsns gaming, like a FPS or a MMO raid you cant afford to have the batteries run out. I've seen it happen (true!) and it was 'orrible.
Anyhoo, back to Witcher 2. I wonder if the little 'score' at the bottom of the minigames have any significance. I.e., should I by some random miracle win 10 dice games, do I get an achievement or unlock a quest, or is it just for scorekeeping.
I just picked this up last night and have played up to the sewers in the prologue missions. I'm playing on normal and the only time I've died so far is an insta-kill from trying to run towards the barricade you use the ballista to take out. Does patch 1.2 make the prologue missions (specifically the ballista fight and dragon fight) significantly easier? Or is it just a case of knowing about Quen and blocking/parrying making the combat easier? So far I'm enjoying the combat since it feels like a slowed down version of Arkham Asylum's combat, except you need to position yourself to try and take only one guy on at a time. Something I don't recall being mentioned is that waiting for an opening (say, doing a light attack right when they are about to swing) when taking on guys with shields or armour is important for not having all your blows blocked. Since I'm so early I'm not ready to pronounce the combat a huge success, but I like what I see so far.
Other than the combat the rest of the game is fantastic. From the visuals, to the environments (the scale is amazing in the assault on the castle), to the conversations that I'm actually enjoying listening to (unlike Witcher 1) everything seems top notch.
Tom liked the game too and gave it A on 1up. Strange he never posted in this thread or any other related to Witcher 2 (or at least I don't remember it).
Finally finished it.
Some fresh impressions...
- The inventory / shopkeeper interfaces stink
- Some nice, subtle humor ... and some not SO subtle (but still nice), like the LotR references
- Solid writing and very good polish for the most part
- Liked most of the voice actors/voice acting
- Navigating the larger maps was a major PITA. Especially Floatsam and Vergen.
- Crafting and alchemy felt a bit pointless. I only used alchemy when I had to, story-wise, and commissioned like three non-story-related crafting jobs.
- No storage anywhere and such weights on everything? You gotta be kidding me!
- Early game balancing was bad. Worst of the crop was the fight against the tentacle thing in chapter 1.
- No crashes for me. Yay!
- A few gameplay scripting bugs, though. Had to use mods to get the trollhead (never ended up using it, though) and the pheromones.
- The Witcher 3 should really include half a dozen or so additional intro movies
- I'm a bit sour the entire thing ended up as an "interlude" leading to TW3
Btw, what's this part from the patch 2 update notes referring to?
_____Islamic–themed and similar textures have been deleted and/or replaced.
Some tapestries in a brothel used Islamic imagery. The developers weren't aware the imagery was religious, and when someone pointed it out to them, they replaced it.
specifically, prayer mats.
The 1.1 patch won't install for my gog.com version.
1. I start the patch using "run as admin" and give it the password
2. It goes from checking version to decompressing data to shutting down
3. I get an error: Failed applying patch change to f:\gog.com\the witcher 2\launcher.exe
edit:... the launcher was running ...
Last edited by razarok; 06-06-2011 at 07:57 AM.
Is the launcher running?
Originally Posted by rezaf
ME case is a weird, it's a trilogy where the story is in the first and third part, with the second part being almost a closed standalone adventure with very little connection to the rest, both in the beginning (with me1) and in the end (with me3).
Although I agree all the interfaces for well, everything really, are poor, it's not really a game about objects, whether buying, making or selling them, so I don't think that failing actually matters very much.
Yep, interface nitpicking (in which i also participated in!) is just that: nitpicking. As you say it's not really a game where you buy and sell a lot, or taking a lot of loot at every step like Diablo.
Fallout 3/NV or Oblivion unmodded had even worse UI I'd say. So did Two Worlds 2. Or hell, Fallout 1/2.
It could be improved (and it already is by modders, like Bethesda games), but I wouldn't call it poor.
With x360pad it feels quite natural. Only the scrolling of incredients is quite stupid.
Well Paul, I've got some software I'd like to sell you :)
Seriously, the science/business of presenting information on a screen has stormed ahead in the last twenty years. Making zero effort and for no cash you have access to multiple information services, from Amazon to Google and beyond, while sitting at the same screen you're seeing The Witcher on. When a specialised UI does the bare minimum to represent information and options arising from that information, that has 'designed by a programmer' written all over it, and not a good programmer.
Then again, they do a lot of things better than Bioware so maybe they could do it right.
I can only judge from a few youtube videos and fellow gamer impressions, but it appears TW2 has firmly established a long standing game design rule as being nonsense: that a player should be able to see (close to) 100% of a game's content in his first playthrough.
I seem to recall Warren Spector once spelled that out, but I might be mistaken.
Anyway, I really have to raise my hat for the TW2 designers for knowingly violating this rule.
I don't usually replay games very often these days, but TW2 makes me SERIOUSLY consider the option, to see the alternate take on basically a complete chapter and some other bits.
As for the interlude remark I made earlier ... [SLIGHT SPOILERS AHEAD] I guess you can say the game was somewhat self-contained, definately moreso than ME2, but to me, the TRUE background seemed to be the hunt for Jennefer - even though it basically was only present in a few conversations and those comicbook sequences. Not really getting any substantial reveal there (such as discovering her) was a bit of a letdown.
Yeah, many subplots were resolved, kinda, but one of the few true weaknesses in TW2 was the disjointed story - at least it felt disjointed to me.
Read this post in the spoilers thread for my in-depth explanation for why I felt that way.
Jeez, sorry for the wall of text. I'll just shut the f ... err, plow up for now. ;)
Edit: Farfrael, you are absolutely correct, I got a bit overboard while writing the post and wasn't even aware of there being a spoiler thread. I exported the most offensive content to a post there. My apologies.
Last edited by rezaf; 06-06-2011 at 12:08 PM.
What also helps a lot is that you can change the difficulty on the fly. It makes it really easy to avoid certain combats: don't like that boss fight? put it on easy and quickly go through it.
Also, he does get his entire memory back ...
Footage from the 360 version...
Gameplay starts around 2.25.
The comments talk about it being a bit low-res compared to the PC version... can't say can tell the difference, on Youtube at least. I didn't enjoy that stealth section, but it's cool to see that there were ways of getting through I didn't experience due to other actions. I'll try those on my replay :)