Thread: The Witcher 2: Assassins of Kings

  1. #2221
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    It was 400,000 copies sold in first week.

    Personally I hoped for a bit more, but it is still quite good. It will probably sell over a million on PC alone, and another million later on xbox.

    There is 10 dollars off promo now on steam/gamespot/amazon too.

  2. #2222
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    Quote Originally Posted by MattKeil View Post
    Oh, PC snobbery, you so crazy.

    No, I think The Witcher 2 is much more in line with what console gamers have experience with, particularly those who have played games on the level of Demon's Souls or Bayonetta, which are both vastly more challenging games than The Witcher 2 is at any time. All they need to do is add a couple of more explicitly worded tutorial panels and the difficulty curve evaporates. Demon's Souls and Bayonetta are difficult games no matter how much you know about the combat systems. If you disagree, feel free to post a video of you "sailing through" Bayonetta on max difficulty.
    Yes, keep preaching to the choir. It's lovely.

    My emphasis was on the beginning for each of the games. The first impression of difficulty The Witcher 2 gives buries those games because none of them have this grueling front-loaded difficulty spike. But I'll help your cause. Here's a console game that does: Ninja Gaiden. Too bad you didn't mention it! I also seriously can't believe for a second that adding better text tutorials will make The Witcher 2 easier at the start for the console crowd. Don't they hate reading? (This is proper PC snobbery BTW)

    But yes, the games difficulty overall? Not a chance.

  3. #2223
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    Quote Originally Posted by Paul_cze View Post
    It was 400,000 copies sold in first week.

    Personally I hoped for a bit more, but it is still quite good. It will probably sell over a million on PC alone, and another million later on xbox.

    There is 10 dollars off promo now on steam/gamespot/amazon too.
    If in the first week sold 400.000 units, it can sell even more than one million in total. 1.5 millions at least.

    The first one already sold more than one million, and this one had a better base, and more hype.

  4. #2224
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    Quote Originally Posted by roguefrog View Post
    Don't they hate reading?
    Only walls of text! If you hide it all in a small scrolling window with a picture and lots of negative space, you can trick them into reading it.

  5. #2225
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    Quote Originally Posted by flyinj View Post
    I decided to see how the game played on my 40" 720p TV with my great 5.1 surround system using a 360 controller. I can't believe how much better the game plays using a controller.

    Has anyone else decided to play this way? The only problem I really have is that you can't choose to loot individual objects off a corpse/chest/etc. It just grabs them all. It's actually such a big problem that I might just have to go back to kb/m on my monitor.
    This is how I've been playing, and the lower resolution let me really jack up the settings. Having to loot everything hasn't bothered me too much, but sometimes I do have to dance around a lot to target things. Also, there's now no way to scroll your quest log, so it's kind of a pain to switch control modes just to do that.

    It's been great playing that way though. I might buy another copy for xbox and use that for a second playthrough, it would be nice not to have to deal with all the cables and worring about my laptop overheating.

  6. #2226
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    Quote Originally Posted by Tim James View Post
    Only walls of text! If you hide it all in a small scrolling window with a picture and lots of negative space, you can trick them into reading it.
    Haha, good one.

  7. #2227
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    New DLC!
    "Barbers and Coiffeuses"
    Some traders also provide barbershop services. For a small fee, Geralt can get them to change his hairstyle. Search notice boards for information about barbers and coiffeuses offering services of this nature in a given location. In Flotsam, in Chapter 1 of the game, these services are available from the antique book dealer Einar Gausel. In Chapter 2, look either for Sambor in Henselt’s Camp or for Felicia Cori in Vergen. This apprentice sorceress also provides hairstyling services in Loc Muinne, in Chapter 3 of the game.

    Patch 1.2 Corrections/Amendments (June 3, 2011)

    All previously released DLC packages are installed with Patch 1.2:

    "Blue Stripes Combat Jacket"
    Ultimate Alchemist's Outfit"
    Ultimate Mage's Outfit"
    "Ultimate Swordsman's Outfit"
    "Finisher Pack"
    "Mysterious Merchant"
    "Troll Trouble"

    Patch 1.2 adds a new free DLC package titled “Barbers and Coiffeuses.” To take advantage of barbershop and hairstyling services, look for Einar Gausel in Chapter 1 of the game, Sambor in Henselt’s Camp in Chapter 2, Felicia Cori in Chapter 2 if you travel to Vergen, and Felicia Cori once again in Chapter 3.

    Game saves are now compressed automatically, lowering the amount of disk space they utilize.

    An option has been added to the game menu allowing game saves to be deleted. To delete a game save, highlight the relevant item and press the ‘Delete’ key.

    The game menu now loads at a markedly accelerated pace.

    The game now supports Logitech G35 headphones and other USB headsets with on-board sound cards.

    A number of fixes have been added to the key binding functionality (actions can now be mapped to number pad and cursor/arrow keys).

    Analog sticks on gamepads now work correctly in the GUI panels. yay!

    A number of game balance fixes have been introduced in the Prologue.

    Lock on targets is not lost when the distance to targets increases.

    A number of fixes have been made in blocking functionality during combat. Also, player character responsiveness in combat has been improved, and Geralt can attack more than one target during normal combat.

    A number of corrections have been made in the statistics displayed in item diagrams in the Crafting panel.

    The Witcher 1 saves are now imported correctly.

    An auto–save has been added before the fight against the draug.

    Flare bomb duration is now 2 (two) minutes.

    Issue involving the equipping of bombs (or other items) even if they were not present in the character Inventory has been fixed.

    Islamic–themed and similar textures have been deleted and/or replaced.

    A number of fixes have been made in game dialogues.

    Issue that blocked advancement to the next level at the start of Chapter 3 has been fixed.

    Issue involving the occurrence of T-poses upon the destruction of nekker nests has been corrected.

    Guards can no longer block Geralt when he is on a ladder.

    Knives no longer affect friendly NPCs.

    Bug related to using some containers has been fixed.

    Ostmurk (an ingredient required to complete a quest) can no longer be sold.

    Ingredients required to complete the “Melitele's Heart” quest have been added to the game.

    A fix has been introduced in the “Troll Trouble” quest whereby the she–troll’s head can be won in a game of dice poker.

    The Ghost of the Banner can no longer be killed by wraiths.

    Issue involving the Operator being neutral and thus susceptible to being killed before any conversation occurs has been fixed.

    A number of fixes have been introduced to prevent selected NPCs from being blocked (king in siege tower, knights when destroying a gate in the Prologue, etc.).

    The “Three Sisters” quest has been fixed so that the door does not remain locked forever once the quest has been completed.

    A number of progression breaks have been fixed, including instances of blocked meditation, inability to save game, and blocked combat after use of static cameras (e.g. game could not be saved after completion of the “Indecent Proposal” quest).

    The progression break during the fight against the dragon in Chapter 3 (exploration not working properly) has been fixed.

    The progression break during the fight against Dethmold (whereby he sometimes remained behind his barrier, doing nothing) has been fixed.

    The progression break (black screen) in the "Little Shop of Dreams" quest has been fixed.

    The progression break following failure to complete the ritual with Anezka has been fixed.

    The progression break during the dialogue on the beach in the “Hung Over” quest has been fixed.
    Mmm they still have to nerf quen.

    edit : and what does mean this: "A number of fixes have been made in blocking functionality during combat. Also, player character responsiveness in combat has been improved, and Geralt can attack more than one target during normal combat."
    Maybe they have put a lite version of the "attack group" talent of the swordmanship tree as a passive ability to everyone?

  8. #2228
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    An option has been added to the game menu allowing game saves to be deleted. To delete a game save, highlight the relevant item and press the ‘Delete’ key.

    Lock on targets is not lost when the distance to targets increases.

    A number of fixes have been made in blocking functionality during combat. Also, player character responsiveness in combat has been improved, and Geralt can attack more than one target during normal combat.
    Yay!

    Islamic–themed and similar textures have been deleted and/or replaced.
    Not to get all P&R, but really?

  9. #2229
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    Playing thru the 2nd time, and once you get the combat down, its really not hard at all, but there still are those times for some reason some mobs just seem just hard to kill. Think playing the 2nd time I have died 3 times so far, almost thru chapter 1

  10. #2230
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    I wish all developers were as awesome as CDProjekt :(

  11. #2231
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    Quote Originally Posted by Naeblis View Post
    Maybe they have put a lite version of the "attack group" talent of the swordmanship tree as a passive ability to everyone?
    Yeah, wondered that myself. I'll definitely fire the game up to check this out.

    I didn't see anything about the glitch where you can't do anything after missing with a knife or bomb.

    What were the Islamic themed textures?

  12. #2232
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    Well, you know how people complains about the hard fights when a group of enemies appear, that would ease the game a bit.

    In the end i will play it for a second time... in hard mode.

  13. #2233
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    Hard mode is the way to play it :)
    Although, swallow becomes pretty much useless in hard, the 1 point of life regen is too little to make any real difference

  14. #2234
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    Quote Originally Posted by Naeblis View Post
    Well, you know how people complains about the hard fights when a group of enemies appear, that would ease the game a bit.

    In the end i will play it for a second time... in hard mode.
    I'm going to see if modders come up with anything interesting first. I don't often play rebalance mods because they're sometimes worse than the original game, but maybe there are opportunities to spice up combat here.

  15. #2235
    Der Schulde World's End Supernova TurinTur's Avatar
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    Edge makes another quality review of a RPG.

    http://www.next-gen.biz/reviews/witcher-2-review

    6/10

    It opens with "Did anyone tell Polish developer CD Projekt to stop making roleplaying games about a scarred old man in leather trousers? If so, it was in vain." so i can't be surprised. Quality stuff right here!

  16. #2236
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    That's pretty pathetic.

  17. #2237
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    Is this the Tim Langdell Edge and not the UK Edge magazine?

    Are they same and have I not known this?

  18. #2238
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    Nothing breaks the immersion in RPG like bad hair.

    No, I am not being sarcastic.

    P.S. Meh at the Edge review. The papers that the magazine is printed on worth more than the words in it.
    Last edited by thinkingork; 06-03-2011 at 08:42 AM.

  19. #2239
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    Quote Originally Posted by Equis View Post
    Is this the Tim Langdell Edge and not the UK Edge magazine?
    The magazine. They are unrelated.

  20. #2240
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    Still in Chapter 1, but combat just totally clicked last night. After doing the job board quests I just "got" the combat and the game became a whole lot more fun. Now I'm a rolling-signing-bomb and dagger tossing-sword slashing fool. Loving it!

  21. #2241
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    Quote Originally Posted by Naeblis View Post
    It opens with "Did anyone tell Polish developer CD Projekt to stop making roleplaying games about a scarred old man in leather trousers?
    Priceless! Actually, if I'm going to give up designing my own character I'd rather play someone with a history and developed views than a fresh-faced youth. That seems to be a lot of the problem with the Champion of Kirkwall. The player loses control of who they're playing without getting a character with depth in exchange.

  22. #2242
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    Patch is out, this time is a bigger 70MB file.

  23. #2243
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    People complain about the combat targeting a lot. Could it have something to do with gamepad control? I made a few mistakes by not keeping the screen centered on the enemy I wanted, but not enough to frustrate me.

    Batman style targeting is riskier in this game because you're in big trouble if you make a mistake.

    EDGE is right about the janky remnants of Aurora. It's weird how RPG developers trumpet their brand new engines that are still clearly using existing code. It's going to be two decades before we finally overcome that shitty engine. I'm just glad I liked the game enough to ignore it.

  24. #2244
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    I tried 1.2 combat in the ballista section, and at first glance it seemed the same to me. No whirl ability by default, you still have to parry before you are hit, target focus is the same, etc. I suppose the changes are there but they are just "fine-tuning", maybe tweaking some animations to have control some tenths of seconds earlier, and aren't big changes.

  25. #2245
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    Patch fixed all problems with x360pad, awesome.

  26. #2246
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    Quote Originally Posted by Naeblis View Post
    Patch is out, this time is a bigger 70MB file.
    So the launcher downloads the patch, but won't install it. Why do these guys keep fumbling in the final yards? Sigh. I found the executable here -

    C:\Users\John\Documents\Witcher 2\Downloads

  27. #2247
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    You have to run launcher with admin rights for it to install.

  28. #2248
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    Quote Originally Posted by Naeblis View Post
    I tried 1.2 combat in the ballista section, and at first glance it seemed the same to me. No whirl ability by default, you still have to parry before you are hit, target focus is the same, etc. I suppose the changes are there but they are just "fine-tuning", maybe tweaking some animations to have control some tenths of seconds earlier, and aren't big changes.
    I didn't die at all in the next section with the large creature. Maybe the damage of its special attack has been toned down there. Or maybe I was just luckier this time.

  29. #2249
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    Yes, the prologue is easier now (though maybe it's that bitching Roche jacket, and all the extra equipment of the dlc), i was talking more about the general balance of combat.

  30. #2250
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    I decided to play entirely on my big TV using the 360 controller last night, dealing with the "you must loot everything" situation. It actually isn't that bad... and I'm making a lot more money as I sell tons of loot whenever I go back to town.

    The difference is night and day for me. The game is so much more immersive on a big TV, and the 360 controller is how this game was meant to be played. Can't recommend it enough.

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