I really haven't had much problem with weight, there's no reason for me to carry around iron or leather or extra armor.
There is now way to store it.
So just take it and sell it, and only left around 4-5 pieces of each thing.
But really, use a weight mod. There is one that reduces the weight of just the silly stuff (iron ore, leahter, cloth, etc).
I really haven't had much problem with weight, there's no reason for me to carry around iron or leather or extra armor.
http://www.eurogamer.net/articles/20...60-in-november
Retail shops breaking the "surprise" by some hours? (GOG new announcement is in 3 hours).
Great news for console owners that don't want or can't run it on their PCs. They can get a taste of an actual "mature" RPG game.
D'ya think we should have a new thread for the console versions?
It's still not official. Wait until the GOG/CD Projekt news in a few hours. Just in case.
Taste/have it kick them in the head.
I went back and played part of the prologue having finished one playthrough and still died twice at that Ballista, albeit on hard. My guess is that the difficulty curve will stay as it is for the 360 version. Mwahaha.
I don't think it's a hard game. I think its tutorial is really, really flawed.
I've beaten all of those. The Witcher 2 IN THE BEGINNING is harder than all of those.
Reverse difficulty curve
I dunno, second playthrough I sailed right through the Prologue. It was a matter of learning the game.
Sure, but that goes for the games Matt mentioned as well. I'll sail right through those.
Citing the "tutorial" as flawed does not magically dismiss away its level of difficulty right out of the gate. I think console gamers are in store for a rude awakening the EXACT same way most of us PC gamers were.
Players will have an easier time if the developers keep tuning the combat. A lot of the confusion was perceived lack of control responsiveness. I mentioned the example of holding the block key after your attack was blocked: Geralt just stands there until parrying at the last second. I only rarely get frustrated with it now, but it was confusing at first.
Oh, PC snobbery, you so crazy.
No, I think The Witcher 2 is much more in line with what console gamers have experience with, particularly those who have played games on the level of Demon's Souls or Bayonetta, which are both vastly more challenging games than The Witcher 2 is at any time. All they need to do is add a couple of more explicitly worded tutorial panels and the difficulty curve evaporates. Demon's Souls and Bayonetta are difficult games no matter how much you know about the combat systems. If you disagree, feel free to post a video of you "sailing through" Bayonetta on max difficulty.
there is already some leaked console footage, huh
http://www.youtube.com/watch?v=2__r-kGaDjk
Damnit Paul, i fell for it XD
I decided to see how the game played on my 40" 720p TV with my great 5.1 surround system using a 360 controller. I can't believe how much better the game plays using a controller.
Has anyone else decided to play this way? The only problem I really have is that you can't choose to loot individual objects off a corpse/chest/etc. It just grabs them all. It's actually such a big problem that I might just have to go back to kb/m on my monitor.
Lots of people liked it with pad, but complained about problems with some menus.
Finished it on x360pad and it was great, but I played version 1.0.
1.1 made pad support worse, analog does not work in menus at all. Hopefully it will get fixed in next patch.
Ah. 'Balance tweaks' mentioned in their GOG announcements. I think the prologue was mentioned. Patch tomorrow.
Tomorrow's patch includes all previously released DLC for free, it seems. Plus five new Geralt hairstyles. Fancy!
Er. Hairstyles for Geralt?
The GoG conference is live here: http://www.ustream.tv/channel/cdp-summer-days
50 improvements in the 1.2 patch tomorrow, better key rebinds, all the DLC released throughout all retailers included, barbers and hairdressing (coiffeuses) with 5 new hairstyles! :)
Wendelius