Started a 2nd game and blew through the prologue compared to constantly reloading as I learned the game's mechanics. My only real complaint is that the game is too short.
I can think of many examples where the dialog choices don't update after major questlines. Dethmold for instance, and far too many bits with Roche in Act II.
I wonder if that sort of thing can be fixed easily with a patch. Actually, I wonder in general at what CDP has in story for any patches, DLCs, and extra content. They were so good with the enhanced edition that I salivate at the thought of extra stuff.
If only they can get it working of course. Damned troll trouble.
Started a 2nd game and blew through the prologue compared to constantly reloading as I learned the game's mechanics. My only real complaint is that the game is too short.
Really? I thought he was just standing there. There's supposed to be a fight? That makes more sense. Maybe I got that and didn't register there was someone else involved...
Yes, when you 1st meet him, he is being attacked by a few nekkers. You are such a mean killing machine you probably killed them one-handed and with a blindfold :)
I agree with your point about some lines of dialogue being jarringly out of place (Sile's one in Act 1 is the perfect example) but feel you are being somewhat harsh given the high level of polish/quality displayed for almost every other aspect of the game.
Sure - 95% great, a few percent a bit strange.
Why does he carry two swords? Bla bla bla ... damn I hate walking around in Lobinden when the kids are about.
No, you were dead on with your observation. There is a very noticeable pause between the delivery of some lines in the game. I would say it drives me up the wall because everything else is so polished but that would be incorrect. Visually the game is very polished but everything else could use a bit of work (some areas more than others, obviously).
I bet you guys always see the CGI in movies as well, right? And the reflection in the window of the cameraman? ;)
I never see those things, which I guess is a good thing. I honestly didn't see a single thing that was out of place in W2 but now that you say it, sure, I can see what you mean.
Sometimes I wish I didn't read threads like this.
Yeah I think we've done the dialogue to death at this point.
I think i liked the kids better in Witcher 1, their animations and lines.
Last edited by TurinTur; 05-29-2011 at 11:50 PM.
I thought the kids were a pretty great idea in both games.
The little girl's "I'm a drownerette! Raaaaaar!" was pretty funny when these things called drowners had just started kicking your ass.
finally reached act 3 on 2nd playthrough, taking the other branche of the story and holy shit are things different.
Feels like having 1.5 "hidden" chapter instead of a "simple" different path. However, wondering what's the point ultimately and whether it's really such a good thing.
There's offering meaningful choices and there's hiding 25% of the game behind a single decision. And making you play again through a whole act to get to that point again (albeit, I suppose amongst my 700+ saves, one might be the right one)
In this instance, I think they have overdone it, the part of the content you miss is either too large or too small, i.e. either provide a full additional chapter available through one single storyline or reduce massively the amount of "differentiated" storyline.
That would still leave plenty of possible choices without having this weird sense of "oh shit, I missed 25% of the game". Plus, there are some weird crossover between both branches of the story with some things only really making sense if you already have information that you can only gain from the other branche.
Well, finished the game some minutes ago, my GOTY without any doubt. I think Skyrim won't be able to come near TW2 in terms of enthralling me so much, the last RPG I enjoyed this much was ME2.
Anyway, time for a second playthrough, this time siding with Iorveth.
@farfrael: without going into spoiler territory, which is the path with more content, Roche or Iorveth?
Hi all - I haven't read many of the posts in this thread because I want to avoid spoilers, so I apologize if someone else has already asked this question.
How important would you say it is to finish Witcher 1 before playing Witcher 2?
It's not that I don't want to play the first one. I actually want to, badly. However, I've restarted it three times now, and right around the point where I go to the swamps for the first time, I'm reminded why I never finish... I'm plagued by regular CTDs that annoy me so much that I just stop playing. (These happen throughout the game, not just when I'm in the swamps... it's just that I'm usually that far in before I reach my frustration point.) And the problem is either that I haven't quicksaved in awhile, or it's the saving itself that causes the crashes. Specifically, the crashes always happen when I'm either zoning or saving, and it's irritating. This happened on my old Vista PC, as well as my new Windows 7 PC. I've tried a few of the "fixes" I've seen posted, but none of them seem to work.
So I'd really like to play Witcher 2, but will I be missing huge chunks of the story by not finishing the first one?
It's definitely better to play TW1 before TW2 since the story of the second game begins right after the ending of the first game. It's not necessary though and the developers even said that they tried to ensure that TW2 would also be appealing to people that never played the first game or read the books. In your case I'd say to just go ahead and play TW2 since you can't complete the first game. I'm sure you'll be able to enjoy it anyway.
Finished! Woohoo! Now off to the spoiler thread :) I agree with everyone else in this thread though - fabulous game.
I think I died more in the prologue than I did in Chapters 2 & 3 put together though...
Last edited by Alistair; 05-30-2011 at 08:49 PM.
Just finished it too. It is now my all time favorite CRPG, in fact nothing else is in its class. Everything was great - the graphics, the settings, the art and visual design, the writing, the plotting, even the voice acting (english) with few exceptions. BZ CD Projekt Red!
I even liked the style of the animated interludes - made me think of medieval fairy tales and legends. One difference from Witcher 1 stands out - that game was slower paced for most of it, and dealt much more with Geralt's profession of monster slaying. I liked its treatment in the first game - it gave it a very mythic or folk tale/ ghost story feel in some places, without the spell being broken by RPG statistics munchkinism. There was less of that in TW2, not that I am complaining though - the pacing was tighter and politics was in the fore. The game's authors can definitely write good political plots.
Heard they patched out the DRM in this? What are people's thoughts?
I know plenty of companies and people have talked about what a good idea it would be to include heavy DRM and then patch it out after the first couple of weeks (after it is inevitably broken) but this is one of the only times I've actually heard it happening.
Personally I think it's idiotic; DRM/copy protection is ALWAYS cracked and I remember reading lots of people had problems patching/updating/installing extra content because of it.
Plus, the logic behind such move seems... illogical. "Yeah, let's release a game with DRM so who actually suffers with it are our paying customers and when the pirates finally crack it (which invariably happens on release day) we'll patch it out"
That said CDP is one of those companies that I really believe have the capacity to create rabid and loyal fans and as such I hope they learn from this release and cater to their fans properly, something they have done well enough so far.
It was a curious case, because in one hand patching out the DRM after a week it's a very positive thing, in the other hand that only week where the game had some kind of drm (online activation, registering to download the dlc) was a week full of problems. A week without problems for pirate users.
It shows how even one week of DRM can be a bad choice.
They justify using DRM on non-goged versions by stopping pre-release piracy - but..wouldn't it be enough to simply not include exe file in non-gog versions and force its download, without using the DRM ? Because it was necessary to download 50MB of data on release, which I assume was exe file, so the DRM does not really make sense to me in that "stopping pre-release piracy" excuse.
I understand your point but even then it wouldn't delay the pirate version; pirated/cracked versions usually come out on the scene either on release day or even before release because someone either leaked the game to a group or someone in the group bought the game and cracked it... which again means that in the end of the day no DRM can stop piracy, ever, only delay it (occasionally) and in the process antagonize some paying customers.
Sorry if someone has asked this already:
I'm just getting started, I'm a little ways in on chapter 1, and I find myself completely overladen with leather, cloth and lumber. Is there any good way for me to know how much of this stuff I should keep around and how much I should sell? Is there any reliable place to store this all?