Thread: The Witcher 2: Assassins of Kings

  1. #1771
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    Quote Originally Posted by Pogo View Post
    There was a talisman you could buy from Kalkstein for about 300g that repelled Drowners.


    Or you could run around them, gather up all 15 of them, and kill all of them with one Silver Group Style combo :)
    Don't think I saw this talisman on my playthrough :(. And yes, it was really easy to kill a lot of them but it doesn't change the fact that it's pretty bad design (at least for me, there must be people who like it) and even though Drowners were the worst offenders, the respawn was bad with basically all of the enemies. I distinctly remember being really annoyed with the Bloedzulgers as well. Anyway, this is only a minor complaint of an awesome game.

  2. #1772
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    OR, you could just run around them, or keep running to your destination and eventually they would just stop following you.

    I was pretty annoyed with it before I started doing that, though. At some point I realized I was getting 1xp for even killing a drowner, so I said fuck it and kept running!

  3. #1773
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    I enjoyed killing bloedzuigers. There was one huge group of like 10 of them in one place in the swamp. I killed that group at least ten times because it was so much fun to massacre them all at once and watching them explode : ))

    Drowners I was running from too, those were a bit boring after a while.

  4. #1774
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    19 hours in and just hit chapter 2, what a hell of a game this is.

  5. #1775
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    I find the whole diagram/blueprint system a bit wonky; it's only fair that the game should warm you that you are about to buy a diagram for a potion/trap/whatever that you already have...

    Like i said before, really wish there was a online list of the stuff each vendor has for sale.

  6. #1776
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    The UI is really wonky is some areas, for example, the delay of recipe showing its components. On the other hand, there are also some genuine innovative designs, like the combat log. It looks nice and shows useful details, a very good compromise to the argument that floating damage number breaks the player's immersion.

    p.s. A mod that makes the tooltip bigger.

  7. #1777
    Der Schulde How To Go
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    Yep, the game should warn you when you are about to buy a diagrama or a book you already have or already have read. In fact, in W1 the books have a mark like that in their descriptions. :/

  8. #1778
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    Has anyone used arrow redirection? I'm trying to decide if I should take that so I can use one of the mutagens I have, or keep working on the sword tree.

  9. #1779
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    I toyed with the idea of taking that talent for the sheer cool badass factor... but being honest, i don't think there is a lot of archer enemies in the game, and you can close distance pretty fast, so it would be a bit of a wasted talent.

    How the mutagen slots work? Are they random? I only have one, still.

  10. #1780
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    I'd also love to hear what's my fellow witchers choice of potions/oils, the ones you try to keep on you at all times.
    I really like to use Golden Oriole + Rook + another depending on situation and various oils but since I'm still in Flotsam I have no idea what more goodies are coming my way.

  11. #1781
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    Gah, encountered the sound problem reported by others this morning. No speech or ambient sounds in game, just footsteps and some other sound effects. Tried all the available fixes so far and nothing corrects the issue with my X-Fi Titanium Fatal1ty Professional card. Worked fine up until today. Not sure how much more time I'll bother spending on troubleshooting before shelving the game and doing other things until it's fixed.

  12. #1782
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    I give up, i will use the weightless mod now. Without chest or inns to store stuff, and with all the stuff to you need to make bombs, traps, oils, potions, etc (and i am doing an alchemist run, so it's not an option to not have any of that) it's impossible to not reach the maximum weight in the moment you take the loot of a few enemies. And i already have the +50 to weight limit perk!

    Huge oversight of the developers, imo.

  13. #1783
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    Quote Originally Posted by Naeblis View Post
    I give up, i will use the weightless mod now. Without chest or inns to store stuff, and with all the stuff to you need to make bombs, traps, oils, potions, etc (and i am doing an alchemist run, so it's not an option to not have any of that) it's impossible to not reach the maximum weight in the moment you take the loot of a few enemies. And i already have the +50 to weight limit perk!

    Huge oversight of the developers, imo.
    Huge oversight especially considering they had to change TW1's inventory to fix space issues for a similar reason (alchemy ingredients taking up too much space). Odd that they'd make it so difficult again.

    I'm not to the point yet that it's bothering me, although I reached maximum (250) a couple of times and had to ditch extra armour I had picked up to regain some weight. Even left crafting components behind with the expectation that I'll come back later, perhaps. They should have made crafting/alchemy components weightless, had a separate section for unlimited carrying, or storage that can be accessed in multiple places.

  14. #1784
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    I've managed it so far. I try to use the heavy stuff first to make potions, even though it's tedious because the recipe resets. I keep a little iron for big ticket items, then use the rest (plus heavy lumber) for daggers. I usually sell most of my cloth and leather.
    Quote Originally Posted by Naeblis View Post
    I toyed with the idea of taking that talent for the sheer cool badass factor... but being honest, i don't think there is a lot of archer enemies in the game, and you can close distance pretty fast, so it would be a bit of a wasted talent.

    How the mutagen slots work? Are they random? I only have one, still.
    I think you're right. Probably a wasted talent for now.

    I think mutagen slots are in the final talents of the tree. The two in the first category, and someone said the last 3 in the sword category as well.

  15. #1785
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    Everytime I am over encumbered I just drop some iron and I am good to go : )

    I am nearing end of chapter 2....GOTY so far...

  16. #1786
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    Well, until someone figures out a way to store stuff I'll be using the "lower crafting items weight" mod. Also, remember seeing some mod that added an north indication to the minimap, as it is I keep having to open the map every minute or so.

    Also, faster tooltips mod, pretty good.
    Last edited by Sir Digby; 05-22-2011 at 08:35 AM.

  17. #1787
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    I've run into one helluva bug. I'm in Flotsam, the kayran is dead, I go talk to Loredo, walk out of his compound, hit the barge with Triss, and at no point can I save, meditate, draw a weapon, cast a sign, nothing. I go into buildings, talk to people, go outside, and finally get attacked my different enemies and die. Geralt just stands there. Anyone else see this or know of a fix?

  18. #1788
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    Quote Originally Posted by Paul_cze View Post
    Everytime I am over encumbered I just drop some iron and I am good to go : )
    Dude make throwing knives. They're great. I'd never sell or throw iron away.

  19. #1789
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    Quote Originally Posted by John Reynolds View Post
    I've run into one helluva bug. I'm in Flotsam, the kayran is dead, I go talk to Loredo, walk out of his compound, hit the barge with Triss, and at no point can I save, meditate, draw a weapon, cast a sign, nothing. I go into buildings, talk to people, go outside, and finally get attacked my different enemies and die. Geralt just stands there. Anyone else see this or know of a fix?
    Have you tried to save and then reload?

  20. #1790
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    Also:

    Holy god! fuck! but how the fuck... i mean.. it's just... i am in the 2nd Act and aghh it's all so pretty! The beach and the cliffs, the forested areas, the beatiful sunset, the highly realistic clouds that move slowly, the subtle and rich color gradient in the sky, the faraway mountains tinted in light blue by the distance, the sun rays crossing the wooden fences and the rockwalls as i walk, the huge fullmoon shading everything. Damn.

  21. #1791
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    Quote Originally Posted by Sir Digby View Post
    I'd also love to hear what's my fellow witchers choice of potions/oils, the ones you try to keep on you at all times.
    I really like to use Golden Oriole + Rook + another depending on situation and various oils but since I'm still in Flotsam I have no idea what more goodies are coming my way.
    I usually go with Swallow + Rook + Golden Oriole. unless I need Cat for a cave. Just got to Chapter 3 and there were no cool, different potions in Chapter 2.

    I really wish there was an autosave before the Draug fight.

  22. #1792
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    I don't know how it is in Chapter 2, but Chapter 1 made me wish I could set the view distance even farther. It's just a bit too much glow/mist. I wonder if there's an ini setting. Then again, for some parts (like looking out of the town from the watchtower) they might not load enough of the level to see anything useful.

  23. #1793
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    Quote Originally Posted by Lake View Post
    I really wish there was an autosave before the Draug fight.
    RPG threads drive me nuts. I hate being a thread Nazi and I haven't seen any blatant spoilers, but I never understood why people can't stop name dropping. We're all playing the same game. It's linear, we'll get there. I know it's hard to keep it all bottled up inside but try to survive.

  24. #1794
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    Finished it (well, one of the 2 paths at any rate, plenty more hours to spend on it exploring the other branch(es) of the story) and .... DAMN, it's good

    It just needs a little bit more polish (no pun) and a couple dubious design decisions to be reversed and it would be perfect IMHO. The following points are minor gripes by themselves which unfortunately have a disproportionate impact, since everything else is just so well done. To me, the rest of the game raises the bar so high, it makes those issues even more jarring.

    Still, one hell of a good game, flaws and all and nothing a bit of further QA/polish could not solve easily.

    In particular:
    - give us a damn loot chest already. The most stupid, glaring design decision
    Do yourself a favour and use the lower-weight for crafting items mod. Hell, if there's a mod putting all weights at 0, I'd use it. I don't want infinite inventory space on my character (or even in a chest) but fuck the current system.
    - slow inventory tool-tips. Who the fuck thought waiting 5 seconds for the tool-tip of each and every single item was a good idea?
    - in act 2, in the soldiers' camp, half the time when you talk to somebody near a fire, the game moves you automatically INTO the fire. Fix that shit.
    - you collect a lot of items marked as "junk" throughout the game, but there's no "junk" filter. That, coupled with the weight limits means you end up having to go through your list of items every single goddam one by one to get rid of some stupid "ring" or "rope ladder" item you randomly collected.
    - within a category (i.e. crafting, or armor or designs) the various items appear to be sorted at random. Going through a list of 20+ designs/recipes to see what you have/don't have get tiresome really quickly. Give us sub-filters, or alphabetical sorting or something!
    - your "quicklot" inventory doesn't tell you how many items you have in the stack. You could have 10 bombs/traps or 1, and the only fucking way to find out is by dropping them back into your inventory
    - In the English Gog version of the game the world map has got unreadeable names on it (i. non-latin alphabet). Do you want to try and place the ongoing narrative with the help of a map? Well, no. You can see the map but you cannot tell which country is which. However, the PDF map you get as a separate out of game item is just fine. Stuff like this scream "lack of polish/QA"
    - finally, I get fairly regular BSOD events with my GTX460, might be solved with the beta nvidia drivers but they also BSOD my system. However, aware of how difficult it is to test every single possible harware configuration out there so I'll just wait and hope it gets fixed driver/game-wise

  25. #1795
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    And i wish people would stop being overly sensitive about spoilers that really aren't.

    "Geralt dies in the end" is a spoiler. There is a fight against something called Draug isn't.
    Fuck, it's The Witcher. How can be a spoiler that Geralt fight a monster called Draug. Hell, how can be a spoiler that the protagonist fight against a monster in a fantasy action rpg. The name? It's not important, it's an invented name. It could be called Driog or Griod, or Drangir, it's irrelevant.
    Last edited by TurinTur; 05-22-2011 at 10:15 AM.

  26. #1796
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    Quote Originally Posted by Naeblis View Post
    Have you tried to save and then reload?
    Yep, multiple times from previous points earlier in the game.

  27. #1797
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    Also, list of mods, some of them are the usual useless #### (Geralt with black hairs ... whatever) but some should IMHO be considered essential (inventory, tool-tip and compass)

    http://www.gog.com/en/forum/the_witc...l_list_of_mods

  28. #1798
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    HOLY SHIT chapter 2 is the most awesomesauce epic stuff I have played in forever...

    Quote Originally Posted by Tim James View Post
    Dude make throwing knives. They're great. I'd never sell or throw iron away.
    I use them and have plenty of them even without making them

    ?? : )

    Quote Originally Posted by Naeblis View Post
    Also:

    Holy god! fuck! but how the fuck... i mean.. it's just... i am in the 2nd Act and aghh it's all so pretty! The beach and the cliffs, the forested areas, the beatiful sunset, the highly realistic clouds that move slowly, the subtle and rich color gradient in the sky, the faraway mountains tinted in light blue by the distance, the sun rays crossing the wooden fences and the rockwalls as i walk, the huge fullmoon shading everything. Damn.

    It is so gloriously wonderful that I had to make some 1080p videos of the game:

    http://www.youtube.com/watch?v=n9aVvWoaSc8
    http://www.youtube.com/watch?v=UQnZJsnraYQ
    http://www.youtube.com/watch?v=WBLch4Z8sqI
    http://www.youtube.com/watch?v=g5clc_BKOsw

    It won't look like that on consoles...

  29. #1799
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    Quote Originally Posted by Naeblis View Post
    And i wish people would stop being overly sensitive about spoilers that really aren't.
    I know. That's why I wouldn't call them that. It's just a pattern I've noticed in RPG threads:

    "I got to [some section of the game] and finally met [some character you've been pursuing], but that battle with [character you didn't know you'd be fighting yet] was really tough."

    ...so what? It's not a spoiler but it's also pointless for a linear game. Everyone who's past that part knows what you've been through and can automatically relate. Everyone who hasn't made it there doesn't know what you're talking about. There's no spoiler but there's also no "discussion," merely statements of how we all have played (or will play) the same part of a linear game.

    I think I've ranted about this before. I just prefer to let the game play out on its own. I know I'm in the minority so now I'll accept my beating quietly. :)

  30. #1800
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    Tim's right. Is the character someone that you encounter in a way that makes the possibility of future combat with them ambiguous? If so, name-dropping that character is a spoiler.

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