Is there a way to see what ingredients are required for various craft recipes without waiting for the overly small sub-panel to slowly scroll down to such details?
The rest of the inventory I can deal with, but that bit is just terrible.
Is there a way to see what ingredients are required for various craft recipes without waiting for the overly small sub-panel to slowly scroll down to such details?
The rest of the inventory I can deal with, but that bit is just terrible.
Old school inventory tetris FTW!
Basically, when I see a list I expect to be able to sort items by column (name, currency, weight). It also bugs me that I have to scroll all the way through the "All" list to find junk items. Please, please tell me that I'm an idiot and there is another way to find junk category items. I will be eternally grateful. Seriously.
Last edited by Nithrakis; 05-19-2011 at 05:42 PM.
Eh, I stopped picking up junk in the first game. Apples and pork chops and fish, drowner brains and Vodyanoi scales, or silver rings that gave me 40gp when I already had 10k gp? No thanks.
Yeah, the inventory in the first one was all kinds of screwy, though it had bits I liked. The inventory in the second one is all kinds of screwy in an entirely different way, though again it has things I like.
If the game doesn't reward having lots of gold, then why pick up junk in the first place, or waste time going through inventory to find what you want to sell off?
While I dislike that CDP has a one-foot-in philosophy on this, it's not like it's something the player can't consciously prevent.
I'm actually running low on gold quite often. I spend it on crafting materials, diagrams, formulas, etc. So yeah, I loot everything.
So whats the deal with Shani not being in the sequel? Seems rather odd...
When did people forget what a spoiler thread is?
I'm coming to the end of the intro section (I hope) and so far it's been terrible. The positive impression made by the the setting, the events, the art, the voicing is just obliterated by CDP's apparent complete inability to create a fucking tutorial. I have seen the game-over screen about thirty times so far. I restarted on normal (because I can't change difficulty mid game) and reattempted most combats multiple times. I can't tell what the stupid QTE wants me to do and the long and stupid insta-fail stealth section has now made me give up in disgust. The tutorial tips went by too quickly to note. I had to check online to see how to use the potions I started with. I had to insert a negative sign into an ini file to invert the mouse. I can't save when I want. Skipping cutscenes is inconsistent. One type of cutscene was bugged. There's the awkward lag when Geralt plays his finishing-a-stroke-and-coming-completely-to-rest animation rather than rolling or attacking as I want. All of this stuff builds up and becomes a problem when it can't be avoided. Being crap and linear is a fatal combination, and too much of the beginning of The Witcher 2 is just that.
You could play on Easy.
I changed from easy to normal mid game. I don't know if I can change back though.
You can change difficulty mid game and you can also save anytime you want unless you're in the middle of a fight, which seems very reasonable to me.
I'm sorry if this has been covered before - this thread is like 55 pages and growing.
How is the US translation this time around? iirc the original Witcher translation was quite poor, to the point where an entire second translation was patched in. is that the case again?
It doesn't feel like a translation, it feels like an English native western game. Also has same VA as patched Witcher.
It's superb. Lines sound like they're written by native speakers, and the voice acting is excellent.
One of the best translated games I've ever played, and doesn't feel like it's been translated at all.
I don't know about superb. It's good, yes, but definitely stilted in spots.
edit: To be clear, I liked the original wacky translation of The Witcher and I wish we had more of it here. It lent the game a unique flavor that we'll probably never see again in a RPG outside of Russia.
Last edited by Joe M.; 05-19-2011 at 10:58 PM.
Huh, in the mutation assignment screen (which was wonderfully hard to find) you can use WASD to move up and down the list, but nowhere else, at least that I have found.
I think it's funny for about a minute or two, or the length of the Space Rangers 2 opening cinema. If you want more go check out the new King's Bounty games. Great games and you can consume enough bad russian english to choke on.
Back to the game, it's not only beautiful but the quests don't suck. Not like DA2 lack of sucking, but actually good! The one fedex quest I ran into morphed into something quite different and the rest have been equally surprising. Well maybe not surprising, more 'I didn't think they would go there.'
Good, this post gave me an adequate context for your Arma 2 complaints! :P
-I could swear you can change difficulty in game (supported by other 2 posters).
-qtes show clearly the key to press. At least to me. You can even lower the difficulty of QTE specifically.
-Stealth is optional. And yes, it's hard, but fair, it's possible to do.
-The tutorial tips screen seems to be bugged, but at least they are in the journal to read them with all the time in the world.
-The manual explains how to use potions, you don't have to check it online.
-The lack of inverse mouse was pretty bad, i admit, it's to be patched.
-You can save when you want (f5), except in combat.
-Skipping cutscenes depend if they are really cutscenes or just dialogue scenes.
-Animations are not cancelable, you thing carefully about what you are doing. But i agree that particular animation could have a faster recovery time. Still, given that you can't be damaged while you are doing the finishing animation (because it's a mini cutscene), it kinds of cancels it out.
Since noone has done so: The dropped weapons are on par with the crafted stuff. You can also buy/get armor that is very good. However the highest end armor pieces and the best sword are craftable, so if you worry about having absolutely the best endgame gear you need to worry a bit. The nonmonster materials required can be purchased for cheap at the vendors anyway though, so you don't need to loot all the trash containers.
The game is more polished than The Witcher 1, but still it needs a light second revision. Like, not having shortcuts to dialogues (1,2,3) or wasd to pick them, or having a quicksave key but they somehow forgot to put a quickload key.
2 Collector's Editions arrived from UK today (one for friend). 7.2Kg total, heh.
Surprisingly, Geralt's bust is undamaged, and I have to say, the 200 pages artbook is absolutely glorious. It makes New Vegas's comic book look really lame. Awesome CE.
I noticed that if you are in the middle of a swing and someone starts attacking you if you press or keep pressing E for block you'll block the attack when it lands, canceling your own.
This seems to be useful when you commit to a swing against one enemy and another one tries to hit you.
I really like that the combat requires you to be careful about when to attack (much more interesting than the combat in the first game). That being said, there do seem to be some responsiveness issues.
Patch next week
http://www.shacknews.com/article/685...atch-next-week
Is there any way (key press or whatnot) to highlight lootable items?
Also, played the prologue, even though the configuration tool indicates I should set my graphics to medium I set some stuff to low but I still seem to have, I dunno, input lag or whatnot, Geralt's movement feels like he's constantly hopping.