The cards in first Witcher were no porn. They were pretty good slightly erotic art. I pity people that get worked up about that.
It's so cute the way people get worked up about nudity and/or sex. America is truly a nation of prudes. We can kill the shit out of things, in beautifully horrible ways, but damn us to hell if we see a tit!
I do not mind options, like no gore, or no nudity, awesome. But patching it out of the game all together? Utter bullshit.
To be fair, nudity in the first one added nothing to the game. Other than some digitized boobies. On cards like pokemon. I did not collect them all.
But still, censor them, especially in a game already assured an M rating...? crap.
The cards in first Witcher were no porn. They were pretty good slightly erotic art. I pity people that get worked up about that.
In all these new videos and stuff i am finding the game very cinematic, more than the first one. There is even some chases with QTE. That, and the more direct faster real time combat, it makes me think that the game is closer to something akin to Mass Effect, in general lines.
Mass Effect is a shooter with no action-based QTEs, so I'm not sure why you'd make that comparison.
Yeah, ME doesn't have QTEs. Still, i consider the comparison valid. Mass Effect thing was doing a very "cinematic experience", in constrast with past RPG games which were more "clunky" or old school in general. Combat in real time instead of pausing, lots of effort on doing cinematic dialogues, etc. I was just saying i am seeing a bit of the same here. The Witcher 2 has more cutscenes than TW1, with more effort in dialogue presentation, it does have a more real time combat system, spectacular chases, etc etc.
http://www.kaermorhen.ru/modules.php...d=3306&cid=129
Weird that they do the 'unreadable sign' thing. Here is some text and over here is what it says!
Yep, i thought the same, it would have been coolor to read directly the offers in the wooden board. Oh well, it's nothing important.
But the interesting thing is that the interface seems a bit more streamlined and geared for using direct buttons (i.e.: R to accept an offer, esc to exit) instead of being mouse driven design. Seems ready to make a console port (A to accept an offer, B or back to exit).
Heh, i remembering right now a website done by my company in the last months
http://campingalmanat.datacontrol.es/ (classy NSFW)
nice eh?
I'm looking for some witcher's work.
Omg! Paul cze is betraying his pc roots!
To the fire! Heretic!
Yeah and I have PS3 too! though I only use it for those few rare exclusives.. (this year it will be LA Noire and Last Guardian and that's pretty much it).
But seriously you should get one x360pad. It is great for genres like racing games, third person etc.
btw I am still waiting for Matt's preview :/
I have one, but it's only for the rare racing game.
HOLY #$%!
http://i.imgur.com/0kiZa.jpg
More here
http://www.vg247.com/2011/04/12/witc...re-new-lovely/
I think they were pretty right about having the best looking RPG of 2011, if not the best looking game of the year. Dragon Age 2 just looks like a monstrously smudgy piece of crap next to TW2.
That first monster looks great. Much cooler than the bland swamp drowners from the first game. I'm hoping every monster will look as good as that.
Not surprising, really. Unlike every other AAA RPG now this is being developed as a PC game, even if they do have plans to port it later. Bioware, Obsidian, and Bethesda all put the console version as the primary and so the amount of time spent on taking advantage of what higher end PCs can do is limited.
It's more than just the processor muscle behind the engine. The artwork is just better done. Dragon Age for example is equal parts garish, ludicrous, weak costuming, and soaked in ridiculous amounts of blood. Pushing more textures, polygons, and lightning won't really help it much.
I just hope we will have an advanced array of graphical options built-in this time. I'd rather not wait for Alistair to tell us how to modify our ini's. :P
The Witcher had already a better artistic design than DA, so it's not a surprise seeing TW2 with better art work than DA2. Funny thing, The Witcher 2 is a Directx 9 only game and DA2 can use Directx 11. In the end a good artist > tech.
TW1 still looks good today.
I am going to have to cross post in the "coping with non gaming wives" thread after this game makes me immediately act on my long overdue PC upgrade and the consternation that causes!
So stoked about my preorder of physical collectors edition now
I am playing it right now*, and yes, it's still a looker, if you look at the general aspect and not nitpick the lack of advanced pixel shaders or the dynamic shadows. And the base NWN engine had almost 5 years when the game was released in 2007!
*: god chapter 2 is looong, but so good.
Yeah, that graphics look about ten times better than DA2. Nice of the Witcher guys to go through a full dev cycle on Witcher 2, unlike the DA2 guys. ;)
Hmmm, is it true TW2 only supports 16:9 resolutions, and introduces wonderful black bars when playing in 16:10 or 4:3 ?
Because that would really blow, for like 60% of intended customers.
Sounds a bit weird... to be discussed at their press conference on the 14th apparently.
Yeah I saw that on Hardforum while re-agonizing over LCD monitors again.
I hadn't even thought that developers use 16:9 as the base and some don't do Vert+ for 16:10. I remember all the widescreen vs. 4:3 wailing a few years back, but didn't think about 16:10 support. Hmm.