Thread: The Witcher 2: Assassins of Kings

  1. #601
    Der Schulde How To Go
    Join Date
    Jun 2007
    Posts
    12,519
    No i wouldn't.

    But i would post a link to an alchemy guide ;)
    http://www.gamefaqs.com/pc/915112-th...her/faqs/50630

  2. #602
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    Quote Originally Posted by crpgnut View Post
    Making Rafferd's with Albedo will allow you to quaff a couple of them during fights, but you'll definitely wanna pop a toxin cleanser after the fight.
    IIRC, Albedo actually gives you a buff that reduces further toxicity from potions. What it does not do is actually lower the toxicity of the potion that you're using, so consuming several potions of it at the same time is redundant and doesn't provide benefit, so you may as well consume potions that have the other two base effects.

    So the way I'm playing the game, I have a set of potions for battles but only the first one (greatly increased health regeneration) actually has Albedo, because the rest of them I'm going to consume directly afterward anyways.

    On normal you really don't need potions very often, but on hard I found myself with a full pharmacy, which killed inventory space. I hope they address the serious lack of inventory in the new game.
    Agreed, though like I said it's best if you just make a bunch of potions and sell off the more expensive ingredients that you have extras of in that substance type. So I'll always have a stack of like... Red+Albedo or Purple+Rubedo and Purple+Albedo, but not multiple ingredients of those types because I just sell them off.

    And everyone should definitely play the game on Hard. It's a better challenge but not overly so (in fact, still a bit too easy for me).

    Quote Originally Posted by Bill Dungsroman View Post
    Naeblis (and/or Pogo) I don't suppose you'd be up for posting a guide of sorts on potion crafting tips for those of us preparing for a run through of The Witcher :)
    Definitely read the first section on Alchemy in the GameFAQs link posted above so that you understand how the secondary substances work.

    Download and use this:
    http://witcher.phx.pl/mody/ingredients.zip

    Put the files in the Data\Override\ folder. This will make it MUCH easier to see the colors of the ingredients so you can decide if you want to sell some off.

    Never buy ingredients, you will find them eventually by picking them yourself or getting them off of monsters. For most monster ingredients (I swear to fucking god if I pick up another drowner brain...) you need to have the monster journal entry. You can sometimes get these entries for free by having certain conversations with NPCs, sometimes as a reward when finishing a quest, or finally by buying a book (the most expensive way but also the most direct).

    You can also find the books as well, so unfortunately the game does reward you for breaking into every house and searching every drawer (I say unfortunately because I fucking hate this cliche RPG "gameplay" mechanic).

    What you probably will have to end up buying are alcohols to use for the potion bases. The strength of the alcohol determines how many slots it has for ingredients. Some potions require 4 or 5 slots, which require the best alcohol. Fortunately, there is a recipe to make a 5-slot potion very cheaply with just average strength alcohol that you get very early in the game (White Gull).


    You can rest for 1 or 2 hours to decrease toxicity of potions and you'll still have the potion's effect assuming it hasn't run out yet.

    Toxicity matters. You may find yourself going extra toxic just to be curious, and the effect is somewhat interesting, but you'll also become a useless sack of shit at actually fighting things (you'll start seeing MISS MISS MISS when trying to start a combo).

    Blizzard potion is fucking awesome. It's bullet time, but with swords, and the weird way that time slows and speeds up during it makes landing combos challenging, but ultimately rewarding since you're just tearing shit up. Probably the most fun gameplay mechanic I've seen in a game like this.

    Oils are also in the game and they are useful. They last very long and you can use one on each sword, though they do NOT stack with sharpening stones or diamond dust (basically you can't rub multiple buffs on a single weapon).

    Bombs feel useless, but there are only 3 recipes and by the time you get them (and unlock the ability to use them via talent points) you're already doing a lot of AoE damage with your Group Style combat abilities and your spells.

    And finally, take potions when you're going to a dangerous area after you've loaded up on quests, and kill as many things as you can in the timeline. Just pop your Swallow/Albedo with a Tawny Owl/Rubedo and Wolf/Nigredo and start slaughtering things.

    Keep a Wive's Tears on hand at all times. Sometimes you unlock conversations, quests, and items (or journal entries) by taking a drinking challenge with someone. If you win that challenge and don't pass out, you're a stumbling useless slow ass drunk until you can find somewhere to sleep, and it's just annoying trying to walk around like that (though hilarious once in a while).

  3. #603
    World's End Supernova
    Join Date
    Feb 2003
    Location
    Summit of Mt. Sexy
    Posts
    19,182
    Awesome guys, thanks a ton <3 <3

  4. #604
    Mad Chester
    Join Date
    Nov 2008
    Posts
    1,126
    There are some really dark areas too, so Cat potion is a must unless you want to use a torch and then switch to weapons and fight enemies in pure darkness which wouldn't be good.

  5. #605
    Hustle
    Join Date
    Mar 2009
    Posts
    412
    Quote Originally Posted by Bandersnatch View Post
    There are some really dark areas too, so Cat potion is a must unless you want to use a torch and then switch to weapons and fight enemies in pure darkness which wouldn't be good.
    Pft. Just use a torch to light your path, then set the enemies on fire with the Igni sign. At that point, you can freely hack away at them despite the darkness. I did this quite a bit for the first half of the game, but mostly because I worried ingredients would become more scarce later and wanted to hoard the potions I had. Still though, it was actually a bit of fun, and definitely had some moments of simply looking cool.

    Recommended if you want a different sort of challenge.

    http://www.youtube.com/watch?v=8I1r3mKgQt0
    Last edited by Kurina; 04-06-2011 at 02:04 PM.

  6. #606
    Account closed New Romantic
    Join Date
    Aug 2002
    Location
    WA. wzrd on Steam/XBLA
    Posts
    6,096
    I also bogged down in the third chapter, twice. I keep meaning to give it another shot...

  7. #607
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    Hoarding potions is stupid. Don't do it.

  8. #608
    Hustle
    Join Date
    Mar 2009
    Posts
    412
    Quote Originally Posted by Pogo View Post
    Hoarding potions is stupid. Don't do it.
    I agree to a point. As I discovered once I hit the city area, ingredients are plenty and thus hoarding is not necessary. However, stupid or not, it can actually be fun on occasion to go without. It causes you to be a little more inventive in some situations, which personally, I enjoyed.

  9. #609
    Der Schulde How To Go
    Join Date
    Jun 2007
    Posts
    12,519

  10. #610
    Mad Chester
    Join Date
    Apr 2008
    Posts
    1,252
    I think the potion system sort of makes up for the not so deep combat system in the Witcher.

    I like the dialog and exploration and such, but usually I also like when an RPG actually has good game systems, and in The Witcher the combat alone is merely ok. It's all the ancillary systems that together make the game substantive, like potions, reading about monsters to figure what to do, gambling to make money, etc.

    How do you guys gamble? I usually avoid reloading if I lose and just deal with it, so that I don't break the role-playing.

  11. #611
    World's End Supernova
    Join Date
    Feb 2003
    Location
    Summit of Mt. Sexy
    Posts
    19,182
    Quote Originally Posted by belgerog View Post
    I think the potion system sort of makes up for the not so deep combat system in the Witcher.

    I like the dialog and exploration and such, but usually I also like when an RPG actually has good game systems, and in The Witcher the combat alone is merely ok. It's all the ancillary systems that together make the game substantive, like potions, reading about monsters to figure what to do, gambling to make money, etc.

    How do you guys gamble? I usually avoid reloading if I lose and just deal with it, so that I don't break the role-playing.

    cough
    gambling cheatcough

  12. #612
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    Honestly, money isn't that useful except to buy that awesome armor upgrade and then to get the rune swords made. Well... I guess buying books helps, but you should have no problem with all of that by the end of Act 3.

    You make quite a bit of coin by doing quests and selling jewelry and the more rare ingredients (which you don't usually need since you're already picking herbs that have the same primary/secondary ingredients anyways, so go ahead and sell Ginatz's Acid for 15g a pop or whatever).

    Quote Originally Posted by Naeblis View Post
    Yes, but I'm not translating all that, and Google can probably do as good of a job at it as I can anyways.

  13. #613
    Mad Chester
    Join Date
    Apr 2008
    Posts
    1,252
    Quote Originally Posted by Bill Dungsroman View Post

    cough
    gambling cheatcough
    You can cheat? I mean, can Geralt cheat during a dice game?

  14. #614
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    Geralt doesn't cheat. You, the controller of a simulated world where you can turn back time with the press of a button, cheats.

  15. #615
    Der Schulde How To Go
    Join Date
    Jun 2007
    Posts
    12,519
    Quote Originally Posted by Pogo View Post

    Yes, but I'm not translating all that, and Google can probably do as good of a job at it as I can anyways.
    You don't have to translate all that. Just comment what you think are the most interesting/insightful bits.

  16. #616
    Der Schulde How To Go
    Join Date
    Jun 2007
    Posts
    12,519
    Cool potion effect

  17. #617
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    Well, the first half of that article is literally him just anticipating this developer build that has to be uncompressed to be played.

    The only part of any of this that is relevant to gameplay is that you have to drink potions (Use Mixture) during meditation. Except I don't see any details on whether or not meditation has itself changed, though the circumstances in the screenshots don't appear to show any fireplace so maybe "Meditate" is more like a pause menu now or something. And that potion seems to be the new Cat's Eye type thing.

  18. #618
    Social Worker
    Join Date
    Jun 2002
    Location
    Edmonton, AB, Canada
    Posts
    2,549
    You can meditate anywhere, anytime (well, except when you can't).

  19. #619
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    That's all well and good, but I don't understand the potion change. Combat should be dynamic, and maybe something happens during combat that you realize you would like a potion for. So you drink it and maybe take some damage, or in TW1 you used the shield spell to give yourself some time to drink a potion.

    But whatever. I trust CDR.

  20. #620
    Mad Chester
    Join Date
    Jun 2009
    Location
    High Hrothgar
    Posts
    1,495
    @Naeblis:

    http://translate.googleusercontent.c...udhcv12jjaEM1A

    There you go, comprehensible enough.

  21. #621

  22. #622
    Social Worker
    Join Date
    Jun 2009
    Location
    Teplice, Czech Republic
    Posts
    3,704
    Lot of screens from the first 5 hours, not completely safe for work (Triss....)

    http://www.eurogamer.cz/articles/zaklinac-2-fotoserial

  23. #623
    New Romantic
    Join Date
    Mar 2005
    Location
    New York City
    Posts
    5,000
    I'm not looking at any of these... aren't they all basically massive spoilers?

  24. #624
    Social Worker
    Join Date
    Jun 2009
    Location
    Teplice, Czech Republic
    Posts
    3,704
    Not really... I looked at the first page and without context you just notice the graphics only anyway.

    Unless you consider Geralt having sex with Triss as a spoiler : ).

  25. #625
    Social Worker
    Join Date
    Jan 2005
    Location
    Reykjavik, Iceland Gamertag: RobertOrri
    Posts
    2,012
    They most likely are, so I'm avoiding them too.

  26. #626
    How To Go
    Join Date
    Jan 2003
    Location
    Los Angeles, CA
    Posts
    14,882
    There are no spoilers in the images at the link, unless you consider general locations to be spoilers. I am playing the same build shown in the shots, and none of them give anything away.

    Anyone concerned about the game's performance in motion can set those fears to rest, by the way.

  27. #627
    Social Worker
    Join Date
    Jun 2009
    Location
    Teplice, Czech Republic
    Posts
    3,704
    You have no idea how envious I am of you right now, Matt. I hope you will give us some good impressions.

  28. #628
    World's End Supernova
    Join Date
    Dec 2004
    Posts
    17,166
    Quote Originally Posted by MattKeil View Post
    I am playing
    Mother fucker.

  29. #629
    Mad Chester
    Join Date
    Jan 2010
    Location
    London, UK
    Posts
    1,331
    Quote Originally Posted by Pogo View Post
    Mother fucker.
    I would like to echo Pogo's sentiment, albeit, possibly, in a slightly less frank and direct way

    When can we expect a preview/review Matt?

  30. #630
    How To Go
    Join Date
    Jan 2003
    Location
    Los Angeles, CA
    Posts
    14,882
    There will be a spoiler-free preview forthcoming.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •