They already did the prologue easier this time, but it's a pity they didn't balance Act 1 vs Act 2-3 as I hoped.
They already did the prologue easier this time, but it's a pity they didn't balance Act 1 vs Act 2-3 as I hoped.
Managed to beat the 360 version of Witcher 2 last night. I really enjoyed it, though I couldn't follow all the complicated interrelationships of the factions of kings, the sorceresses, the elves, the insurgents ... still, it was all a bunch of fun. I loved Geralt's no-nonsense approach to all the fantastical stuff going on around him. Probably have to go back and check out the other story branch at some point.
I finished my first run through, 360, went Swordsmen, sided with Roche. Really enjoyed it overall.
Playing through again, Alchemist siding with Iorveth. In Chapter 2 now. Still cant take anything above Normal...Hard is fucking hard and I dont even want to think about Dark.
Really digging the Alchemist vibe, once you get deep in that tree you are a steam roller when you are on the juice. Really dont like that Taster talent, 4 potions at a time is pointless if you are still capped at 100 toxicity. You can the 4 shittiest potions, woohoo! Or, without it, you can drink 2 great ones or 1 great one and 2 shitty ones. Need to buy the first rank regardless to unlock stuff, but still.
New patch, exclusively implementing some UI improvements:
http://en.thewitcher.com/patch3-2/
Version 3.2 Corrections/Amendments (18th June 2012)
Patch 3.2 is a UI modification for the PC version of The Witcher 2 Assassins of Kings Enhanced Edition. The mod adds the following enhancements to the game. It can be used optionally (enabled by default) by players when installed. You can disable it in Configurator DLC Menu.
Minimap: Adds a north arrow.
Alchemy: Crafting slots show how many ingredients there are; better default ingredient selection (e.g., not having to filter out quest item ingredients all the time); un-rotates alchemy element symbols; saves custom ingredient selection for a formula (until you close the panel or go to another formula, but no longer resetting every time you create something).
Tooltips: Taller, and scroll faster.
Inventory/Trading/Storage: Sorting buttons (sort by time acquired, name, aggregate weight, aggegrate price.) Reversible sort also possible.
Trading: Places a checkmark next to books, formulas, and crafting diagrams that you already have in your inventory.
Crafting: Shows how many items you have instead of capping the number at how many are required. E.g., 30/3 instead of 3/3.
Other: Sorts some lists alphabetically: crafting, alchemy, elixirs.
They actually hired a guy who made a mod that improved UI and this official patch is his work. Amazing.
That's good news. Now all of these common-sense features will be included in their next game at the start instead of a year later. :)
Yeah, hopefully :-)
It does boggle a mind a bit that this was not included right away, but hey, baby steps.
These guys are just awesome.
http://www.vg247.com/2012/07/11/the-...ies-worldwide/
4 millions for Witcher 1 and 2.
Hi Folks. I picked this up at a steam sale a while back and am trying to get into it but the quick time events are driving me crazy. The one with the arlabest in the court yard is kicking my ass and I can't progress past it. It took me a while to realize they wanted me to power click on the damn thing but I just can't seem to get how to wind that damn arlabest. Is there a mod or any way to cheeze past this crap?
You said you are clicking rapidly but then said you don't know how to wind it. Those should be the same.
The QTEs in "easy qte mode" are that, pretty easy. I don't know how you can be stuck in one of them. Are you sure you are using the correct button?
You reminded me that I need to play this again on Roche's path. Thanks for that, Phred.
Broche. It's written Broche. :P
I have to try Iorveth's!
Everyone should definitely try the other path. If you're short on time, use an old save game near the decision point. It's fun to use another build or watch different choices play out in the other chapters. But at least burn through the alternate path. It's a quarter of the game!
Wow, this just reminded me that I never did finish TW2. I sort of lost interest somewhere along the line and got distracted by everything else. There wasn't anything particularly bad about it, though, so I should give it another try sometime.
The front page also reminded me about finishing the Witcher 2 (and... 1). I was defeated by the inventory last time. The number of craftable upgrades, goods, and miscellany and trying to sort out all the combinations of such that i needed or wanted.... it was even worse (imo) than my Skyrim hoarding simulator, where at least i had a better idea of what did what, more or less.
I recall having just crossed some battlefield.... and haven't played since. Guess I should finish it some time.
I played through the beginning twice now and enjoyed it. Then I get to some town where people are getting hanged, the game loses its tight focus and I lose interest.
I think I got to act 1, it was after the starting town and you met a King in a very brown muddle landscape after rescuing him from ghosts or something. It took effort to keep my interest up until that point. I looked around at my new "quest hub" and my will to play evaporated.
You guys sound like RPGs aren't for you.
Well, there are definitely some fiddly bits. It's kind of old school. I didn't mind the wall of quests or inventory management, but people should go in with the right expectations.
I'm literally drowning in random crafting components and don't know what to do! I can't even pick things up anymore because i have so much stuff and have to constantly run back to the box (which was added later after i had dropped off) just guessing what to keep and what not to keep. I haven't used 90% of the components, potions or spells, and haven't spent like 7 of my skill points because i don't know where to put them. It's a fantastic game and i love what it's doing but i was playing on Hard, (i think, anyway) and found even basic fights very difficult - those exploding head zombies outside the Act 2 encampment for ex. will kill me several times in a row if i jump back into the game now. I'm at this crossroads where it's going to take me a few hours just to try out everything and decide which combat and potion and crafting paths to take. It's a me problem rather than a game problem, i just don't have the time and attention to dedicate to it to figure out what's going on to my satisfaction. When a game like Rome 2 comes out, for example, i'll already understand 95% of the systems there, so despite being very complex and elaborate won't have that imposing barrier of missing and sub-optimal information that kind of spoils me from Witcher 2. It's more about being worn out than anything.