Not bad.
I take it the voice acting was all placeholders? "This time it aint mah fault!" :)
Not bad.
I take it the voice acting was all placeholders? "This time it aint mah fault!" :)
Woooooohooooooooooo!
That was awesome.Voice-Acting is place holder I bet, not too sure about QTEs (though I don't hate them that much and I, *gasp*, liked Fahrenheit), but the rest...woooohoooo giggidy giggidy.
I'm just playing through the first now, loving it so far and now really excited about this. Love seeing that he can knock people off the cliff with magic, so awesome.
I bet Tom O. did the voices. All of them.
The QTEs look bizarre because they show a mouse symbol on the screen. I guess that's the PC version of QTEs. The voices definitely sound like placeholders. The video also says "For Internal Use only" so I'm not sure if they meant for it to leak out.
As for Witcher having it's denizens follow daily schedules and such: Excellent! Hopefully eventually every RPG will have this, and we won't need to rejoice at its inclusion anymore. (Although I still think Oblivion's implementation of it was particularly shitty beyond just shopkeepers going home/upstairs to sleep).
It would be cool if we could get something like the NPCs of the Gothic games.
Yeah, the Gothic games are the gold standard for NPC behavior in RPGs right now, I think. Unless I'm forgetting a game? I think I first encountered NPCs following a daily routine in a big 3D world back in Outcast, and ever since then whenever a game comes out which doesn't have the feature, it's been a bit of a disappointment.
Of course there are some games where the story doesn't warrant putting in that much work for the feature. For example, in NWN2, it would be pretty pointless to add that feature. Just the way the game is structured, and the way the story plays out, NPCs who had a daily routine would add almost nothing to the game.
I thought The Witcher was absolutely fantastic, despite its quirks, and I'm glad it did so well. I keep meaning to go back and replay it using the enhanced addition. Seeing this makes me a happy man indeed (though I can't actually watch the video at work).
The daily schedules thing already seemed partially implemented in the first one - the NPCs certainly had a tendency to wander about if I'm remembering right, which could be infuriating but was also pretty cool.
I kind of miss those barrels.
The larger game world with the dragon hovering overhead spewing fire down at the town makes me think "Hey, my PC can't handle that!" So I really hope this is going to be a multiplatform release this time.
I'd imagine the Neverwinter Nights engine didn't come optimized out of the box able to render a scene like that.
Bah that will get sorted out, it's alpha after all.
I don't think there's anything of the NWN engine left in Witcher.
According to the CD Projekt Red guys I talked to at E3 last year, there pretty much isn't.
Can't wait for the sequel, and if my PC isn't up to spec to run it I'll upgrade or buy a new one. The Witcher is the best new IP (game-wise...the property has been around for 16 years or so) of the decade as far as I'm concerned. Hopefully they get a console version of one of them done at some point so it can reach a wider audience.
In addition to confirming that they are indeed working on Witcher 2, CD Projekt apparently used that movie to shop around for publishers for the game. And they say they don't have a publisher for the game yet, so they're not going to talk any further about the game just yet. I wish them luck.
I have a question.
Why, when I type www.thewitcher.com, do I arrive to the website full of "rise of the white wolf" and all that, along with "coming to PS3 and X360" ?I think it would be about time to take that image down..and pull up Witcher 2 Bitches! instead ! (ok ok publisher first, I know...but still).
"I kind of miss those barrels" is the greatest innovation in RPGs in years.
I surprised there isn't more dogpiling onto the QTE's take boss battles to the next level remark. I figured that's the last thing games need.
Otherwise looked cool. I didn't get too far in the first once I heard rumors of a 360 version. But since that's dead, I should reload the PC version and finally get through it.
Push ups in full chainmail? I don't think the voices sounded that bad, certainly they were decent for a videogame. The QTE's might be interesting if information or plot development was revealed based on the quality of your success. As long as they aren't do or die QTE's they should be tolerable.
This looks great. "I kind of miss those barrels" is sig-worthy. If we had sigs here ;)
This just proves the point that Eastern Europe is about a decade behind the West in terms of game development. They are still cranking out golden era genres, themes, and design, but CD Projekt can feel proud of themselves for ushering AAA tropes into the region.
I'm mostly joking, I don't think it'll be a huge deal.
You saved yourself by "mostly joking", because Poland just like my country is central europe, not eastern! : )
So it's not that you're wrong? It's just they are picky. Gotcha. =P
Witcher accomplishes what it's trying to do a lot better than STALKER, I think, but I've never really gotten the STALKER love to begin with. I've tried to play it five times and have never made it more than an hour in before getting frustrated and/or bored.
No argument there. The Witcher definitely has an advantage in that it's one of the only games of its kind these days. Sad, but true.I think we gamers are just starved for mature fantasy RPGs this decade and The Witcher stepped in to fill that void.
Seems like one of the objectives of that video is to demonstrate that they are not. The first one that pops up is failed, and the player just takes a slash from the boss as a punishment.Originally Posted by Mordrak
Not to derail the thread, but...I know five times is a lot, but you should give it one more chance : ).Apply latest patch and Stalker Complete 2009 mod when you are at that.And try to give it at least two hours this time.Playing in dark with volume cranked up on beefed up PC is a prerequisite of course.Also choose "Stalker" difficulty, and always try to aim for the head.It can be difficult in the beginning, but once you get better weapons...
I finished Stalker three times and loved it every time.First time was with x800 graphics in DX8, second time with x1900xt in DX9 and third time with gtx280 and that Complete 09 mod.With it it looks gorgeous even for today standards.
As for new best IP of decade, it would be, unsurprisingly, tie between Stalker and Witcher for me.