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Thread: KICK ASS! Network Biohazard lets you play as a zombie!

  1. #1
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    KICK ASS! Network Biohazard lets you play as a zombie!

    Gamespot's ECTS impressions have been superlative so far! Cheers, GS writers!

    At the start of the game, none of the players are actually able to attack each other, but as we each started to take hits from zombies it became clear that the virus infecting Raccoon City was getting into our bloodstream. A microscope-style indicator in the lower right corner of the screen gave us an idea of just how infected our blood was, and as the percentage rating neared 100 our character first began to limp, eventually could do nothing but crawl along the ground, and then died.

    Nothing surprising in that you might think, but seconds later we were back in the game--as an undead version of our former character. Unsurprisingly, our only goal at this point was to track down more fortunate players and do our best to ruin their day. The gameplay wasn't radically different in terms of character control, although one nice touch we noticed is that because zombies can't open doors they just have to hit them until they can take no more punishment and swing open.
    Woo! YES! The dream comes true! I can't wait.

    *runs around in circles shouting, "BRAAAAAINS! BRAAAAAINS!"*

    Instead of a taunt button, they should something for shouting various zombie moans and such. :D Do you like they'll let you eat brains?

    Also very cool about the game:

    Our first job was to barricade the doors to the outside by moving large pieces of furniture, but it was only a matter of time before the undead found a way in and started causing problems.
    Looks like with this and Biohazard 4 the series is finally evolving into something new. Took enough time. :wink:




    Personally, though THIS NEWS is enough to make my head explode, I'M SO EXCITED! I WANT IT NOW! ROX!

    *runs around in circles*

    Dragon Quest! Dragon Quest! Mori mori mori mori! Dragon Quest! Dragon Quest! Mori mori Dragon Quest! ^_^

    -Kitsune, *tries in vain to calm himself down*

    P.S. Shinyaku Seiken Densetsu rocks city blocks! Totally awesome and remade in many ways you wouldn't expect. Lovely music remixes too.

  2. #2
    How To Go
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    There are a few novel concepts in the REOnline game which intrigue me. I can't wait to see how it shapes up once released.

  3. #3
    Neo Acoustic
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    Perhaps I don't understand the concept or the execution too well, but it seems to me that after your player dies, you suddently become plodding and weaponless, a slow-moving shambling tree stump that can't open doors except by banging on them repeatedly. Obviously I haven't played this, but it sounds extraordinarly dull to me.

    What happens after a living person blows the head of my undead zombie? Do I respawn as another living person? Another zombie? I admire the interesting twist, but I can't seem to figure out why Kitsune is running around at the thought of being able to move so slowly.

  4. #4
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    I'm excited because I've always wanted to be a zombie and now I've got the chance! Well that is, if I ever get around to getting a PS2 internet adapter that is!

    I have a certain faith in Capcom that this will turn out great. After all, for the last four or five Biohazard games, the main characters have basically had all the control of a handicapped zombie with a gun anyway, and I survived through them, so doubtless this wouldn't be too different. Its the very idea that is enough to tantalize. Besides, I hear one major difference about this game is how close-up weapons are more utilized than firearms anyway, because of the desperateness of the situation and most of the characters aren't like SWAT members like they usually are. So not everyone playing will have a gun. If you're human, people know you are alive. But if you're zombie, you can probably make like your dead and then sneak up and ATTACK! Get some weaker/already infected/dying people, gather together a zombie army, chase down those feisty humans and Capcom gives you the power to batter down the door and TELEMARKET FOR THE DAMNED!

    If it doesn't end up being well-utilized because its slow and useless, then it will make a nice bonus when you die and give you something to do in an online game while you're waiting to come back, similar to the bombs in Mario Kart 64. Its the same reason I spend a good chunk of time dinking around the stages without ever passing them in SMB2 and Yoshi's Island, its good, pointless fun with a solid, irresistible draw. You're looking at the guy who made up a game to see how long one could keep pogo-sticking with Yoshimitsu with an unlimited time setting!

    In the metaphor of a strong idea, some ideas are so strong, they can carry gameplay like a shy bride pass the boredom turf and through the house, up the stairs and then throw her off the balcony once the sex is over.

    Besides, who ELSE is offering the same thing? Basically only when you turn into a zombie mohawk marine with a machinegun in that one Metal Slug game...

    -Kitsune

    P.S. Shinyaku Seiken Densetsu! Woo!

  5. #5
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    Quote Originally Posted by Kitsune
    P.S. Shinyaku Seiken Densetsu! Woo!
    **GASP**

    Did you just take Woo's name in vain?

  6. #6
    Mad Chester
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    I'd like a zombie game where you could control your dismembered body parts. You could attack by biting with your head in one part of a level, while your arms and legs are clawing away or kicking at someone else in another room. You could even have hands that move like the face-huggers in AVP2.

  7. #7
    Mad Chester
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    Quote Originally Posted by Brian Koontz
    **GASP**

    Did you just take Woo's name in vain?
    Brian, if I were looking for a High Priest to keep the blasphemers in check, you'd be it.

  8. #8
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    Quote Originally Posted by Albert Woo
    Brian, if I were looking for a High Priest to keep the blasphemers in check, you'd be it.
    Thanks for the offer, but I'm already taken in that fashion. Hence my signature from several years ago...

    Vehemence

    {Archpriest of the Religion of Humanity}

  9. #9
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    Re: KICK ASS! Network Biohazard lets you play as a zombie!

    Quote Originally Posted by Kitsune

    Personally, though THIS NEWS is enough to make my head explode, I'M SO EXCITED! I WANT IT NOW! ROX!

    *runs around in circles*

    Dragon Quest! Dragon Quest! Mori mori mori mori! Dragon Quest! Dragon Quest! Mori mori Dragon Quest! ^_^
    I haven't seen this game. What is it? The ability to be a slime in a dragon warrior games seems entertaining.

  10. #10
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    As far as I know, its an action adventure game where you can do weird attacks (stretch, spit out smoke) so its like a humor-based game. The slime, is indeed, the main character and all the series' different slime-based creatures will make a showing in there, so King Slimes and Knight Slimes will be in there too and such, probably some new ones I would guess. It is known that Yuji Horii is supervising the title, but that Akira Toriyama and Koichi Sugiyama will each be devoting their usual amount of input as a regular main series DQ game by doing the art and music entirely themselves. The game will be developed in much the same way Level 5 is handling DQVIII, with Tose, the makers of the superb and successful (but only in Japan) RPG platformer series Legendary Starfi for the Gameboy. It seems like yet another third party collaboration for Nintendo.

    All the rest is just speculation on the part of V Jump. It also has the corniest/stupidest name ever. Mori Mori Dragon Quest! *smirks*

    -Kitsune

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