Thread: Guild Wars 2?

  1. #1051
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    Quote Originally Posted by Giaddon View Post
    Pretty sure Diablo 3 does not restrict your region.
    Wow, you're right. I thought they would take the same stance as with Starcraft 2. That's wonderful to see. Thanks for pointing that out.

    Quote Originally Posted by KevinC View Post
    Hmmmm, I'm not sure on the EU/US divide, but I know you can "guest" on other people's servers at will. That is, you can play PVE/Coop on any server you'd like, but you can only fight for your Home server in WvW.
    Thank you, that sounds very interesting. I guess that makes choice of "home" server for WvW very important. Any info on whether this choice has to be made during the beta already, and if yes, whether this can be changed at retail release?

  2. #1052
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    I'm not sure elementalist will be all that popular. It looks incredibly complex. 20 abilities per weapon set is crazy.

  3. #1053
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    Quote Originally Posted by JM View Post
    I'm not sure elementalist will be all that popular. It looks incredibly complex. 20 abilities per weapon set is crazy.
    Of course i do not have a crystal ball, but the pew pew fireballs mage class is usually quite popular in mmos, I find.

  4. #1054
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    Quote Originally Posted by razarok View Post
    Thank you, that sounds very interesting. I guess that makes choice of "home" server for WvW very important. Any info on whether this choice has to be made during the beta already, and if yes, whether this can be changed at retail release?
    This blog posted yesterday covers some of those details.

    You make the choice during beta and can change it once (I'd be very surprised if this carried over to release since characters will be wiped) during the beta. After release you can change servers for a small fee and with a 7-day waiting period.

  5. #1055
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    Oh, absolutely. I doubt any of these classes will suffer for numbers. It's just that judging by the various videos, the barrier to entry on the Elementalist might be a bit high. There's a *lot* of skills to keep track of...

    Then again, GW1 vets will probably have no problem with it.

  6. #1056
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    It's funny to read the thread for excited people who have been paying attention and to find that, even here, people haven't quite grasped the idea that class choice has little to do with survivability or damage dealing.

    Certainly there are differences in complexity and dominant play style, but there is nothing about the elementalist class that necessarily makes it any more "pew pew" than the others.

  7. #1057
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    Quote Originally Posted by razarok View Post
    Wow, you're right. I thought they would take the same stance as with Starcraft 2. That's wonderful to see. Thanks for pointing that out.



    Thank you, that sounds very interesting. I guess that makes choice of "home" server for WvW very important. Any info on whether this choice has to be made during the beta already, and if yes, whether this can be changed at retail release?
    There was a twitter post stating that once the game goes from beta to live, there would be a wipe, so you'll be able to pick a new server between beta and live.

    Here is the twitter message:

    nope server choice will not carry over, everything will be a clean slate come headstart :) ^AT
    http://twitter.com/#!/GuildWars2/sta...87938500034561

  8. #1058
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    Quote Originally Posted by Cobra View Post
    So it seems that there are a lot of server to choose from.

    GWGuru US is going to play on Yak's Bend server and GWGuru EU is going to play on the Blacktide server. I'm guessing we'll be joining them?
    I've narrowed down my list of servers based on how much I liked the server names. This is just for the U.S. servers though.

    • Henge of Denravi
    • Sorrow’s Furnace
    • Sea of Sorrows
    • Isle of Janthir
    Code:
    US Worlds
    
    Anvil Rock - 4chan /vg/, Facepunch
    
    Borlis Pass - OMFGcata
    
    Yak’s Bend - Yogcast, GW2 Guru, GameTrailers, Kinda Ferocious, ZAM
    
    Henge of Denravi - NeoGAF, Guild Wars Reporter
    
    Maguuma - MMORPG.com, Aureus Knights, Knights of Eminence, Better Late Than Never, Sages' Lost Intrigues
    
    Sorrow’s Furnace - (DAoC Vets), VexX Gaming (PvP), Hearts of Chaos (PvX),GuildMag, Kabal, GWDen.com, Arena Junkies, Perfect in Theory (PvP), Descendants of Honor (PvX), Guild Wars Insider
    
    Kaineng- (Asian Guilds) Thai Alliance
    
    Jade Quarry - PVP, Decisive Action (PvP), Lion's Arch Radio/Blue Isle
    
    Fort Aspenwood - RMA Clan (PVP), Penny Arcade 
    
    Ehmry Bay
    
    Ferguson’s Crossing
    
    Darkhaven - Reddit (main), Reddit WvW, Oceanic alt, Almost Famous (PvP), Gamebreaker
    
    Vasburg - joO Binder (PvP)
    
    Eredon Terrace -(Québec/French Canadian)
    
    Crystal Desert - (SouthEast Asia)forums.hardwarezone.com.sg
    
    Tarnished Coast - Unofficial Roleplaying server, The Gentlemen's Club, rpg.net
    
    Steamspur Mountains -Dragon Chasers
    
    Blazeridge Mountains - The Gaming Ent, /r/trees 
    
    Isle of Janthir - Boons & Conditions
    
    Sea of Sorrows - SomethingAwful, (Oceanic), (Downunder/AUS/NZ), (South East Asia) The Australian Cybergamer, Harlequin, Aurora Australis, Yakisoba, Aggroculture
    
    Deldrimor - (Latin American)La Hermandad, (Spanish) GuildWars2-Online.com
    
    Scavenger’s Causeway
    
    Moladune
    
    Eternal Grove - Sea of Stars & Star Onions, Tribe Gaming
    
    EU Worlds
    
    Kodonur
    
    Gandara - (English) GW2guru, Futilez (PvP), (UK Guild x1)
    
    Kodash - guildmag.com
    
    Blacktide - (Russian) (Polish) (Dutch), Midnight Mayhem (PvX), guildwars.pl, guildwars2.com.pl, GoHa.ru, Ancientz of Bronze Dragonflight, 4Gamers.be, guildwars-2.ru, 
    
    Istan - MMORPG.com, Ragnarok, (Finnish) Frozen Dawn, (French) Luna Atra, (FR) JV.com, (FR) Univers Virtuels
    
    Vabbi - 4chan/vg/, mmorpg.pl
    
    Kourna - (French) gw2.fr
    
    Fissure of Woe - (Italian Guilds), (Romanian Guilds), SomethingAwful, (Italian) mmorpgitalia.it, TKOT
    
    Underworld - (Portugese), Maltese Community, 4chan alt
    
    Ring of Fire - (French) Fr-GuildWars2.net),The Bulgarians (PvP), Facepunch
    
    Far Shiverpeaks - (Dutch) GW2nl.nl, GW2nl.nl, (Nordic/Norway/Sweden) guildwars2.no, gw2sverige.se, Guildwars2.dk, Ragnarok Of Primordus, Tweakers.net, Sweclockers.com, The Northern Assembly
    
    Petrified Forest - Unofficial Roleplaying server
    
    Jade Sea - NeoGAF
    
    Desolation - (UK Guilds) Rockpapershotgun, PCGamer
    
    Magus Falls - (German Guilds)
    
    Whiteside Ridge - Reddit (main), GameTrailers, (Israel) Israeli Community
    
    Fort Ranik - (French)JeuxOnline, (French Guilds) JoL, CanardPC, hardwareFR, (Dutch) 9lives.be, gw2.variance.hu
    
    Ruins of Surmia - (Spanish) GuildWars2-Online.com
    
    Sharp’s Corner - (Spanish alt) GuildWars2-Online.com
    
    Aurora Glade - (Spanish alt) GuildWars2-Online.com
    
    Riverside - Guild Wars 2 Slovenia, Slovak and Czech community
    
    Elona Reach - (German) wartower.de, gw2.onlinewelten.de, guild- wars-2.net
    
    Augury Rock - (German Alt)
    
    Abaddon’s Mouth - (German Alt)
    Courtesy of a post on Reddit
    Current Chosen Communities Servers
    Last edited by Contrai; 04-26-2012 at 03:38 PM.

  9. #1059
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    Quote Originally Posted by JPR View Post
    It's funny to read the thread for excited people who have been paying attention and to find that, even here, people haven't quite grasped the idea that class choice has little to do with survivability or damage dealing.

    Certainly there are differences in complexity and dominant play style, but there is nothing about the elementalist class that necessarily makes it any more "pew pew" than the others.
    Heh. The only thing I know of GW 2 is
    a) that there is no more holy trinity
    b) 5 races?!
    c) lots of hype everywhere.

    I knowingly kept myself in the dark and on an information blackout ;). That's why I am so looking forward to the beta in around 50 hours.

  10. #1060
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    Interesting.

    I would start by playing a dagger Elementalist, a staff Guardian, or a 2H sword Mesmer, then -- those are some of the more unique options, based on what I've seen.

  11. #1061
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    Quote Originally Posted by JPR View Post
    It's funny to read the thread for excited people who have been paying attention and to find that, even here, people haven't quite grasped the idea that class choice has little to do with survivability or damage dealing.

    Certainly there are differences in complexity and dominant play style, but there is nothing about the elementalist class that necessarily makes it any more "pew pew" than the others.
    He was talking about fireball slinging "mages", which are actually fairly thin on the ground in GW2. Yes, there are a lot of ways for most of the professions to play as casters, but Elementalists have the traditional mage archetype down pat.

    Ranger, Thief, Warrior, Guardian, Mesmer, Engineer are all very different when using their ranged abilities. Necromancer is a possibility but again the focus is somewhat on pets and the death shroud stuff, along with debuffing.

  12. #1062
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    Quote Originally Posted by Nephrinn View Post
    OMG you guys, we're two days away! :D

    So is anyone else going to be playing the betas mostly to figure out which class they're going to play come release day? I honestly can't decide because they all sound so fun, which I don't think has ever happened in an MMO for me before. I've always knew beforehand what I was going to play.
    Yep. I don't think I have ever played an mmo knowing what I will end up as. My guesses are always wrong anyway.

    So... servers? :D

  13. #1063
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    Quote Originally Posted by JPR View Post
    It's funny to read the thread for excited people who have been paying attention and to find that, even here, people haven't quite grasped the idea that class choice has little to do with survivability or damage dealing.

    Certainly there are differences in complexity and dominant play style, but there is nothing about the elementalist class that necessarily makes it any more "pew pew" than the others.
    Hmm, this makes me realize that I have no idea what I am going to play even at the start of the beta this weekend. I have even less of a clue what I will play on release. I am not sure if this is a good feeling or not, heheh.

    I better do a little reading up on what the classes can do in general at least in the next couple days.

  14. #1064
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    Quote Originally Posted by JM View Post
    He was talking about fireball slinging "mages", which are actually fairly thin on the ground in GW2. Yes, there are a lot of ways for most of the professions to play as casters, but Elementalists have the traditional mage archetype down pat.

    Ranger, Thief, Warrior, Guardian, Mesmer, Engineer are all very different when using their ranged abilities. Necromancer is a possibility but again the focus is somewhat on pets and the death shroud stuff, along with debuffing.
    Well "pew pew" refers to guns doesn't it? So a class that can use a gun would be more "pew pew" than an Elementalist.

    So for the beta weekend, The Wanderers guild will be on Sorrow's Furnace. I mention it because some folks from here have played Warhammer and some other games with us in the past.

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    Quote Originally Posted by skyride View Post
    Well "pew pew" refers to guns doesn't it? So a class that can use a gun would be more "pew pew" than an Elementalist.

    So for the beta weekend, The Wanderers guild will be on Sorrow's Furnace. I mention it because some folks from here have played Warhammer and some other games with us in the past.
    Good deal! That is the first world choice of the group I am going in with also.

  16. #1066
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    Quote Originally Posted by JPR View Post
    It's funny to read the thread for excited people who have been paying attention and to find that, even here, people haven't quite grasped the idea that class choice has little to do with survivability or damage dealing.

    Certainly there are differences in complexity and dominant play style, but there is nothing about the elementalist class that necessarily makes it any more "pew pew" than the others.
    Class choice most certainly effects survivability and damage dealing. And there are definitely classes that will be more "pew pew" than others. Just because they got rid of the holy trinity doesn't mean they eliminated the idea that certain classes are better at different roles than others.



  17. #1067
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    I was careful with the phrasing of my post, but perhaps I should have been more so.

    I said that class has "little" to do with survivability, by which I meant that it is a stated goal for their class design that no one is forced to rely on others to stay alive. Yes, some classes have specs that make them far more hardy than other classes, but nobody should have to shy away from a particular class because they are worried about dying all the time.

    The other person's "pew pew" quote was actually "pew pew fireballs mage class", so saying that the elementalist is best suited to that is certainly true. What I was alluding to was simply that all classes have ranged attack options. Yes, the ranged attack options of some classes are more expansive than other classes. Also, the elementalist is in no way limited to that -- in another post I suggested someone try equipping a dagger as their primary weapon, and that causes all attacks to be extremely short range AoE.

    My somewhat quippish post was merely intended to point out that there are a lot of deeply-ingrained preconceptions about MMOs at play here. I'm not much of an MMO player, so I am curious to see what people think about the way some of this stuff has been turned on its head after they have had a chance to actually play.

  18. #1068
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    Quote Originally Posted by JPR View Post
    I was careful with the phrasing of my post, but perhaps I should have been more so.

    I said that class has "little" to do with survivability, by which I meant that it is a stated goal for their class design that no one is forced to rely on others to stay alive. Yes, some classes have specs that make them far more hardy than other classes, but nobody should have to shy away from a particular class because they are worried about dying all the time.

    The other person's "pew pew" quote was actually "pew pew fireballs mage class", so saying that the elementalist is best suited to that is certainly true. What I was alluding to was simply that all classes have ranged attack options. Yes, the ranged attack options of some classes are more expansive than other classes. Also, the elementalist is in no way limited to that -- in another post I suggested someone try equipping a dagger as their primary weapon, and that causes all attacks to be extremely short range AoE.

    My somewhat quippish post was merely intended to point out that there are a lot of deeply-ingrained preconceptions about MMOs at play here. I'm not much of an MMO player, so I am curious to see what people think about the way some of this stuff has been turned on its head after they have had a chance to actually play.
    Actually, "survivability" has nothing to do with "forced to rely on others to stay alive". Most of the time, when people talk about survivability, they mean "on its own". So your comment on how "people haven't quite grasped the idea that class choice has little to do with survivability or damage dealing" was quite presumptuous and incorrect.

    Certainly different classes will have different survivability. Even simply looking at the number of health points at lvl 80, some classes will have around 18K, some - 15K and some 12K IIRC.

    The same applies to damage dealing or, in case of "pew pew", more specifically, direct damage nuking. Certainly, all classes will have some ranged attacks (as they do in most of the games btw) but it's silly to expect a mesmer to deliver the same dps through his nukes as an elementalist, since mesmer has other means to deliver damage - confusions, illusions, etc. when an elementalist does not. Yes, mesmer has some nukes but they are not as good as the ones elementalist has.

    [edit] As for the "preconceptions turned on their head", the only one I see so far is the claimed lack of dedicated tanks and dedicated healers. It will be fun to see how it's going to turn out, that's for sure.
    Last edited by Stridergg; 04-25-2012 at 01:41 PM.

  19. #1069
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    I know it's not the same game, but in Guild Wars, you could make many unexpected builds that worked really well. Like a tanking Elementalist or a DPS Monk. If we can infer even a little bit from that about GW2, we probably shouldn't jump to conclusions what roles are viable for what class.

  20. #1070
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    Most of the miscommunication here comes down to my being, as I said in my last post, not an MMO guy. I am apparently not using all my terms in the understood fashion. For the record, AoE probably wasn't the right way to refer to what Elementalists do with daggers, either -- it's a shallow cone of effect, not a ground-targeted area of effect.

    Regarding the survivability issue, Arenanet actually breaks down the professions into three categories -- soldiers, adventurers, and scholars -- so yes, they are not all equally survivable, and what I said earlier was unreasonably reductive. I still infer from my reading, though, that the least survivable classes in this game are designed to be more survivable than the least survivable classes in a "typical" MMO. I could certainly be wrong.

    The thing about preconceptions was basically an empty phrase. I meant that the game evolves the MMO model in some ways that should pretty majorly subvert the expectations of MMO players that haven't been paying attention. First, I think you are probably underselling the significance of the increased flexibility of the classes with regard to roles they can fill in combat. There is also all the positional/blocking stuff, the cross class combos, the everything-is-a-public-quest model, the trait system, the extensive side-kicking/level adjustment, and I'm sure some other stuff. Those things are not utterly unique, but putting all of them together seems like it's going to make for a game that will be an adjustment for a lot of people.

  21. #1071
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    Quote Originally Posted by skyride View Post
    I know it's not the same game, but in Guild Wars, you could make many unexpected builds that worked really well. Like a tanking Elementalist or a DPS Monk. If we can infer even a little bit from that about GW2, we probably shouldn't jump to conclusions what roles are viable for what class.
    GW1 allowed players to use arbitrary sets of skills with very little guidance-- or constraint. GW2 is different; every set of skills was curated for players. Every class gets the same skills with a given weapon. I don't see too many crazy builds coming out of that, which is a shame, but it's also much more newbie-friendly.

    As for roles, the concept of role doesn't really exist. There is no healer class. The guardian does exist, which is kinda confusing, since we also have the warrior. But at any rate, everybody just kinda attacks and heals each other in an orgy of combat and somehow that all works. We'll see.

  22. #1072
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    Quote Originally Posted by stusser View Post
    GW1 allowed players to use arbitrary sets of skills with very little guidance-- or constraint. GW2 is different; every set of skills was curated for players. Every class gets the same skills with a given weapon. I don't see too many crazy builds coming out of that, which is a shame, but it's also much more newbie-friendly.
    Oohh, man, I don't know about that. I think you're neglecting/underselling how much of Utility slots can have but on top of that you have Traits, which GW1 completely lacked. I've got a few builds that I've theoretically put together that I think would catch a lot of people by surprise.

    I know where you're coming from, but I actually think GW2 has more possibilities, you just have to dig a little deeper (which, if successful, will be great in an "easy to learn, difficult to master" type of setup). This is all just IMO, but it's based off of hours of obsessively looking over the class abilities/traits on the wiki.

  23. #1073
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    Easy to learn difficult to master would be a great improvement over GW1, which was difficult on both.

  24. #1074
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    GW1 was difficult to learn?

  25. #1075
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    Yes, there were dozens of skills and two classes per character.

  26. #1076
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    If you want to play with your buddies, be sure to pick the same server. When the game goes live, your server choice won't be as important because of the "guest" feature that essentially lets everyone play with everyone else (except in WvW, where your server will determine your "team"). However, for the beta, there won't be a guest feature - so if you aren't on the same server with someone, you won't be able to play with them.

    KevinC linked the ArenaNet blog post referencing this in #1054 above - you *will* be able to transfer your characters (all of them) once in the beta period for 1800 gems (and beta people will be given 2000 gems for the weekend). But wouldn't you rather use those gems for other stuff instead of a character transfer?

    Anyway, just some words of warning.

    Also, in my opinion, Elementalists will be pretty popular. They blow stuff up spectacularly. As to the person who said they maybe seemed a bit complicated, all characters have some complexity with regards to weaponskills - many classes let you swap between two sets of weapons, and then there's Engineers, who swap in a whole new set of abilities when they use their weapon kits. So I don't think the Elementalists are more complex than any other class in that regard, just different.

  27. #1077
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    Quote Originally Posted by stusser View Post
    Yes, there were dozens of skills and two classes per character.
    You pick 7 skills you like +a rez or capture signet and 1 secondary skill. 8 choices plus a new one whenever you feel like picking up a new skill. It seems like a clear example of easy to learn, hard to master.

  28. #1078
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    Quote Originally Posted by Hanacker View Post
    You pick 7 skills you like +a rez or capture signet and 1 secondary skill. 8 choices plus a new one whenever you feel like picking up a new skill. It seems like a clear example of easy to learn, hard to master.
    Having recently tried to introduce new folks to Guild Wars 1, I'm with stusser on this. It's not an easy game to learn. Picking those seven skills from among a spread of skills for two classes isn't really what I'd consider easy to learn.

    Of course, we all have different thresholds for what that means, but these days, Blizzards seems to me the standard for "easy to learn".

    -Tom

    ObGW2Ref: Dang, I wish they'd announce a Guild Wars 2 release date already so I know when to get excited and how excited to get.

  29. #1079
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    Especially in the expansions, you can end up with like 40 skills to choose from after just a couple of hours. And depending on your class, a lot of those skills can be super conditional and/or confusing. Take a look at the Mesmer Illusion and Domination lines or the Necromancer curses line, or the Monk Protection line, or the Ritualist, jeez. The skill system in the first Guild Wars is amazing but a big departure from the norm.

  30. #1080
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    Quote Originally Posted by Tom Chick View Post
    Having recently tried to introduce new folks to Guild Wars 1, I'm with stusser on this. It's not an easy game to learn. Picking those seven skills from among a spread of skills for two classes isn't really what I'd consider easy to learn.
    Also, enemies will use the whole bandwidth of available skills against you.

    You often only have a second or two to react when you are hexed for example.

    And to react in a right way is important (especially in PVP) because it can mean life or death (for example not to attack when you are hexed with Spiteful Spirit which hurts you - and everyone around you - everytime you use a skill or attack).

    I remember even the devs saying that one reason GW1 could not go on as it was because it got more and more difficult to introduce new players to the game or even for veteran players to keep track of everything with each new expansion bringing in dozens of new skills.

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