
Originally Posted by
Stridergg
At lvl 80, you can get over 800 stat points (for any single stat) with gear alone. This is how people get over 50% crit chance.
And yes, each weapon's skills will have 60% chance of bleed. Skills from the main hand will have their 60% and skills from the off hand will have their 60%. BTW the same applies to the damage - skills performed by the off hand weapon will take that weapon's base damage (and not the main hand weapon) to calculate the final numbers.
As for Toughness vs Vitality, I still haven't seen the formula for damage reduction provided by Toughness/Armor. Without it, we can't say if Toughness is really better than Vitality even for direct damage. Theoretically, it should be (due to more effective healing, btw it'd be interesting to buff Healing Power through gear together with Toughness) but it all depends on numbers.