04-28-2013, 08:43 PM
Yeah, I think it's really just that I need to stop doing twelve-hour-long play sessions. I've still been playing a bunch, but I've also been doing shorter sessions, and I've been working on map exploration at lower levels instead of advancing my personal story.
It also helps that I'm getting fat loot from everything I fight now, so the whole "jeez, waypoints are expensive" thing isn't an issue.
04-29-2013, 03:13 AM
My problem is armor costs. I'm a squishy class anyway (Mesmer) but on top of that I like taking risks and stretching my limits, which means I die a fair bit. Over the years I've been getting more into PvP and I'm really enjoying the PvP in this game, and bizarrely (for me) actually want to get better at it.
I remember one of the criticisms when GW2 came out is that it was button-mashy and not complex enough build-wise or playstyle wise. But I'm finding depths to the system - once you actually start to get to know stuff in detail, particularly boons and conditions and combos, you can pull off some flashy things, and there are often cool new fx hidden away for combos too. Also, with a CC heavy class, it's interesting how when I first started playing, I couldn't understand how the timings were so short - how could they be useful? Now that I've sort of mastered my character a bit, I see that all the timings are functional, because the gameplay is essentially very fast-paced.
I've also realized that Traiting your main weapon at least (preferably secondaries too) plus shortening some other key abilities, is sort of the key to the build system, because the timings of things start to line up more with the slot skills and you can really get into a rhythm. But the traited weapons are at X at the latest, so that semi-dictates how far you'll go with your 20 or 30 point investments.