If I could find my missionforce:cyberstorm disks I would be happy to replay them. Or if they were available digitally.
As it is I really wish someone would work more on the bot ai for Megamek and add a SP campaign wrapper similar to the MP one that exists already.
I enjoyed me some M:CS (have the ancient originally purchased disk around here somewhere) but I was never a big fan of the changes Dynamix did to Mechwarrior. To wit: I hate fucking shields on mechs and then separating weapons between "shield busters" and "hull busters" In fact, I never like that mechanic in any game. Are you telling me that shield-busting 600Gj phased-postitron blast isn't really going to do more than smear armor a bit? Pull the other one, mate.
Speaking of Missionforce: Cyberstorm, I just found a fully boxed copy, with manual and second "give to a friend" disk for $4. Even though I own it on disk already, I had to have it. I'm weird like that.
Anyone able to report on what's up with MWLL, how server activity is etc? I don't have Warhead, and I gather they're basically switched over to the Crysis Wars version - the stock crysis version of the client isn't there for download anymore.
World of Tanks had me kind of jonsing for MWLL, since it's sort of a similar deal only with lasers, giant robots, jumpjets, spacefighters, etc.
Bah you got me all excited, don't do it again :/
It's not like someone had news and said "well, I'm not updating Qt3 until someone asks..."
I was more asking "what is the state of the game right now," not "has something changed." I'd rather not buy Warhead on spec and then find out the game community is dying, and the QT3 forums are likely more impartial than the MWLL ones in that respect.
EDIT: Exiting your lawn
Last edited by Jason Townsend; 04-30-2011 at 03:07 PM.
I haven't logged on in a while, but MWLL's community is still as strong as it's always been. They keep adding assets and people keep playing the hell out of them. New modes, new mechs, new maps; they're still working as hard as they've always had. Most of the people who played MWLL before the switch to Warhead are still there. You're actually an oddity, given how most people already had both versions of the game.
MWLL has a strong following both in Euro and US, so either way you'll find people to play with most nights. At the very least two or three servers will have a good number of people in them on a constant basis. They're trying to get more clans involved, especially towards league play, so they're looking to generate more attention for themselves.
If you want to keep up with the game, Piranha's Bryan Eckman's blog is the best bet to keep an eye on. He gives out little hints occasionally that give us BT heads hope that its still on track:
I'll venture a guess that we'll hear something concrete at E3.
From the article: "Weisman and Bullock both explained how they want every class of mech to really matter in this game; it's not just a race to the heaviest, most powerful mechs."
This is really encouraging. I yield to no one in my love for the MechWarrior series, but I did always find the mech progression to be a hole in the games. Sure, I would challenge myself to drop in a Jenner or something in the later missions, but I would love to have the game itself provide incentives to stick with the lighter mechs even near the end game.
MW2: Ghost Bear Legacy. Take a 50 ton mech and out-battle a 100 ton. Now that's a Trial.
Not so related: In Gunship 2000, you scored higher points and advanced much much faster in ranks if you took wimpier choppers (kiowa with a gunpad, rolled everything, rofl) out to do a mission than taking the high-end apaches and proved your prowess as a pilot. Infact, it was impossible to reach the end ranks if you didn't do this (limited number of missions/campaigns you're allowed to take before you end your career automatically).
Or a bloody MIG that zooms out of no where and suddenly your 3-heli wagon becomes a 1 distressed rollercoaster birdie?
Sure, it wasn't top notch reality or modern shooter 'real', but it was a harsh, unforgiving, game that did a lot of 'good' in simulating heli combat.
Talk like this always brings a tear to my eye.
But then you had Jane's, where I died instantly in the first mission every time. I couldn't grasp how to play that sucker to save myself.
Jane's had both types. You had Longbow and F-15, which were decidedly sims, and then you had Fighter's Anthology and WWII Fighters, which were much more gamey, I think.
I'll tell you what: I'd really love the see the new Mechwarrior game use a campaign system similar to the first Mechwarrior game, where it played sort of like an RPG with mech combat (travel around the galaxy, take contracts for different houses, build reputation, buy and sell mechs, etc.). There have been other Mechwarrior games that I have enjoyed, but none of them hold a candle to the first one when it comes to the campaign.
I mean the one by Dynamix. I don't think I ever played Crescent Hawk's Inception.
Cool. I didn't even know Dynamix did that one, but I did love the Earthsiege/Starsiege games very much.
Oohh, I like this bit:
Yes, I would like that very much please.You go to a planet and in search of "fixers" who will set up some contracts with the local authorities. The terms are a flat payment and some salvage payments. Some houses are very stingy but they tell you a lot about the mission. Others pay well but may not tell you everything. You can buy/sell/repair 'Mechs, hire/fire pilots, decide which planet to move to, as you try to maintain decent relationships with all five houses of the Inner Sphere, while trying to uncover clues about where you need to go. This ground-breaking game is very replayable, as each mission is randomly generated. There's even some extended campaigns where you run 2-3 missions in a row.
I just fired up DOSBox and fiddled around with BattleTech: The Crescent Hawk's Inception while eating lunch. Holy nostalgia. I think I'm going to save this one for the next time I'm sick in bed and need something which requires very little of my brain but which is nonetheless entertaining (I usually go back to the JRPG well for that).
Per the comments here about campaigns and RPG elements, I also really hope that the new game incorporates all of the Mercenaries aspects of the series, and I'd love to see some of the BattleTech features like pilot skill development. I fear that the consolization of the series may preclude these features, but a man can hope.
Oh well. Too late now. I'm certainly never going back to that brightly colored game. I am curious though: what did I miss? Was it a story like Privateer's?