Holy fuck, they're removing Seal of Blood/Martyr? How are Pallys being "buffed" exactly?
Notes went up earlier today. Good stuff for everyone here, and thank god finally some buffs for the poor Paladins. Lots of the usual UI improvements and bug fixes, and mad buffs for Shaman. Emblems fixed! Profession bonuses rebalanced! Rogues can use axes!
It's a mad world out there.
Holy fuck, they're removing Seal of Blood/Martyr? How are Pallys being "buffed" exactly?
Mount and port changes are nice, particularly to facilitate my alt-itis.
Unfortuantely, it makes working with those same alts right now seem a little silly.
Mounts can now be learned at level 20 for a mere 4g? Neat for new players and alts. I still recall what a momentous occasion it was to get my first mount at 40 so long ago.
Edit: Also resilience previously only really affected DoT spells? I always assumed that trait affected all damage type, glad it was changed! I've been wearing full resilience gear for ages now assuming I was all buffed out!
I will NOT be re-upping.Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
Epic Paladin QQ incoming.
Edit: I see it has already begun!
Another 10 and 25 man dungeon. They've now completed a large chunk of raiding content in Northrend, each building upon the last. This will keep raiders happy but Jesus I'm growing tired of 3 raid nights a week.
A new BG, new mount changes, more questing, another 5-man, etc. There is a lot here to like. Plus ... rogue axes. Awesome.
Last edited by Skipper; 06-18-2009 at 12:29 PM.
Yay for pallie nerfs...also hunter traps are pretty significantly changed:
Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
Rogues using axes seems like an odd choice. I know what they're trying to do, but why not give shaman the ability to use swords or DKs the ability to use fist weapons instead? Rogues already have plenty of weapons to choose from, whereas those other classes have more limited options. Do they not want Resto/Elemental shaman sharing weapons with other casters? What problem would that cause?
Plus, as far as I can tell, there's only two 1H axes from level 80 raids currently in the game: one from 25-man KT (tanking stats) and one from 10-man Yogg-Saron (dps stats).
http://www.wowhead.com/?items=2.0&fi...3;crv=0:0;ma=1
Indeed! Though I don't think holy or prot pallies have anything to worry about. The retribution changes are bizarre enough that I don't fully understand the motivation for them, and honestly can't be sure if they're buffs or nerfs. I'm just boggled that they're flat out eliminating SoB/SoM. Exorcism being used on players again is great for PvP, but the 1.5 cast time is awful for PvE. I can't really tell what the changes in Crusader Strike will do. Seal of Vengeance is supposed to be the new DPS seal, I guess.
Time will tell, but at first glance I'm glad I've been spending a lot more time in my prot spec lately.
Bacon change (counts overhealing now) is amazing. Flash of Light/Sacred Shield buff could be decent. MP5 is being buffed 25% across the board, so you'll have to switch gearing somewhat. Overall, sure, it's probably a regen nerf. But c'mon, was spamming HL forever and never running OOM really that necessary?
Ret PvE dps will almost certainly go up thanks to the Vengeance/Corruption and Crusader changes. No recoil damage is very nice; that was gimpsauce. Ret arenas are probably nerfed due to reduced burst, but is that a bad thing?
Prot Ardent Defender change is un fucking believably good. Block buffs will help quite a bit as well. Pally tanks are money.
The recoil damage was a really stupid drawback in PvE. I'm really glad they're changing it.
Won't matter. Fewer globals available due to CS change, plus Art of War makes Exo instant. Not like you're dropping Flash procs on the raid as ret anyway.Exorcism being used on players again is great for PvP, but the 1.5 cast time is awful for PvE.
CS, unlike other attacks (Exo and Cons) in the pally rotation, triggers seal procs and Righteous Vengeance. It'll be almost certainly a decent boost to sustained DPS.I can't really tell what the changes in Crusader Strike will do. Seal of Vengeance is supposed to be the new DPS seal, I guess.
They'll both be strong. Paladins are awesome, and will remain so.Time will tell, but at first glance I'm glad I've been spending a lot more time in my prot spec lately.
This change could have saved me a lot of grief from my girlfriend four years ago, when I was consistently out-leveling her characters.• Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
• Disabling experience gains will prevent a player from gaining experience through any means available in the game. (!!!)
• Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
• Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were not turned off cannot be recovered.
The mount changes are nice but it will mean that I will unlikely play any of my alts until this patch is closer to release as they are mostly all on the cusp of attaining the 20th level.
Rogues with axes. I'm totally making a "Here's Johnny!" macro for my rogue.
So they're encouraging twink PvP now?
Hardly. You didn't used to get XP for anything in battlegrounds. They're just not discouraging twink PvP.
So now any of the old heroic 5 mans will drop emblems of conquest? It's going to be pretty easy to get some high level stuff.
Possibly. The prot changes are unquestionably buffs, but I just can't figure out what the ret changes are meant to do. As far as I can tell, as a retadin I'll use a different seal but otherwise won't change my play style at all, and my DPS will change by some unspecified amount due to the changes. I'd like to know the reasoning behind the changes.
One thing in there I'm not stoked for: the elimination of Heroic/valor badges.
I'm guessing that they want to have folks jump right over Naxx now to go straight to Ulduar by being able to buy T8 level stuff with Conquest badges, but I'm not a fan of that. Ulduar is hard. Newbie raiders are going to have a hard time dealing with it right out of the box, while Naxx is a decent starting point for such things.
Additionally, I doubt anyone will be buying any of the Heroic badge stuff when you can go right to Conquest gear. I'm thinking Blizz is smart enough to know this and my alter the prices of the T7-T7.5 gear down to a fraction of what they were before, enabling new players to trade in their Conquests from H instances to get much better gear faster, then save up for T8.
A lot of QQing was done about removing the progression from the game in favor of getting as many folks into raiding as possible, and I thought it (the complaining) was crap. Do we really need further skipping to get people into Ulduar as fast as possible? Is Naxx totally deserted now, making it difficult to gear up for Uld with a fresh 80? Again, Blizzard has gained the benefit of the doubt from me about these changes, but I'm thinking this might be excessive.
Also, I hope they let us trade in our current heroism/valor badges somehow, or convert them on patch if they're going to start sucking.
Wow, nice load of feral druid nerfs in there. But hey, hair color changes animal form.
Cat DPS was a little silly.
Ulduar isn't that hard, especially after the serious nerfing of normal-mode encounters in the first 2 months it was live.
Ret changes will do three things, as I've said: Raise PvE damage, lower PvP burst, and eliminate the stupid recoil damage.
Oh my bad, Hanacker -- I thought the XP toggle was only for BGs. No, you're right, looks like they're officially on board with twink PvP. Sigh.
Yes. Because with colosseum loot (coupled with ongoing nerfs) Ulduar will become the PUG choice for raiding, and you do need a chunk of gear to be able to do Ulduar. There has to be some way to get that loot other than "Well, find a group of folks who want to run Naxx and run it until you get big enough to PUG Ulduar".
I see Blizzard finally noticed that I stopped playing a few months ago. Shaman resto changes, you say?
I disagree. If nothing else, the trash is exponentially more lethal than Naxx. Deconstructor is a rough fight where bad luck can kill you, Ignis is a cast-iron bitch to learn, and Razorscale can screw you with even slightly bad positioning. That's just in the first wing...