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Thread: Red Faction: Guerrilla review

  1. #211
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    Just beat the game! Woot. I rarely beat stuff, so this is cool. 18 hours of playtime, 30 player deaths, $1.8 billion in damage. Sweet.

    Now I'm starting over and want to put in cheats for weapons and mod the shit out of this. Anyone know of any cool mods? There's one for a "Reconstructor" in SP, but I haven't played MP so I don't know what the Reconstructor is. Rebuilds buildings?

    No PC cheat codes for weapons and stuff. Huh. Guess that's a GFWL thing probably. Dammit. I really want to play thru from the beginning with all the weapons and jetpack and armor I've got now. :(
    Last edited by DoomMunky; 09-30-2009 at 12:59 AM.

  2. #212
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    I just got the game, and it looks fun, but everything turns into a slideshow whenever the physics kicks in :-( In the first tutorial mission, when I place some demo charges on the building buttresses hoping to blow them out and make the building topple, everything just just about freezes.

    My crappy old 4+ year dual core CPU aint gonna cut it, will have to upgrade. I am guessing quad core really helps this game, rather than clock speed?

    My GFX card is relatively new (9800GT) is pretty new, and everything is fine frame wise until the physics kicks in, so I dont think that is the problem.
    Last edited by Talorc; 10-01-2009 at 11:27 PM. Reason: old cpu spec wrong

  3. #213
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    Quote Originally Posted by Talorc View Post
    I just got the game, and it looks fun, but everything turns into a slideshow whenever the physics kicks in :-( In the first tutorial mission, when I place some demo charges on the building buttresses hoping to blow them out and make the building topple, everything just just about freezes.

    My crappy old 4+ year quad core CPU aint gonna cut it, will have to upgrade. I am guessing quad core really helps this game, rather than clock speed?

    My GFX card is relatively new (9800GT) is pretty new, and everything is fine frame wise until the physics kicks in, so I dont think that is the problem.
    Make sure you have the most up to date graphics/physics drivers from nvidia.

  4. #214
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    Quote Originally Posted by Talorc View Post
    I just got the game, and it looks fun, but everything turns into a slideshow whenever the physics kicks in :-( In the first tutorial mission, when I place some demo charges on the building buttresses hoping to blow them out and make the building topple, everything just just about freezes.

    My crappy old 4+ year quad core CPU aint gonna cut it, will have to upgrade. I am guessing quad core really helps this game, rather than clock speed?

    My GFX card is relatively new (9800GT) is pretty new, and everything is fine frame wise until the physics kicks in, so I dont think that is the problem.
    Hey Talorc, try playing it windowed. I betcha that'll do the trick.

    There are a lot of reports on the official forums on similar problems, and apparently they're working to fix it.

  5. #215
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    Quote Originally Posted by Talorc View Post
    I just got the game, and it looks fun, but everything turns into a slideshow whenever the physics kicks in :-( In the first tutorial mission, when I place some demo charges on the building buttresses hoping to blow them out and make the building topple, everything just just about freezes.

    My crappy old 4+ year quad core CPU aint gonna cut it, will have to upgrade. I am guessing quad core really helps this game, rather than clock speed?

    My GFX card is relatively new (9800GT) is pretty new, and everything is fine frame wise until the physics kicks in, so I dont think that is the problem.
    what is your cpu?
    Try to change the priority of the process in the task administrator.

  6. #216
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    Thanks for all the suggestions guys, I'll try the windowed trick & priority when I get home. (Why I didnt think of drivers I dont know)

    CPU is an Athlon 64 X2 3800+. So it is dual core, but a little weak on the clock speed (2 Ghz). Its also socket 939, so an upgrade will mean a new motherboard as well.

  7. #217
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    Yeah, that's a little weak cpu for this game, which enters in the category of cpu-hungry games together with SupCom, GTA4 and Arma 2.

  8. #218
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    I've got an Intel Core 2 Duo E6750 @ 2.66Ghz (whatever that all means). Is that a weaker CPU than Talorc's? Also have a GeForce GTS 250 video card. The game runs great for me. I had the massive stuttering issues too, but running in windowed mode made them disappear completely. Windowed mode isn't bad, either -- I can drag the top bar almost off the top of the screen so only a sliver of it shows, and when I'm playing I don't even notice that the game's not full-screen.

    What an incredible game, btw.

  9. #219
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    Windowed mode fixed the problem for me as well. Its still a little slow, but the slow you would expect from having a CPU right on the minimum specs, not a stuttering slideshow slow.

  10. #220
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    Try full screen but low priority. You lose framerate playing in a window.

  11. #221
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    So should I stress about saving up my salvage to use strategically when purchasing weapons?

    Or do you get enough salvage to just purchase pretty much all the shiny toys?

  12. #222
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    Quote Originally Posted by Talorc View Post
    So should I stress about saving up my salvage to use strategically when purchasing weapons?

    Or do you get enough salvage to just purchase pretty much all the shiny toys?

    More than enough.

  13. #223
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    Quote Originally Posted by Adree View Post
    More than enough.
    Not exactly, i finished the game before i could unlock the last upgrade and one weapon. And i would say i did pretty well in the game.

  14. #224
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    I've just started playing this game tonight and had a blast (yes, that pun was deliberate). Take the guerilla and faction elements from this game, apply it to an African setting with bullets that really hurt and you have what I would have liked in Far Cry 2.

    I love destruction, especially with the unexpected consequences. Right at the start when you have to destroy the lab and tower, I remember setting my charges onto the tower without thinking. It's easy to destroy, sure. What I wasn't expecting though was for the tower to come crashing down on top of the lab. I didn't get to witness it all in its magnificence, only getting the message about the two buildings were destroyed. I tried to replicate it again, but to no avail. The other thing I like is how the buildings aren't coming down straight away, like they stand there teetering for a few moments before something gives way and it all comes crashing down.

    Sadly, now I have to go to bed.

  15. #225
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    I made it well past quarter to three before going to bed, so tired at work now :-)

    it's an awesome game. I am getting slightly obsessive about completing all the guerila missions and maxing morale before unlocking
    a territory, I should just get on with playing!

  16. #226
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    Quote Originally Posted by Talorc View Post
    I made it well past quarter to three before going to bed, so tired at work now :-)

    it's an awesome game. I am getting slightly obsessive about completing all the guerila missions and maxing morale before unlocking
    a territory, I should just get on with playing!
    That's how I was through the entire game too. Luckily it's so fun it's not really a problem being obsessed with finishing everything.

  17. #227
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    Light walker with jet pack is t3h awesome! I was in Badlands yesterday and I did the first mission where I have to escort a convoy with medical supplies to Oasis. My job is to ensure that I take out all the EDF troops in checkpoints along the route. In one particular checkpoint, I found a light walker.. my first experience with the walker.. and the help screen kindly tell me that it has Jet Pack!

    I read about the Jet Pack but experiencing it the first time is just so amazing. I wrecked so much havoc that I attracted an army of EDFs.. I had the flier thingy chasing after me so I made a run to the hills. When I am at the top of the hills, 2 fliers were blasting at me and I decided to face it. Powering up my jet pack, I bounced higher than them and landed on one of the fliers, sending it (and myself) crashing to the land! It was an awesome moment (too bad there was no achievements for that :( but it was a moment to remember. The other flier was too smart and kept it distance. I came out of the walker and send a barrage of rockets at him.. hehehehe...

    It was a great, great gaming moment, for me...

  18. #228
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    So I was planning to hit on this high importance EDF base.. it's one huge base set in the middle of Badlands. Having equipped myself with a limited ammo rocket launcher and the nano gun (which also has limited ammo), I doubt I could survive bringing down the whole base in one session. Instead, I hit the front part, got myself the red alarm and was chased back to the base by two fliers.

    I rearm myself and went in again. This went on for a good 5 times before I finally brought every thing down to debris.

    I dislike this play style. I wish I could just go in with guns blazing and bringing the whole installation to dust, ala John Woo-heroic style but as I reflect on this further, it is called RF: Guerilla, after all.. and this is a guerrilla warfare.. and I need to play it this way.

    Thumbs up!!

  19. #229
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    Well, you raise a point which is the fact that you can go back to base and life goes on like as though nothing happened. It is a game I guess, but, well, you know, you'd think the EDF would simply track you down and bomb the crap out of everything and anything in the general vincity you fled to? They'd have to be fairly pissed, surely.

  20. #230
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    Ah.. but I took down their comms towers when I liberated Parker, didn't I? :P

  21. #231
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    you'd think the EDF would simply track you down and bomb the crap out of everything and anything in the general vincity you fled to
    One must remember: RF is not trying to be a "realistic" sandbox aka GTA IV. It's got that arcade "whatever works" mentality all the way.

  22. #232
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    Great review by Kieron over at RockPaperShotgun. It echos my own feelings towards the game, including its ultimate shortcomings.

  23. #233
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    Oh, yeah, I know RF isn't trying to be realistic. The final mission when liberating Parker says it all.. Or, the phrase another way, if someone set up a camera (or I had my webcam running) whilst playing this game, all they'd see is this constant smirk/smile as I play the game. It isn't just fun, it is outright amusing too.

  24. #234
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    Is there any way to force vsync on with this game? Using latest Windows 7 NVIDIA drivers with my GTX 260 with it set to Force On, but tears like crazy unless I run DXOverride tool that comes with RivaTuner.

  25. #235
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    I got this two days ago, am in the middle of Dust and I decided man that looks like a lot of EDF bases at the top, I need some salvage so I decide to go take one or two of them out, it turns out this is the Windmill farm and once I destroyed the first windmill, I just said "fuck it" and went for the entire shebang. My morale was at 100% when I went in, I must have had 20-30 (seemed like a lot) of guerillas on my side, about 5/6 through, it says "you have unlocked a cheat" and I'm like "what cheat?" and then the next building I destroy, I find a Military grade walker in it. Whoo boy, can you say murder & mayhem?

    Several tanks showed up, along with tons of EDF in their vehicles and that Walker just let me go crazy. It's different than the walker in an earlier mission in that it shoots cannons (you don't swing your arms).

    Anyway, I got almost 300 salvage which seemed like a lot considering the most I had got before then was like 70-100. I made it back to the safe house, walker intact, with about 75% health remaining.

    I'm not sure the walker was the cheat, or what to do. I'm debating what to do with the walker. I wish there was a way to repair it up to 100% (tried getting into that bay, but it didn't do anything).

    Should I continue to use the walker? Will it hang around after my next mission? I notice a lot of things in the safe house disappear after going back out.

    Was the walker the cheat, or was is it something else?

  26. #236
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    The cheat is something you access from the main menu. Allows you to play the game differently but you cannot save the game. So I doubt the Walker is the cheat.. myself, I have not unlocked at cheat yet! :(

  27. #237
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    Keep using the walker as long as you can. You can't store it and even if it would have respawned before (I don't think it does), you destroyed its spawn location.

  28. #238
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    Quote Originally Posted by malkav11 View Post
    Keep using the walker as long as you can. You can't store it and even if it would have respawned before (I don't think it does), you destroyed its spawn location.
    That's really my only complaint with the game. I am spoiled by the awesomeness of the garage in Saints Row 2. I want to keep a stable of kickass vehicles.

  29. #239
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    I really really like this game. When I mention it to my wife I call it Kersplodey.

  30. #240
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    I've played this game until 2 am two nights in a row, it's really sucking me in. I'm playing on casual on the recommendation of several people and that seems like the right level for maximum chaos.

    I had been skipping the Heavy Metal guerrilla missions because they sounded like escorts from the description (like the really frustrating rescue-the-hostages missions) but they're nothing of the sort. They're all missions where you need to destroy as much stuff as possible before dying. I did a heavy metal mission in Badlands that told me to kill 35 vehicles, but without a turret or walker nearby to make it easy. After rocketing 10 vehicles and running out of ammo, I was about to curse it when an enemy tank showed up. After arc welding the owner and stealing an enemy tank for the first time, my only reaction was "WHEEEEE!". The Heavy Metal and Collateral damage missions are guaranteed fun.

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