Page 1 of 2 12 LastLast
Results 1 to 30 of 51

Thread: Woah, new Civ4 patch

  1. #1
    Social Worker
    Join Date
    Mar 2004
    Posts
    4,240

    Woah, new Civ4 patch

    Color me surprised, Firaxis released a new patch for Beyond The Sword weighing in at 165MB. Hasn't it been over a year since the last patch?

    Discussion and download link here

    http://forums.civfanatics.com/showthread.php?t=323831

  2. #2
    Spinning Toe
    Join Date
    Aug 2008
    Location
    Surrounded by PC games
    Posts
    594
    What a surprise! Thanks for the heads-up, JMR.

  3. #3
    World's End Supernova
    Join Date
    Jun 2002
    Location
    Aurora
    Posts
    15,926
    Amazing. They may be slow but they never give up! Here's the consolidated list of fixes:

    List of changes for version 3.19
    Special thanks to Bhruic

    V3.19
    - Info screen always shows demographics when espionage is disabled
    - Players can no longer receive obsolete resources through trade
    - Fixed bug where culture obtained through espionage was 100 times lower than intended
    - AI player better evaluates his situation before voting for a ban on nuclear weapons
    - Fixed a few AI civic evaluation bugs
    - AI changes civics during Golden Ages
    - Fixed bug with AI not knowing how close its cities are to other players
    - Re-enabled Foreign Advisor "Glance" screen
    - Fixed Team Battleground map script to distribute hills better and work around team-counting problem
    - Civilopedia lists buildings that replace a given building
    - Barrage promotions no longer available to units without the ability to already cause collateral damage
    - Conquistador ignores walls, to be consistent with Cuirassier
    - Fixed AI defender bug for newly captured cities
    - Build-specific production modifiers are no longer counted for overflow gold calculations
    - Building or destroying a fort now properly refreshes resource connections
    - Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add
    - Fixed event triggering on a dead unit
    - AI uses Warlords to make super-medic units
    - Better AI decision-making related to damaged air units
    - Better AI use of missiles to disconnect enemy resources
    - AI evacuates ships and planes from cities in danger
    - AI no longer joins Great People to cities in danger
    - Fixed bug where AI Great Engineers would hurry Wonders in other players' cities
    - Spies no longer interrupt their mission when moving next to an enemy unit
    - Fixed map generator bug for water starts
    - Situations which invalidated Secretary General/AP Resident now force the next vote to be an election
    - Fixed team-counting bug that would cause some mapscripts to fail
    - Moved some gamecore-specific code into the DLL
    - Fixed cheat where you could apply a free tech from one game to another
    - Diplomacy summary no longer claims that a civ is the worst enemy of a human team
    - Groups on sentry awake based on best unit's vision rather than head unit's vision
    - Hidden Nationality units can enter friendly rival territory when starting in a city
    - Fixed bug where captured cities could give double bonus for the Apostolic Palace
    - Fixed a bug in AI war declaration in exchange for technologies
    - Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle
    - Terrain height no longer affects aerial recon missions
    - No Espionage option: no Free Great Spy from Communism, no espionage-related events
    - Blockading AI Privateers can no longer sense invisible units
    - Colonies no longer assume the name of an eliminated player
    - Fixed loophole where you could use a Gamespy emulator to log on as any user
    - Fixed rounding error in main interface progress bars (research, food, production, nationality) where the last color was sometimes not drawn
    - Increased culture thresholds for no-espionage games, since espionage is converted into culture.
    - Hammer decay of build items not currently being worked on correctly scales with game speed
    - Fixed save/load issues with RTW mod
    - Reduced frequency of city liberation popups
    - Fixed spurious war declaration popup when loading a ship in the same tile as a rival ship.
    - Fixed strategy text for Jaguar Warrior

    edit: And more changes that were mentioned later in the CivFanatics thread...

    - Removed all copy protection disk checks
    - Can examine captured city before deciding to keep, raze, or gift it
    Last edited by Chris Nahr; 06-11-2009 at 01:51 AM.

  4. #4
    World's End Supernova
    Join Date
    Jun 2002
    Location
    Aurora
    Posts
    15,926
    Oh hey, looks like they disabled copy protection in this patch!

    Quote Originally Posted by Cornhog
    Apparently I don't need the CD with the new patch anymore. Woo-hoo. The BTS disc was basically a full time resident of one of my CD drives. No more.
    Quote Originally Posted by xxhe
    Now it's said "After installing this patch, the CD is no longer required to start up and play the game."
    (from the CivFanatics thread)

  5. #5
    How To Go
    Join Date
    Aug 2003
    Location
    The Winking Skeever
    Posts
    14,473
    Excellent! Now to get FFH2 updated....

  6. #6
    Neo Acoustic
    Join Date
    Sep 2004
    Location
    Panchevo, Serbia
    Posts
    1,525
    man culture bombing with spies was broken? I didn't even know it was there!

  7. #7
    Social Worker
    Join Date
    Apr 2009
    Location
    Sydney, Australia
    Posts
    3,398
    So where can you buy this in a digital copy? It's not available on Steam in Aus (but the expansion is, go figure...)

  8. #8
    Hustle
    Join Date
    Mar 2009
    Posts
    436
    Quote Originally Posted by checkers View Post
    So where can you buy this in a digital copy? It's not available on Steam in Aus (but the expansion is, go figure...)
    You can't buy it though

    http://store.steampowered.com/app/3990/

    You also need the Steam version of Civ IV to play it anyway. Genius.

  9. #9
    How To Go
    Join Date
    Sep 2004
    Location
    Pasadena, Ca
    Posts
    11,328
    Hmm, this gives me hope that someday Firaxis may patch Railroads!. It would be really nice to be able to actually play the game without all the crashes.

  10. #10
    World's End Supernova
    Join Date
    Jun 2002
    Location
    Aurora
    Posts
    15,926
    Quote Originally Posted by foogla View Post
    man culture bombing with spies was broken? I didn't even know it was there!
    No, that's culture bombing with espionage disabled because that switch (stupidly) leaves all buildings that produce espionage points in the game but makes them produce culture instead.

  11. #11
    New Romantic
    Join Date
    Jul 2005
    Location
    Calgary
    Posts
    9,918
    Quote Originally Posted by pilonv1 View Post
    You can't buy it though

    http://store.steampowered.com/app/3990/

    You also need the Steam version of Civ IV to play it anyway. Genius.
    Weird, the expansions used to work with retail copies of the original, and that's how I bought just BtS alone. I guess they figured too many people were faking having the original, since it only checked for it once when you first installed it.

  12. #12
    Social Worker
    Join Date
    Jul 2008
    Location
    Canada EH
    Posts
    3,585
    Quote Originally Posted by Fugitive View Post
    Weird, the expansions used to work with retail copies of the original, and that's how I bought just BtS alone. I guess they figured too many people were faking having the original, since it only checked for it once when you first installed it.
    Weird, I installed it all about half a month ago and it seemed to work fine then.

    Edit: Ok Yeah I just checked, my steam copy of Beyond the Sword is working fine with my retail copy of Civ 4.

  13. #13
    Mad Chester
    Join Date
    Jun 2006
    Location
    An Island
    Posts
    1,180
    Quote Originally Posted by Lorini View Post
    Hmm, this gives me hope that someday Firaxis may patch Railroads!. It would be really nice to be able to actually play the game without all the crashes.

    Hold on to that dream.

  14. #14
    New Romantic
    Join Date
    Jul 2005
    Location
    Calgary
    Posts
    9,918
    Quote Originally Posted by Morberis View Post
    Weird, I installed it all about half a month ago and it seemed to work fine then.

    Edit: Ok Yeah I just checked, my steam copy of Beyond the Sword is working fine with my retail copy of Civ 4.
    Once you have the Steam version of BtS installed, you don't even need the original Civ4 installed anymore, which helped save some space on my laptop. That's what might have been too exploitable and led to them restricting the expansions to the Steam version, but those of us who had it before were probably grandfathered in.

    I'm not sure when this change occurred though, so you might have bought it just before they changed it.

  15. #15
    Neo Acoustic
    Join Date
    Apr 2008
    Location
    Texas
    Posts
    1,521
    If I just picked this up, can I just install BTS?

  16. #16
    World's End Supernova
    Join Date
    Jul 2008
    Location
    Washington State, XBL: Telefrog
    Posts
    16,583
    This is a nice surprise! I guess I know what I'll be playing tonight.

  17. #17
    Mad Chester
    Join Date
    Oct 2004
    Location
    VA
    Posts
    1,083
    Quote Originally Posted by Morberis View Post
    Ok Yeah I just checked, my steam copy of Beyond the Sword is working fine with my retail copy of Civ 4.
    Good to hear! I noticed that change and was slightly worried that my steam version of BtS was suddenly going to stop working with my retail Civ4. I wonder what would happen if I wiped everything and reinstalled from scratch, though. (At worst case, I guess I'd maybe have to shell out for a steam copy of plain Civ4.)

  18. #18
    Spinning Toe
    Join Date
    Aug 2008
    Location
    Surrounded by PC games
    Posts
    594
    I am installing the patch now. I think it's great that a patch was released and that among the changes the CD-check was removed.

    For what it's worth, I, too, would like to see a patch for Railroads!

  19. #19
    New Romantic
    Join Date
    Jun 2002
    Location
    Seattle
    Posts
    7,167
    Drat, this is going to invalidate my current savegame files. Ah, to have such problems!

    - Alan

  20. #20
    Social Worker
    Join Date
    Jul 2008
    Location
    Canada EH
    Posts
    3,585
    Quote Originally Posted by Fugitive View Post
    Once you have the Steam version of BtS installed, you don't even need the original Civ4 installed anymore, which helped save some space on my laptop. That's what might have been too exploitable and led to them restricting the expansions to the Steam version, but those of us who had it before were probably grandfathered in.

    I'm not sure when this change occurred though, so you might have bought it just before they changed it.
    Well if you count on release day, then yes.

    Does this only force you to purchase the steam version before you can buy the latest expansion packs? If that's the case everyone would be grandfathered in but new purchasers would be required to get the steam base game before getting the new stuff.

    And if it helps I did the installation a week ago, retail base and then steam expansion so it's not like I've had it sitting installed for a long time.

  21. #21
    Spinning Toe
    Join Date
    Nov 2004
    Posts
    630
    I just recently played Civ for the very first time. This game is so bloody difficult it's not even funny and they've made the AI better? Disaster.

  22. #22
    Social Worker
    Join Date
    Jul 2003
    Posts
    4,930
    Quote Originally Posted by Daly View Post
    I just recently played Civ for the very first time. This game is so bloody difficult it's not even funny and they've made the AI better? Disaster.
    That's just because you are still learning. I too thought everybody was crazy wanting better AI, but after you play a few games (or seven or eight in my case) it becomes very apparent just how powerfully stupid it really is.

  23. #23
    Broad Band
    Join Date
    Oct 2008
    Posts
    236
    Quote Originally Posted by Gendal View Post
    That's just because you are still learning. I too thought everybody was crazy wanting better AI, but after you play a few games (or seven or eight in my case) it becomes very apparent just how powerfully stupid it really is.
    The difficulty of facing the AI increases rapidly as you scale up both the difficulty of the game and the number of AIs. I can't really win the game at the higher difficulty levels unless I pick a civ like Rome, put it on a small pangea, and poprush/chop a horde of Praetorians to conquer everyone before my expansion and army kills my economy.

  24. #24
    Broad Band
    Join Date
    Oct 2008
    Posts
    236
    I bought the box version of vanilla CIV, the box version of Warlords, and then I bought and installed BTS on Steam when it came out, totally separate from my retail copies of the original game and the first expansion.

  25. #25
    Spinning Toe
    Join Date
    Nov 2004
    Posts
    630
    Quote Originally Posted by Gendal View Post
    That's just because you are still learning. I too thought everybody was crazy wanting better AI, but after you play a few games (or seven or eight in my case) it becomes very apparent just how powerfully stupid it really is.
    I really hope so. I have played through a few games and I've definitely improved since I first started. I've managed to win one with a Space Race but that was by setting the map to continents and wiping everyone else off my continent. But I may as well have been playing on my own at that rate. In fact I really lost that game too as one of the other guys declared war on me and trounced me from overseas. I had to reload and build up a fleet of destroyers. In fact I had to reload at least three times to make it to the end of that game.

    I'm finding it impossible to keep pace with the AI. During the early game when I have three cities and am moving along nicely with research and have a small number of military units I see the AI typically has five cities, a similar research level to mine and enormous armies and they're building wonders. The result is that even if I can keep pace with them in the early game there's usually a point in the mid game where they just accelerate away and I may as well just restart.

    I see one of the patch changes lets the AI use warlords to make supermedics. Oh this is going to be hell.

  26. #26
    Neo Acoustic
    Join Date
    Jan 2005
    Location
    Malaysia
    Posts
    1,514
    Do you regularly trade techs with the AI and have open borders for the trading income? At higher difficulty levels you absolutely need to do deals with (exploit) the AI nations to do well.

  27. #27
    Spinning Toe
    Join Date
    Nov 2004
    Posts
    630
    Yeah but if i'm far enough ahead in tech that I can trade them something they want it usually means my economy or military is in the toilet. I try not to give them techs that will bump them up too much. I open borders too just to stop them attacking.

    I'm starting to think I'm playing this game incorrectly at some fundamental level.

  28. #28
    Social Worker
    Join Date
    Mar 2006
    Location
    Parsimony
    Posts
    3,692
    Is there a good source for tech tree strategies for Civ4? I picked it up last weekend, and I'm really enjoying it, but I always feel like I'm just flailing around with my technology development. Sometimes I'll try and find a specific technology I'm after in the tree and try to work backwards to figure out how to get it, but after about five minutes I just give up and pick something at random or whatever the AI recommends. This is pretty clearly not a great way to play, but I find the tree as presented in the game to be basically incomprehensible. What I really want to be able to do is click on a tech in the tree and have the game give me a list of techs I need to research before I can get it, but obviously that's not going to magically appear in the game.

  29. #29
    New Romantic
    Join Date
    Apr 2003
    Posts
    5,452
    IIRC, select a tech from farther up the tree and it will automatically research everything you need for that tech.

  30. #30
    Account closed How To Go
    Join Date
    Apr 2008
    Location
    Lafayette, IN ---> XBL: Cubit33 --------------> PSN: Cubit85 -------------->
    Posts
    10,918
    Quote Originally Posted by Gendal View Post
    That's just because you are still learning. I too thought everybody was crazy wanting better AI, but after you play a few games (or seven or eight in my case) it becomes very apparent just how powerfully stupid it really is.
    hmm, why do you say this? i always got the impressions from Tom, Troy G., and others that the Civ 4 AI was one of the best strategy AI out there.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •