From playing coop with a few of the guys:
1. The boomer bile nade is not worth using on the witch!!!
2. Melee weapons don't seem to hit through the fence at climbing zombies on the finale, which really really sucks.
3. Shotguns still rock.
The Australian version of L4D2 is so badly censored that it has even less graphic gore than the original L4D.
This might have already been posted but here we go -
http://www.youtube.com/watch?v=OH7QCtuaXgI
From playing coop with a few of the guys:
1. The boomer bile nade is not worth using on the witch!!!
2. Melee weapons don't seem to hit through the fence at climbing zombies on the finale, which really really sucks.
3. Shotguns still rock.
You talking the normal autoshotty or the SPAS?
I've fallen in love with the SPAS... it seems to be rarer, I haven't seen it very much. Whenever I see it, though, i definitely pick it up. It has such amazing close range stopping power, it makes the L4D1 autoshotty look like a JOKE.
Interesting interview with Gabe, but I kept losing track of what he was saying by watching all the video clips of the game heh. All I know is I cant wait to play that level that takes place during a storm, the atmosphere there was intense.
Yeah, that 3-burst assault rifle is really fun to use.
So there are four shotguns now, the brown pump shotgun, the silver pump shotgun, the auto shotgun and the SPAS. Has anyone seen a good overall breakdown of the weapons in L4D2?
Can you guys save me the trouble of reading through all 21 pages of this thread plus browsing the internet, and just answer this question...
How is the single player aspect of l4d2. l4d1 has a perfectly functional single player mode with bots. And while the game is clearly designed to be played with others, and that is where the most fun is to be had, it can still be played alone if say, you have no friends. So what is the story with l4d2?
You can single player as the humans (you and three bots) in Left 4 Dead 2 same as in the first one. I managed to complete the demo on expert with them but I'm not sure how well they'll hold up on that difficulty through a whole campaign. The defibrillator comes in very handy with bots.
I got really annoyed at the bots during the new running climax thing, where you have to pass through a winding fence area while under constant attack. They fall behind very quickly if you try to set a decent pace, so it's either crawl through and risk running out of ammo or run ahead and risk getting grabbed by some boss infected.
I certainly hope that gets tweaked before release. L4D did a decent job with bots in that you could just start up a single player campaign and have fun gibbing zombies without caring about the dudes trailing behind you. Having to babysit mediocre AI through encounters it doesn't understand like some horrible escort mission would pretty much ruin that.
I think the players actually get a slight advantage over the bosses in that area, though, since line of site without reach is generally to the player's strength.
Haven't been able to explore that theory yet, but I had the same initial fear until it occurred to me that it might be irrational ..
You have no power over me!
The bot AI in L4D was pretty naff, I'm surprised anyone is describing it as a good experience.
The Gabe interview was very interesting, I highly recommend people watch it (previous page, last post)
Ok, seriously, Australia fucking sucks.
Finding out this fact is a hilarious gaming moment.
But makes perfect sense, so I wasn't surprised when I found that out, really. You can't fit a machete, guitar, or frying pan through a chain link fence.2. Melee weapons don't seem to hit through the fence at climbing zombies on the finale, which really really sucks.
I know I'm just responding to opinions, but this is the type of opinion that was held during L4D1's demo, and then shattered when the game came out. You'd have to wait for the full game to get a taste of the characters as it's obvious that there are only a couple lines of audio included in the demo. The characters were always great at saying context-sensitive things, and two short levels doesn't give much context. They may turn out to be less charismatic, but they'll certainly have tons of character. I can't wait to hear more dumb crap from the redneck.
As for daytime, I think it's a great idea. You can tell that the 2nd level is darker than the first, which hints that some of the campaigns will be progressing throughout a day. What would be cooler is if a campaign were started at a random time (dawn, noon, dusk, or nighttime) to add some variety, and in some cases challenge, to the levels. Imagine if No Mercy had started during noon and then the finale ended as dawn came up, or vice versa. Anyways, I have no doubt that the nighttime levels will be just as creepy.
By the way, since you like "creepy," you should download that football stadium level for L4D1 and play it solo or co-op. Lots of dark hallways and opening doors, and it's wonderfully executed as a level.
I completely disagree, but whatever. I've gotten more time value per dollar with L4D than any other game I've played, and I expect that to continue as people modify and port over assets from the first game.I really think taking some of the new features and putting them into the old game could have resulted in a better experience. I just hope playing the Jockey makes it worth my $35 that they already have.
What I'm interested in seeing with the full version is how the director is going to determine who gets what SI. In lfd1 there was always the perfered grouping by the director of 2 hunters , boomer and a smoker. Now that there are 3 more SI to choose from it's going to be interesting to see how everything goes.
When is this going to come out already? I want to read about people's experiences with the new modes!
Sorry :(
Contrary to what my my posting habits (which occur when I'm doing work on my computer) might indicate, I have experienced a dramatic drop in free time compared to last year, in which I was working and taking a break from school. I'll probably buy it around christmas, for sure if it gets a boxing day sale.
Nooo! Staff- You are one of my favorite to play with!
Can't wait for the 17th! At least I get a week to play before heading out for thanksgiving.
Finally had a run in the demo where it spawned that three shot burst assault rifle, man that thing is fun. And oddly enough, when I booked it through the finale to shut off the alarm, the AI survivors actually kept up with me. That was a shocking first.
Right here: http://synword.com/?p=1018
My only complaint so far is that it's tough for me to visually tell the difference between the regular shotgun, chrome shotgun, and auto shotgun.
I didn't notice any difference between the two pump shotguns.
Get your free TF2 hat if you preordered! You do have it, especially after the 2.50$ sales, right? Right?
HR is tier 1 now?
I don't think it makes sense to think of tiers anymore. The uzi and pump action are the two standard starter weapons. Everything else is more useful.
A weapon pile in the level will usually spawn a regular shotgun/uzi, and also have one powerful weapon beside it, and possibly a second pistol. There are set points in a level where you will always find the shotgun/uzi sitting there, functionally as an ammo reload, with maybe a melee weapon thrown in.
That guide isn't completely reliable. For instance, it lists the magnum's damage as "80," but the magnum can one-shot infected on expert difficulty, which means that it is capable of dealing more than that.
The regular shotgun has a small rear sight and a flashlight on the bottom, while the chrome shotgun has a really big rear sight and a flashlight on the left side. The autoshotgun has a sliding stock and no pump.
Especially if its in a dark room, I find it hard to tell which it is without stopping to examine it. I really like the chrome shotgun though, just feels like I can dish out more hurt, more accurately than the regular pump. Thanks for the link too. According to that it seems that with most of the weapons you either have more accuracy or more potential damage. Guess in the end its just all down to personal feel.