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Thread: Torchlight : Mythos-reborn

  1. #151
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    I wanted badly to get into Fate but never could manage it, probably due to the generic skill/leveling system. Torchlight's distinct classes seems to have fixed this for me so I'm hoping it draws me in.

  2. #152
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    Hopefully they'll have a Steam forum up pretty soon -- preferably before the release of the game. That should help them generate some more interest.

  3. #153
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    Quote Originally Posted by Tyjenks View Post
    Sure, but I was just wondering, if purchased from Steam rather than direct, whether the loss of the Valve portion would be offset by the increased sales that would come as a result of the game selling well on Steam. Good Steam sales would allow Torchlight to show up on Steam's top sales charts and then that may attract additional customers that it would not have otherwise. While the profit margin would be decreased, the much greater sales that could result might help defray the Valvecut. So, us purchasing via Steam may benefit Runic more by propelling Torchlight up those charts.
    Right, I don't know which is better, so you should probably just buy it wherever you want to. ¦^)

  4. #154
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    Quick question, is the Steam version going to have limited activations? I read on the Runic forums that the version you buy from Runic themselves will, but nothing solid on the Steam version. That's the biggest thing holding me back at the moment.

  5. #155
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    How many activations?

  6. #156
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    For Runic, the limited activations is just their form of DRM. Steam already has it's DRM built-in (you have to connect to Steam), so I can't imagine it having the same activation limit. Of course, I don't know this for a fact, it just seems the way it should be.

  7. #157
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    Quote Originally Posted by Equisilus View Post
    For Runic, the limited activations is just their form of DRM. Steam already has it's DRM built-in (you have to connect to Steam), so I can't imagine it having the same activation limit. Of course, I don't know this for a fact, it just seems the way it should be.
    Far Cry 2 and Arkham Asylum say otherwise (search for "3rd-party DRM"). It's stupid to have two copy protection systems. They do it anyway.

    If there are activation limits on the Steam version of Torchlight, I will be very sad, indeed. I'll feel good for having supported Runic, but I'll never actually install the game. I might really need to play it after my next reimage.

    EDIT: Pretty sure this is the post that raised the question in the first place. Unfortunately, it doesn't have any hard answers about anything. It seems to imply that they're using Steam copy protection on Steam, but, well, I'm going to wait for hard evidence before I go off potentially wasting installation tokens.
    Last edited by scotthal; 10-19-2009 at 05:46 PM. Reason: My paragraph didn't end up where I thought it would.

  8. #158
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    Hmm. In there Travis says:
    We're probably just going to throw a bunch of unlocks on there - 10 or more. We don't really want it to be a hassle, and we'll probably use the absolute minimum protection possible for our own distributed versions. The reason for this is really that we want to do an unlock demo because, to be frank, they just sell better. If someone doesn't have to download the game, and then download it AGAIN if they want to buy that, it's just a better experience.
    So my preference is to make it very very light DRM with a large-but-limited number of unlocks. If you buy the game, I don't care if you install it on every PC in your house.
    That doesn't sound too bad, even if it's part of Steam (and that thread suggests it will be on the Steam version, too; unexpected). Not a fan of limited activations no matter how limited, but I don't ever recall reinstalling a game in my life more than a few different times, and I don't expect to ever reach 10 activations, if that's the limit. I can live with it.

  9. #159
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    Quote Originally Posted by Equisilus View Post
    Hmm. In there Travis says:


    That doesn't sound too bad, even if it's part of Steam (and that thread suggests it will be on the Steam version, too; unexpected). Not a fan of limited activations no matter how limited, but I don't ever recall reinstalling a game in my life more than a few different times, and I don't expect to ever reach 10 activations, if that's the limit. I can live with it.
    I would feel a lot better about the whole thing if activations could be reclaimed during an uninstall. I guess it doesn't matter anyways since I only do a semi-yearly wipe and even on two computers being regularly maintained/moving up to new computers, that's still ten years of the game, maybe 5 if you do a yearly wipe. I don't think I play any games from when I was 9 years old, and if I do it sure isn't the original version of the game that I owned anyways.

  10. #160
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    FYI, Steam will use Steam DRM, not something else, so it'll be unlimited install Steam stuff.
    We make a little more from our own site, but Steam has a lot of conveniences we can't provide, so I'm not gonna begrudge anybody getting it from there.
    It's not THAT big a difference, and I'm just happy if anybody buys it at all!


    Travis

  11. #161
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    Everytime you post in this thread it's more good news and I feel even better about giving you some of my money.

  12. #162
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    10 activations is still an infinite number away from the ideal.

    Edit: Good news about Steam, though.

  13. #163
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    Quote Originally Posted by Telefrog View Post
    10 activations is still an infinite number away from the ideal.
    Oh man, don't hassle him with this bullshit. If you need to install more than ten times, I'll give you the $20 for a fresh copy. The infrastructure to maintain accounts and do billing like Steam does isn't free.

  14. #164
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    Quote Originally Posted by tbaldree View Post
    FYI, Steam will use Steam DRM, not something else, so it'll be unlimited install Steam stuff.
    Great, I'll be grabbing a copy then. Thanks!

    Looking forward to this. My only non-activation concern is if there will be enough enemy and item variety in the art or if it will be the same-looking enemies and items with larger numbers, but that's not a big enough worry to drive me off. Especially at $20. Also looking forward to the Matt Uelmen music while dungeon crawling.

  15. #165
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    Think I'll take the plunge on this, especially at that price point. Never did like Diablo 2 single player, but loved it online. Same with Titan Quest. Hope I can get into this.

  16. #166
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    There's about 230 unique weapon models,
    roughly 45 'suit' looks ( helm, boots, chest, shoulders, gloves ) - 15 per class
    ( there are way more actual items and armor than this - that's just the visual differences )
    something on the order of 40 or 50 unique monster types ( not counting reskins/variants )
    7 distinct tilesets ( very distinct - none of that Fate nonsense )
    about 45 minutes worth of new music from Matt
    3 classes
    15-16 unique class active skills per class, and 15-16 shared passives, and 25-30 spells ( learnables that come on scrolls )
    loads of uniques, set items, socketables, item combination recipes, item enchantment, so on and so forth. We tried to cram in a good bit.

    Travis

  17. #167
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    I'm waiting for your software is a service song and dance.

    Quote Originally Posted by Matthew Gallant View Post
    Oh man, don't hassle him with this bullshit. If you need to install more than ten times, I'll give you the $20 for a fresh copy. The infrastructure to maintain accounts and do billing like Steam does isn't free.
    Backing up a game onto dvd costs me less than a dollar.
    Last edited by Mordrak; 10-19-2009 at 11:41 PM.

  18. #168
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    Quote Originally Posted by tbaldree View Post
    There's about 230 unique weapon models,
    roughly 45 'suit' looks ( helm, boots, chest, shoulders, gloves ) - 15 per class
    ( there are way more actual items and armor than this - that's just the visual differences )
    something on the order of 40 or 50 unique monster types ( not counting reskins/variants )
    7 distinct tilesets ( very distinct - none of that Fate nonsense )
    about 45 minutes worth of new music from Matt
    3 classes
    15-16 unique class active skills per class, and 15-16 shared passives, and 25-30 spells ( learnables that come on scrolls )
    loads of uniques, set items, socketables, item combination recipes, item enchantment, so on and so forth. We tried to cram in a good bit.

    Travis
    Awesome awesome awesome. Chomping at the bit for this.

  19. #169
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    I apologize if this is the umpteenth time you've answered the question, but: will the future MMO look similar to this singleplayer game? I love the artwork you guys have put together here.

  20. #170
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    Quote Originally Posted by Joe M. View Post
    I apologize if this is the umpteenth time you've answered the question, but: will the future MMO look similar to this singleplayer game? I love the artwork you guys have put together here.
    Yes, it will have the same style both in the art and the gameplay. The player models will probably be set up differently to allow for more customization and armor sharing, but we hope to carry most of the art from Torchlight into the MMO.

  21. #171
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    Does it include the awesome pet transformations from FATE?

  22. #172
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    Quote Originally Posted by tbaldree View Post
    FYI, Steam will use Steam DRM, not something else, so it'll be unlimited install Steam stuff.
    We make a little more from our own site, but Steam has a lot of conveniences we can't provide, so I'm not gonna begrudge anybody getting it from there.
    It's not THAT big a difference, and I'm just happy if anybody buys it at all!


    Travis
    I wanted to post more inane debate discussion regarding profit margins. You have now ruined that for me.

    Quote Originally Posted by Telefrog View Post
    10 activations is still an infinite number away from the ideal.

    Edit: Good news about Steam, though.
    Quote Originally Posted by Matthew Gallant View Post
    Oh man, don't hassle him with this bullshit. If you need to install more than ten times, I'll give you the $20 for a fresh copy. The infrastructure to maintain accounts and do billing like Steam does isn't free.
    Amen.

    I am sure some of you hardcore gamers have installed something more than ten times, but I sure as hell have not. Or is it just the principal that the the world/the man is limiting the access to a game you paid for? I just do not understand this gripe at all. Its 20 friggin dollars. I probably have more than 50 games I have only installed once. What if it was 50 installs? Would that still be a problem?
    Last edited by Tyjenks; 10-20-2009 at 06:41 AM.

  23. #173
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    So.....an awesome Diablo-type game that's good and excellent and only $20 under normal circumstances and currently discounted 10% on Steam and the only drawback is that you have to play it by yourself? Since that's how I played Diablo 2 and loved every minute of it, I think I'm sold.

    In fact, ordered.

    Thanks, Travis - I'm looking forward to it. One week and counting.

  24. #174
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    Quote Originally Posted by Telefrog View Post
    10 activations is still an infinite number away from the ideal.

    Edit: Good news about Steam, though.
    For what it's worth, after an unexpected computer rebuild a few years back, I had to contact them for FATE since I lost my install key info, and they gave me no trouble in providing the info once they verified my personal data.

    I suspect that Runic will be just as reasonable to deal with.

  25. #175
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    Quote Originally Posted by Tyjenks View Post
    Amen.

    I am sure some of you hardcore gamers have installed something more than ten times, but I sure as hell have not. Or is it just the principal that the the world/the man is limiting the access to a game you paid for? I just do not understand this gripe at all. Its 20 friggin dollars. I probably have more than 50 games I have only installed once. What if it was 50 installs? Would that still be a problem?
    I don't know. 50 should probably not be much of a problem for most people. Then again take a game like Diablo II, Baldur's Gate, or even the original Half-Life; I couldn't begin to count the number of times I've installed those games on new systems since I first purchased them.

  26. #176
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    This is now the 10th best selling game on Steam, so good for Runic. I can't quite figure out why I'm looking forward to it since I detest randomly generated levels, but here I am, already pre-ordered and everything.

  27. #177
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    Quote Originally Posted by LesJarvis View Post
    This is now the 10th best selling game on Steam, so good for Runic. I can't quite figure out why I'm looking forward to it since I detest randomly generated levels, but here I am, already pre-ordered and everything.
    Qt3 Sheep.

  28. #178
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    Pre-purchased 2x copies! The wife, who ONLY plays Diablo clones, is pretty pumped!

  29. #179
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    Quote Originally Posted by Tyjenks View Post
    Qt3 Sheep.
    Maybe, though I like the art and the sort of steampunk-ish vibe. I also assume that through the course of a single game the levels aren't randomized, just when you start a new one, so maybe it won't bother me that much (though it will when/if I start a new character). Also, Sacred 2 made want to play an action RPG that was better than Sacred 2, so maybe this'll fit the bill. It seems like the best bet out there right now at any rate.

  30. #180
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    Quote Originally Posted by Tyjenks View Post
    Qt3 Sheep.
    You could do a lot worse than being sheep on QT3 though. At least the majority of the gamers here have some taste.

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