Restarted a game to learn to use a controller for skyrim. forgot how fun it is.
Restarted a game to learn to use a controller for skyrim. forgot how fun it is.
While you certainly should have a controller (wired 360 ones usually are the best option), that's usually the last thing people would learn one for, just above Real Time Strategy on the list I'd venture.
That said, yes. I've always preferred a controller to the keyboard with Oblivion/F3, they've optimized nicely for it and it's a less clunky interface in a lot of respects.
I don't play games on the PC with a controller unless they are made for the console. I'm not sure how Skyrim was designed, but the screenshots I saw suggested it was pretty PC friendly controls wise.
Bold means he's extra serious!
I've played Fallout 3 on a console with a controller, and New Vegas on a PC with mouse and keyboard. I far preferred mouse and keyboard. VATS was my friend in Fallout 3, I played almost exclusively outside of VATS in New Vegas because it was faster and more accurate (with certain exceptions, I'll grant). I'm hard pressed to say that there are any benefits to a controller for this game.
So far, the one game I've found where a gamepad was a big advantage was Arkham Asylum.
I am unable to abandon the raw power of mouselook so carelessly.
Both Just Cause 2 and Batman Arkham Asylum for me. Red Faction Guerilla is pretty good for controller too, although I could go either way on that one. For cheaper option, try Bastion (which is also awesome)
Fallout would just be freaky with a controller, especially inventory. Its bad enough on mouse.
What's the easiest way to get Power Armor in this game? I assume it's by doing the BoS questline? I've never actually used Power Armor in NV yet...
Another way is to pick up Arcade Gannon in Freeside, take him with you when you visit Caesar the first time, and adventure with him a bit. That will unlock a quest that gives you an excellent suit of Enclave armor and training for it.
It's probably not quite as easy as BoS, but the suit is better.
You don't get power armor from Gannon until pretty late, plot-wise.
Yeah, Gannon is right before the final battle. Brotherhood is the only way to get the training unmodded.
Places you can get power armor without mods:
1. NCR salvaged. Doesn't require training, not as good.
2. Remnants, from Arcade's endgame quest.
3. Brotherhood.
4. T-45d, T-51b, Brotherhood T-51b.
Really, I wouldn't bother. By the endgame light and medium armor is very comparable, and those don't slow you down. If I play through again I'm going all light + the faster run and critical perks for it.
If you must, get my mod set; it adds a few new variants and other ways to get training.
I don't agree that the light armors are really comparable to power armor. The gap between DT 16 (best available light armor) at DT 25 (T-51b armor, not hard to obtain) is a large one. There's some DT 18 light armor in Dead Money, but that means slogging through Dead Money again.
I can see playing with the light-armor only perks as an alternate way to experience the game, but I do think you're giving up something to do it, both in the endgame, and generally being decidedly behind the curve of available DT for much of the game.
It's not just about DT, though. The weight plays a factor, as well as the other bonuses and negatives. The best power armor in New Vegas is 25, but the best medium armor (available in both Lonesome Road and Honest Hearts) is 22. Plus it weighs 10 or more pound less and has some interesting bonuses. And even if you discount the DLCs, there are several DT 20 armors in the base game. Again, with a weight advantage.
Power armor generally gives strength though, making the weight a non-issue.
Plus 1 strength isn't really that much, though.
You didn't quote Jason, though, so it wasn't clear to me that you were only responding to him when the general debate was over power armor versus other options.
I agree that light armor is much tougher argument to make.
Technically Sierra Madre reinforced is 18, but god, I wouldn't recommend playing through that that pile of shit to get it.
In the end game that +6 gets you less than you'd think because of the minimum 20% damage and the very-high single-shot damage output of endgame weapons. It only really matters for high firing rate low-damage opponents.
:P12345
Well he helps you before the final battle, but you can get the armor anytime before then. Except for getting a boost toward starting the quest by taking him with you when you visit Caesar and him helping you later it's unrelated to the main quest. And no the brotherhood isn't the only place to get power armor training... Daisy (or Orion) from Arcade's group will train you once you get the Enclave armor.
I've done it myself a couple of times.
http://fallout.wikia.com/wiki/For_Auld_Lang_Syne
Medium armour has a huge logistic issue: you get spares only from NCR soldiers (with jury rigging perk), or it costs a bundle to repair. Light and Heavy armour are readily available. Light armour goes without say, while it is easy to get some cheap metal armour from merchants to fix power armours.
Medium armour only got a leg up logistically when you have Lonesome Road DLC, because Marked Men usually have medium armours, there are plenty of them to go around, and they respawn very quickly.
When I roam, I wear Courier duster (light armour) for good DT, bonus critical chance and ease of repair. I also carry T-51b power armour in case I need some serious protection and/or strength bonus to carry stuff. Remnant Armour (obtainable before Arcade's personal quest) has better DT but it is just fugly.
Not according to the wiki. The base calculation of carry weight is 150 + (Strength x 10). So the strength increase of +1 you get from T51b power armor is 10 pounds. But you have to wear a 40 pound set of armor to get it. Compared to a lot of medium and light armor, that may be worth it from a DT and weight standpoint, but not when you compare it to the best medium armor, like the Elite Riot Gear armor from LR, which weighs 17 pounds less then T51b and has a bunch of beneficial bonuses.
Damaged, cheap Combat Armor is pretty easy to get from some of the vendors to use to repair your Combat Armor Mark II, and armor doesn't get damaged enough to need repair often. Recon Armor is pretty good at 17 DT, and can be repaired (with Jury Rigging) by any light armor, but you can find damaged versions of that from vendors pretty easily, too. Once you get T51-B Power Armor (which can be repaired with Metal Armor with Jury Rigging), it doesn't matter anyway.
It's really late in the questline.
Without wading through the thread (partly for fear of spoilers):
I've been loving Skyrim so much that I've been wondering if I should give Fallout 3 another try. The problem is that I've started that game twice, and each time I've had an explosive decompression of interest after about an hour and a half. Something that I can't quite put my finger on just repels me from caring at all what happens.
I've heard several people say Fallout: New Vegas is better. Is it?
Is it a completely separate storyline, or a continuation of Fallout 3?
If I played it without Fallout 3, would I be missing any significant context?
One of the things that bugged me about Fallout 3 was that the characters all seemed one-note and the tone in general was self-consciously, GTA-style edgy: "I am a prostitute in a lawless town. Here are a bunch of rude things you can say to me." Is New Vegas tonally different at all?