Thread: Fallout: New Vegas

  1. #4381
    World's End Supernova
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    To follow up on my game stuttering, the NVSE version of the 4GB fix works well for me. It's much more playable than before.

    Can anyone tell me (without any details or spoilers) the quickiest/easiest main quest line to follow? It looks like I'll want to do the Yes Man stuff on my second playthrough so I can talk to all the factions. Right now I just want to explore and do as few quests on the north side of the map as possible.

  2. #4382
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    I've done NCR and Yes Man. NCR was significantly harder. From what I've read, House is probably the easiest, but I haven't completed House yet, and I will never do Legion.

  3. #4383
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    Quote Originally Posted by Tim James View Post
    To follow up on my game stuttering, the NVSE version of the 4GB fix works well for me. It's much more playable than before.

    Can anyone tell me (without any details or spoilers) the quickiest/easiest main quest line to follow? It looks like I'll want to do the Yes Man stuff on my second playthrough so I can talk to all the factions. Right now I just want to explore and do as few quests on the north side of the map as possible.
    I don't know if it's quickest but you can always talk to Mr. House.......

  4. #4384
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    Finished Dead Money tonight. A nice piece of DLC, really enjoyed it.

    Minor spoils -


    Loved that they filled the vault with more gold bars then anyone could carry. Once I saw them greed took hold and I took them ALL. Massively over encumbered. I re-programed the turrets. Took care of the old man while he was distracted and made for the exit. Only it wasn't that simple. It never is. My collar started beeping. My way to the exit cut off. Slowly, oh so slowly, I shuffled the long way around to the exit. Cursing, but confident that I had time enough. My collar's beeping intensified. I realized I might not make it. In a panic I ditched all my equipment that had weight and last of all...a good portion of the gold. I was still going to be filthy rich though. Making good time now. So close to the exit. So close to riches and the buying all things! BOOM!!!

    I should have let go.

  5. #4385
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    DEAD MONEY DLC SPOILER





    Aye, I *loved* the gold bars part - especially since a lot of what the story is about is greed, its a very nice touch. I absolutely don't think its possibly to get out while having to much weight, which is awesome

  6. #4386
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    Continuing with DEAD MONEY DLC SPOILER




    I must be one of the few that didn't even attempt to take a single gold bar from the vault. Most of that is because I was playing the type of character that didn't care about the money, but I also felt there had to be some catch to it (other than the weight). Perhaps Christine will be able to access it one day and make use of it.

  7. #4387
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    I took only a single gold bar as a souvenir.

  8. #4388
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    I took as many as I could handle without losing anything interesting, just out of the spirit of the thing, since I had more money than I could use anyway. Which turned out to be about 6, with judicious use of strength boosters like Buffout.

    The aftermath of killing the old man sucked, though. I hate closely timed sequences.

  9. #4389
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    The other way

    I preferred to deal with the old man in a different, more appropriate, and perhaps crueler way.

  10. #4390
    Goodluck!!
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    You can grab all the gold bars if you are so inclined: http://www.youtube.com/watch?v=a8vLO...embedded#at=14.

    EDIT And another way: http://www.youtube.com/watch?v=1TjY6...mbedded#at=250. That first method doesn't require anything but it's tricky.
    Last edited by Sapper Gopher; 08-14-2011 at 10:50 AM.

  11. #4391
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    Both of those videos rely on bugs in the force fields.

  12. #4392
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    Just ask yourself the question 'What would Danny Ocean do?' and the path becomes clear

  13. #4393
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    I did find one off-hand comment in the first video very interesting: he claims he started Dead Money at level 1 on Very Hard. Given how rough I found it at level 28, that's hard for me to imagine.

  14. #4394
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    I got all of the DLC last weekend.

    Dead Money was really good. Yeah it was cramped, but it was very atmospheric with a pretty cool story behind it.

    Honest Hearts was... meh. The two main characters (Daniel & Joshua) never really grabbed me, and the environment just felt kind of generic. It was graphically different from the Mojave, but in terms of stuff to do there wasn't much. Yay, another empty campsite!

    So far I'm liking Old World Blues OK. The super-science stuff is always amusing to me, they did a great job of making it seem kind of creepy. I'm not sure where the plot is going yet, mostly I'm exploring and trying to find the various Sink modules.

  15. #4395
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    Quote Originally Posted by jeffd View Post
    The super-science stuff is always amusing to me, they did a great job of making it seem kind of creepy.
    Particularly the Y-18 Trauma Harnesses. Once you read about exactly what they are (detailed in several computer terminal entries), they're really disturbing when you zoom in on them in VATS.

  16. #4396
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    I enjoyed Honest Hearts more than Dead Money, having just completed it. It's the setting that did it for me, as I found it far more interesting than the Mojave, and it was especially fun since I relied on my Sniper Rifle for the majority of it. All that mountainous terrain gave me lots of good line-of-sight. Last of the DLC, Old World Blues, still to come after a bit more playing in the Mojave.

    Follower comments drove me absolutely nuts in Honest Hearts, though. I wanted to throttle them repeatedly when they'd start chattering about the same thing I heard a badzillion times before at the most inappropriate times. Yeah, let's chat while we're sneaking through enemy territory. Oh, don't worry, they won't hear you from a few meters away! Gah. There has to be a mod that sews the followers mouths shut unless you deliberately talk to them.

  17. #4397
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    YES...WALK ON YOUR MANY PENISED-FEET.

  18. #4398
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    Yes, it's true, the weird PA announcements in Old World Blues get tired after a while. But I think he's got a point, Honest Hearts was much worse because your followers had much, much less to say. After about the fiftieth time I heard Follows-Chalk tell me "bet you don't have anything as tough a Yao Gai," especially since Yao Gai are pansies compared to New Vegas deathclaws, I wanted to tape his mouth shut.

  19. #4399
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    Ugh, one thing that is really starting to annoy me is the degree to which they made the enemies bullet sponges. They aren't very hard (I'm level 38, nothing is very hard at this point) but they are just going through my ammo reserves like nuts. I've actually turned the difficulty down because it was annoying me so much!

    Bullet sponge enemies = lazy design, plain and simple.

  20. #4400
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    That's why you should have gone melee/unarmed. So you could hit them with those ten wriggling, disgusting, sensual appendages.

  21. #4401
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    Quote Originally Posted by jeffd View Post
    Bullet sponge enemies = lazy design, plain and simple.
    Which enemies, specifically?

    I've mentioned before that the thing I really hated about the Point Lookout expansion for Fallout 3 was that they just cranked up the HP and damage of the enemies to a ridiculous degree, even though their equipment was still crap. It's funny how I could have accepted the idea that some new non-human opponent might have tremendous health and damage, the way Ghoul Reavers or Albino Radscorpions did with Broken Steel, but when it's clearly just another set of tribals in basic 5 DT Badlands armor toting cheap weapons, it really pissed me off.

  22. #4402
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    Quote Originally Posted by jeffd View Post
    Ugh, one thing that is really starting to annoy me is the degree to which they made the enemies bullet sponges. They aren't very hard (I'm level 38, nothing is very hard at this point) but they are just going through my ammo reserves like nuts. I've actually turned the difficulty down because it was annoying me so much!

    Bullet sponge enemies = lazy design, plain and simple.

    I felt the same way at first, started Old World Blues at 34 and the enemies would just soak up hits. Once I upgraded the sonic emitter it became much less annoying. I also pumped points into unarmed which has helped out a ton. Super-heated Saturnite fist ftmfw.

  23. #4403
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    I generally prefer to shoot things, but I did add some points to melee because the proton axe (or advanced version) is often a good choice against the roboscorpions.

  24. #4404
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    Quote Originally Posted by Bandersnatch View Post
    I felt the same way at first, started Old World Blues at 34 and the enemies would just soak up hits. Once I upgraded the sonic emitter it became much less annoying. I also pumped points into unarmed which has helped out a ton. Super-heated Saturnite fist ftmfw.
    Unfortunately my character explicitly avoids lasers & melee combat. He's a cowboy!

    As for what enemies: pretty much everything I've encountered soaks up a ridiculous amount of hits. It's ridiculous. The scorpions being tough I can understand, but the lobotomites? wtf?

  25. #4405
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    That's odd. I'm playing OWB at level 26 and I'm not noticing anything taking unreasonable amounts of damage. For reference I tend to switch between the named .45 from HH and a 12.7mm SMG and everything falls pretty quick.

  26. #4406
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    I was level 20-something when I did OWB, and the lobotomites died as easily as a standard wasteland raider (a single headshot in VATS using a marksman carbine or sniper rifle usually finished them). For the roboscorpions and Trauma Harnesses, though, I had to switch to heavier weapons and/or AP rounds.

  27. #4407
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    That was pretty much my experience. My issue with the lobotomites wasn't so much how much damage they took, but how much damage they do at long range with crap weapons like pistols and caravan shotguns. It's not so much the per-shot damage, either, it's that those frakkers never miss.

  28. #4408
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    Into Old World Blues now (maybe some spoilers ahead). Have to say that it's unique, if not entirely enjoyable. First thing that struck me was the relatively massive xp I got for all the chit-chat near the beginning; it seems a little out-of-balance when considering the effort put into it. The biggest issue is having those robo-scorpions spawning on top of me. I don't mind having them come at me in waves if they need to, but here I am, strolling along, and suddenly there's a robo-scorpion on top of me with a bunch of others spawning all along the path I was following. I was fortunate enough to be able to back my way between a truck wreck and the cliff wall to keep them from ganging up on me, take out my Gauss rifle and proceed to make piles of scrap metal out of them. However, if I hadn't found that tidy little defensive position, I would have been toast in a couple of seconds. That's got to be a misplaced trigger for spawning.

    In general, though, I do find that the enemies in OWB tend to be more perceptive, are much tougher to kill (I'm playing at level 38 right now), and are overall a bit more tedious to fight. I miss my one-shot sniping kills. Aside from some cliff-top shooting gallery of robo-scorpions with my laser rifle+ (multiple hits required), and some lobotomites with my sniper rifle+ (multiple hits required), I've definitely not had an easy time with my stealthy, gun-toting character. Not sure if either of the two weapons I managed to get from Doctor Klein are going to be better in the long run; I tried them out a couple of times but other of my weapons seem to be better.

    Still, interesting characters to start it off and a different type of plot makes it worthwhile. Will have to see how it comes together.

  29. #4409
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    This may be a level-balance thing, or a character build thing. I started Old World Blues at level 20, I think it was. According to the Vault, most enemies in Old World Blues have variants based on your character level, i.e. Roboscorpions have Mark 1-5 variants, and I was fighting Mark 3's and 3b's. It may be that higher-level enemies are harder to kill, compared to increase in player power.

    Second, I was Guns / Criticals / Cowboy, and I was getting one-shot sneak attack kills on Very Hard with the hunting rifle and particularly the hunting revolver, which gets the Cowboy bonus. Not against Roboscorpions, but against lobotomites and nightstalkers.

    The K9000 is actually a very, very good weapon, particularly once you find a couple of mods for it. It's not a sniping weapon, but it delivers a lot of DPS at mid to short range. The sonic pistol is kind of iffy, both because of low DPS and because it has an absolute range limit beyond which it has no effect. It is required to progress through some areas, though, and it does have some powerful effects against robotic opponents on a critical hit. The base version does paralysis, which is pretty nice, but it's difficult to get a sneak critical because of the limited range.

  30. #4410
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    I'm going for a level-balance thing over the character build. At level 38, my skills a pretty much up there but I was fighting up to mark 4b's. Reminds me of the bullet-sponge comment recently. Outside OWB, in the Mojave and previous DLCs, I didn't have any troubles. At least with the animal friend perk I don't have to kill any of the nightstalkers. Went through the Z-9 Crotalus DNA Preservation Lab and just listened to them rattle away.

    I haven't found any weapon mods yet for the unique weapons in OWB, so perhaps that's part of the problem. I've been seeking out the modules and exploring first thing, ignoring the push to keep on track that Doctor Klein insisted upon when giving me my mission. Hope that doesn't cause trouble.

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