Thread: Fallout: New Vegas

  1. #3961
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    I am currently playing F:NV (27 hours in) and other than one buggy quest I have had no problems at all. I love the Fallout world, and have played all of them. There are easy and tough quests to fit any tastes. The weapons are what you would expect.

    I would love to see them do a New York City vault fallout....or perhaps something based around S.M. Stirling's Dies The Fire.....a survivalist after a disaster type scenario in the northwest.

  2. #3962
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    Quote Originally Posted by RyanB View Post
    I've been playing the PS3 version steadily for a week. My 2 cents:

    Good
    - relaxing game to play on the couch when my son is sleeping
    - extremely gory death scenes
    - Robots with happy faces and cowboy avatars.

    Bad
    - The outdoor lighting looks terrible. They obviously threw in the towel.
    - Models and textures are meh.
    - No tough decisions in quests. All decisions are black and white.
    - Weapons are unimiginative.
    - Monsters are unimiginative. This one really annoys me.
    - Game-stopping bugs and freeze ups. This game should never have shipped in its current state.
    - No poker games in New Vegas? WTF!
    - Just meh overall. A world of meh.

    The lame monsters really annoys me. There isn't a single bizarre mutant in the whole f***ing game. The best the uber-nerds at Obsidian could pull off are giant flies and The Creature From the Black Lagoon (sorry, Lakelurker!). If you can't think of anything cool, farm it out to some concept artists like Massive Black.
    I pretty well agree with you, adding in that I also found the story to be pretty damn bland and uninspiring. Didn't have the same technical issues, but I did encounter some. Some of the PC mods (AWOP) address the weapons issue though that doesn't do you any good on the PS3.

  3. #3963
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    I probably put 30 hours into F:NV until I got a bit bored and wandered off to do something else. This time around, I modded my game as I'm playing on the PC. I am yet once again 30 hours in and this time not slowing down. Mods can do pretty much anything at this point (obvious exaggeration). I have mods that add in all kinds of battlegrounds (area where factions are at war), large amounts of weapons, fixed up modding weapons, that allow me to be a bounty hunter, that give me very interesting weather, that add perks (and allow me to get more perks), that update graphics, etc, etc. I found most of them by looking at the top 100 on new vegas nexus and giving them a shot. Many of them are cosmetic in nature, some are not.

    Anyone that is not liking F:NV as it stands and has the ability to play it on the PC, should give it another shot with some mods. I even shied away from the mods that gave me more/tougher monsters, made big gameplay changes, etc because I liked much of the original game. That is not necessary for those that weren't very happy with it in the first place.

    I don't know if Obsidian sees direct financial gain from continuing the modding tradition, but for me, it guarantees I will buy the next one, knowning that any and all problems will be fixed by modders if Obsidian won't. That was actually one of my reasons not to purchase Dragon Age 2, since they removed the ability for modders to fix the game.
    Last edited by Matt Perkins; 06-14-2011 at 02:59 PM. Reason: added words for coherence

  4. #3964
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    I have no idea what you were expecting if you think the weapons in FO:NV are boring. I always avoided the weird energy weapons, large weapons and explosives stuff.. and there was STILL plenty of variety.

  5. #3965
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    Quote Originally Posted by Matt Perkins View Post
    I probably put 30 hours into F:NV until I got a bit bored and wandered off to do something else. This time around, I modded my game as I'm playing on the PC. I am yet once again 30 hours in and this time not slowing down. Mods can do pretty much anything at this point (obvious exaggeration). I have mods that add in all kinds of battlegrounds (area where factions are at war), large amounts of weapons, fixed up modding weapons, that allow me to be a bounty hunter, that give me very interesting weather, that add perks (and allow me to get more perks), that update graphics, etc, etc. I found most of them by looking at the top 100 on new vegas nexus and giving them a shot. Many of them are cosmetic in nature, some are not.

    Anyone that is not liking F:NV as it stands and has the ability to play it on the PC, should give it another shot with some mods. I even shied away from the mods that gave me more/tougher monsters, made big gameplay changes, etc because I liked much of the original game. That is not necessary for those that weren't very happy with it in the first place.

    I don't know if Obsidian sees direct financial gain from continuing the modding tradition, but for me, it guarantees I will buy the next one, knowning that any and all problems will be fixed by modders if Obsidian won't. That was actually one of my reasons not to purchase Dragon Age 2, since they removed the ability for modders to fix the game.
    Yeah, the Warzones mod with the battling factions is cool, and the bounty hunter mods, while a tad easy and delivering some too-good-for-the-cost weapons as loot, are nicely done.

    Just skip that whole subset of mods that seem to revolve around turning the game into a 14 year old boy's wet dream. Creeeeepy.

  6. #3966
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    Quote Originally Posted by TheWombat View Post
    Yeah, the Warzones mod with the battling factions is cool, and the bounty hunter mods, while a tad easy and delivering some too-good-for-the-cost weapons as loot, are nicely done.
    Agreed. If I had not played through most of it once already, I would probably not have added Warzones or Bounty Hunter. Both give you additional credits and weapons you would not normally have, especially so early. This being the second time through, I am happy to have a bit of added credits.

    Just skip that whole subset of mods that seem to revolve around turning the game into a 14 year old boy's wet dream. Creeeeepy.
    The adults mods are interesting. I went ahead and adjusted my npcs with one of the much better models. Which basically improves just their body, not their face. Then I added in an armor mod that adjusted for the new shape. I like it. It makes the women look like women, instead of everyone being androgynous. That said, I skipped the naked/lingerie clothes that make up much of the available armors.

    The same collection types existed for DA:O too. You can get nifty new armor types and looks, but most of it focuses around exposing bewbs in one way or another. People put a LOT of work into that aspect of things...

  7. #3967
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    So I've crashed 3 times now, in the space of about half an hour... Did they really not fix this stuff since release?

  8. #3968
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    Quote Originally Posted by McKnight View Post
    So I've crashed 3 times now, in the space of about half an hour... Did they really not fix this stuff since release?
    Sounds like you have the same bad luck I do. Constant crashing. No fixes have worked.

    Le sigh.

  9. #3969
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    I'm not sure what to suggest, assuming you have the latest drivers and such. FNV was and has been pretty stable for me, better then F3 was in that regard.

    They are working on another patch for FNV, though, so hopefully that will help people still having issues.

  10. #3970
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    Quote Originally Posted by Matt Perkins View Post
    Agreed. If I had not played through most of it once already, I would probably not have added Warzones or Bounty Hunter. Both give you additional credits and weapons you would not normally have, especially so early. This being the second time through, I am happy to have a bit of added credits.


    The adults mods are interesting. I went ahead and adjusted my npcs with one of the much better models. Which basically improves just their body, not their face. Then I added in an armor mod that adjusted for the new shape. I like it. It makes the women look like women, instead of everyone being androgynous. That said, I skipped the naked/lingerie clothes that make up much of the available armors.

    The same collection types existed for DA:O too. You can get nifty new armor types and looks, but most of it focuses around exposing bewbs in one way or another. People put a LOT of work into that aspect of things...
    Yeah, I'm all for upping the aesthetic ante--and the NPCs can look pretty icky by default--and there are some tasteful mods. But so many are just...Duke Nukem might like them I guess.

  11. #3971
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    If you want to see really bad head over to elderscrollnexus. Seems the only people still modding Oblivion are quite disturbed.

  12. #3972
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    Quote Originally Posted by Wolff View Post
    If you want to see really bad head over to elderscrollnexus. Seems the only people still modding Oblivion are quite disturbed.
    Thanks, but, um, no thanks? :) You're right, though, that something seems to bring out all sorts of toys in the attic for modders.

  13. #3973
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    Well this is indescribably annoying. Just had a great time in Vault 22 with Cass and ED 209 and now the damn game won't restart. Just sits at the loading screen indefinitely. Am really pissed off.

  14. #3974
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    I've had a couple hard locks on area loads with companions in tow. (For me, it was Veronica and ED at the time.) The workaround for me was telling them both to head back to Lucky 38, then going through the problem door by my lonesome. I also swore a little, that probably helped.

  15. #3975
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    Wow, so all these kinds of bugs still haven't been fixed? I'm surprised. The game's been out for a while now.

  16. #3976
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    The solution to mine was to reload an older save, then the newer one and all was fine. Other than that I've seen no technical (or scripting) issues at all in 16 hours so far... I think another patch is due out with/before the next DLC though, in July.

  17. #3977
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    I've taken to saving before going through any area-transition door. I'd say once every hundred transitions or so, it'll just lock solid. One time, it apparently did autosave on the other side, because the game restarted there. Definitely shoddy work, and if I weren't enjoying the game so much overall I would have lost patience around lockup #3.

    Aside from that, the main glitches I'm getting is periodically the character just spazzes out with how they're holding their gun when not actively shooting. It'll be floating in the usual FPS position, then suddenly get raised up as if I'm doing some kind of ersatz dumbbell exercise with it. It affects nothing, but is extremely distracting and mildly annoying when it happens. (It used to be more annoying, but then I started having the transition lock-ups, which added perspective.)

  18. #3978
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    Quote Originally Posted by Rock8man View Post
    Wow, so all these kinds of bugs still haven't been fixed? I'm surprised. The game's been out for a while now.
    Daggerfall, Morrowind, Oblivion, Fallout 3, all these games were never fully patched to solve ALL the problems and bugs. The last three games had fan made unofficial patches with 100+ fixes.
    Fallout: NV is not different. At least they are doing still more patches, the next one will be big, to be released with the next DLC (or before).

  19. #3979
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    Well, that's good to hear, that they're still patching. I'm still intent on waiting for a Game of the Year edition like I did with Fallout 3. I was really happy with the quality of the game at that point. Yes, it crashed to the desktop after every 3 hours of play or so, but it never did so at any consistent point in the game, so all it required was to start the game again and to keep playing.

  20. #3980
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    Lol, curiosity striked me and i just searched the unofficial patch from F3: 52 pages (pasted on Word) of fixes!!

    And yeah, i also plan to buy the GOTY version, to have all the DLC in one go.


    Meanwhile, here you have the unofficial patch from F:NV
    http://newvegasnexus.com/downloads/file.php?id=38326

  21. #3981
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    I still save a lot also. The number suggested above is pretty good for me too, about 1/100 transitions crash for me. Hardly ever get a crash while in the game, but area to area does go solid lock from time to time.

  22. #3982
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    Quote Originally Posted by Naeblis View Post
    Lol, curiosity striked me and i just searched the unofficial patch from F3: 52 pages (pasted on Word) of fixes!!

    And yeah, i also plan to buy the GOTY version, to have all the DLC in one go.


    Meanwhile, here you have the unofficial patch from F:NV
    http://newvegasnexus.com/downloads/file.php?id=38326
    I've heard mixed reviews of the unofficial patch. Some say that it causes more issues than it fixes. That was a while ago though, so maybe everything's been ironed out.

  23. #3983
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    The next expansion, which was originally announced for June back when they officially revealed the three that were planned, is now going to be out July 19th, with a major game patch before then. That presumably also means the final expansion will be pushed from July into August, at least.

    Considering that they laid off many of the expansion development team some time ago, there's a reasonable chance the delays are actually due to the pace of the work on the patch as much as anything to do specifically with the expansions themselves. Unless QA has proven to be more of an issue then expected.

  24. #3984
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    Finished! A big thumbs up. I had the odd freeze on a transition but no other technical issues. There was a little scripting unevenness around the main plot - no-one important seemed to notice when I killed a certain faction leader, my options with Mr House seemed a bit unevenly presented, that kind of thing. Other than that my biggest issue is just how fucking depressing it is to be constantly in broken-down streets and decayed buildings. They are exactly the environments that make me sob in real life, and I have precisely zero desire to spend game time looking at peeling wallpaper, stained rubble and faded carpets...

    Anyway, between this and the new Witcher and the next Risen, good times... not to mention Skyrim :)
    Last edited by Alistair; 07-02-2011 at 04:37 PM.

  25. #3985
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    New patch in two weeks, to be launcher together the next DLC

    Changelist
    ...
    Lol, i can't post the changelog because it's too long! Go here
    http://bethblog.com/index.php/2011/0...d-world-blues/

  26. #3986
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    Damn, now I need to hold on my playthrough since all this stuff gets fixed up.

    I just bought it for pc and man... Its *really* a lot of the old oblivion art assets thats going on here- right down to the weird plants in the dungeon areas to the strange yellow color of some peoples faces.

    I cant wait for a fallout with the skyrim engine!

  27. #3987
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    Quote Originally Posted by Razgon View Post
    Damn, now I need to hold on my playthrough since all this stuff gets fixed up.
    Most of that stuff is very situational, meaning you likely won't see any of it. I'm not sure what they mean by "optimization" of certain areas since I didn't have an noticeable performance issues in those areas. And besides, the game is big enough you likely won't be anywhere near done in two weeks anyway, so you can apply the patch then if necessary.

    I just bought it for pc and man... Its *really* a lot of the old oblivion art assets thats going on here- right down to the weird plants in the dungeon areas to the strange yellow color of some peoples faces.

    I cant wait for a fallout with the skyrim engine!
    FNV isn't much of an improvement in terms of graphics over the Oblivion/FO3 engine. Nor was it ever intended to be, and the reveal of Skyrim simply makes the age of that engine even more obvious. But there are a number of mods that make it look a lot better.

  28. #3988
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    Thanks Sarkus, but, appearently, the patch was released now?

    I find the part about being able to have 6 dlc's installed weird though - I thought there only existed 2?

  29. #3989
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    Quote Originally Posted by Razgon View Post
    Thanks Sarkus, but, appearently, the patch was released now?

    I find the part about being able to have 6 dlc's installed weird though - I thought there only existed 2?
    Yeah, I notice Steam just did a big update for FNV, which is consistent with what they said in the patch announcement. I missed that part and assumed they would release it closer to the next DLC, which is still 2 weeks away.

    As for the six dlc thing, I'm not sure what that means. There are two official dlc's so far and two more announced. That would make four. But maybe they are leaving room for future possibilities.

  30. #3990
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    I read somewhere that some preorder stuff is considered by the game as DLC, so maybe it's that.

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