
Originally Posted by
Thrag
So, if games are indeed a special class of programming that is somehow more complex and demanding than writing systems software, or industrial design software, or aerospace simulation software, scientific software, embedded medical systems, etc., well, isn't that an argument that burning people out on crunch time will have an even more negative long term effect? The effect of rushed and tired decisions leading to bad design and architecture and rushed and tired coding leading to higher initial defect counts, etc. would increase, not decrease, with especially complex kinds of software development.