Thread: League of Legends

  1. #1591
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    Quote Originally Posted by Kirian View Post
    idrisz: what happened this time?

    Digby: good characters don't get re-makes. Teemo's staring down a remake. At the moment, AP Teemo is the only worthwhile incarnation and he's pretty much a ward-bitch with a blind that can be removed. That's not a good character but it's not Eve bad. It's current Jax bad. l0l got it right up-thread. He's a map-control character, but unlike the other characters with map control (Shaco, Heim, Nid) that's all he is.


    Carry Teemo IS bad, on the other hand. No steroid skills, no carry-type damage moves. Carry Teemo's the one that might rack up a few kills early because of the damage and poison but becomes useless come team-fights. Assuming the other team is playing the game and not full of muppets. That's why the re-make/work is looking at a Utility character. Possibly a map-control jungler. Who knows?

    Also lately I feel like every ranked match I've lost was lost in one of two ways:

    Either the other team had superior CC and won all the team fights, OR the other team had 1 to 2 back dooring type characters (Yi, Shaco, Sivir, Olaf etc) and my team wouldn't commit to pushing and winning team fights against an under manned team thus letting us get back doored to death.

    For my sanity I'm going to try and not play for the rest of the week.

    I'm saying all that but I very, very rarely ever see Teemo. He seems to have disappeared with the people I play against. On the other hand, Kass is back with avengeance as probably the best anti-carry "You can't stop me!" character.


    Janster: Kog'Maw is a killer. He was the best ranged carry for a while because one of his moves was giving him way too much AS. That's been changed now. I don't know how he stands post-patch.


    Calistas: come join us on the EU servers and one of us (yes, I'm offering) will teach you a bit if you want. Vlad is absolutely a good player-killer, but he sort of needs his team to really shine.
    Carry Teemo is still viable at lower Elo where people are stupid/you get a lot of bad team comps. If the other team is all auto attack champs and you 1 to 2 decent CC characters he can wreak havoc. There aren't a lot of intelligent reasons to pick him over another ranged melee carry but his blind at least brings some utility to a team fight.

    Nerfed Kog'Maw still wrecks. I played him 4 or 5 times last night and did rather well. I think like Ez he's not a good ranged melee carry and not a god tier one. He won't completely destroy another team by himself anymore, but he will dominate with help.

  2. #1592
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    Quote Originally Posted by Sir Digby View Post
    Or shorthand for "I care absolutely nothing for what your ambitions about this game are or if you are having fun, go play ranked if you are after highly competitive gaming or even better, high stakes poker".
    Can't play ranked til level 20, lolz. That's, what, 100 games of Random?

    If ranking is anything like HoN, I'll never escape the atmosphere of +-100 starter rating/ELO/whatever. It's safe to assume that, at +-100, I have a 50% Win/Loss. You can break into the skilled level, where you win or lose based on merit and less on how bad the rest of your team is, the game gets less frustrating.
    Last edited by James Johnson; 09-22-2010 at 02:06 PM.

  3. #1593
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    Quote Originally Posted by James Johnson View Post
    Can't play ranked til level 20, lolz. That's, what, 100 games of Random?

    If ranking is anything like HoN, I'll never escape the atmosphere of +-100 starter rating/ELO/whatever. It's safe to assume that, at +-100, I have a 50% Win/Loss. You can break into the skilled level, where you win or lose based on merit and less on how bad the rest of your team is, the game gets less frustrating.
    Yup. I have a little over 150 ranked matches played so far and I'm currently just below a 50% W/L ratio. I nearly topped 1300 (about 10 wins over .500) and since then plummeted to as low as 1100. I'm now back to winning about 50% of the time which means I can't even climb back to where I was before.

  4. #1594
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    It pretty much comes down to ELO not mattering because escaping the new-to-ranked solo bracket is next to impossible without a huge win streak.

    Really, in these games ELO needs to be rated based on how YOU fare in individual matches. If your K/D/A is godawful but you win 50% of your games, you need to be in the 1000-1100 range. If your K/D/A is great but you win 50% of your games, you need to be in the 1300+ range.

  5. #1595
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    Quote Originally Posted by James Johnson View Post
    It pretty much comes down to ELO not mattering because escaping the new-to-ranked solo bracket is next to impossible without a huge win streak.

    Really, in these games ELO needs to be rated based on how YOU fare in individual matches. If your K/D/A is godawful but you win 50% of your games, you need to be in the 1000-1100 range. If your K/D/A is great but you win 50% of your games, you need to be in the 1300+ range.
    The problem with this is that people will then stick to only playing carries. I put up good ratios at times with a tank but its hard to put up a consistently positive K/D/A ratio when playing tank/support. If you base Elo on this solely then you remove the incentive to play team oriented, all anyone will do is play for their individual stats.

  6. #1596
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    Also, you get those terrible games where your team is outkilling them almost 2-1 but can't push and eventually loses by tower attrition. Nice work getting those kills, carries, but next time pick off a tower or two. If you can't learn that, you shouldn't be in high-ELO no matter how uber a killer you are.

  7. #1597
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    All this talk of ELO makes me want to play ranked games tonight. Hit me up on mumble around 9:00pm GMT+0. See you then!

  8. #1598
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    Wow. I'm a little surprised at how angry I am at a leaver we just had. I can feel the physiological reaction, and it's...well, it beats the ennui I often feel after a crushing loss, but it's not exactly pleasant.

    Also, I soloed for the first time ever today. Two leavers. Yeah, not doing that again.

  9. #1599
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    Quote Originally Posted by Hanacker View Post
    Also, you get those terrible games where your team is outkilling them almost 2-1 but can't push and eventually loses by tower attrition. Nice work getting those kills, carries, but next time pick off a tower or two. If you can't learn that, you shouldn't be in high-ELO no matter how uber a killer you are.
    It seems a lot of teams just don't know how or when to push. Last night we had a game where we had only managed to take down the outer tower in each lane, meanwhile we had lost all but our final two towers and had lost the inhibs at various points and yet we won that game. We just said fuck it lets race them, saw Baron come up, grabbed it and ran right down the center all the way to the base.

  10. #1600
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    Looking for tips. I am finding it hard to kill anyone with Vlad. I can often get people fairly hurt with a life suck and some bloody spray but even with pool of blood I can get them dead. Can't burst enough.

    On the other hand I was fighting khaz-somethingorother (he teleports) and this guy could burst good.

    I have also found myself getting chewed up by Miss Fortune. Two games on the trot I got nailed by her multiple-pew-pews (wish mine were as deadly) and generally ganked.

    While I am not an awesome player I am thinking I am either missing something as Vlad or there are better options out there.

    Also, why does no one go get some easy experience in the woods early? This is jungling, yes? Never seen it so far.

  11. #1601
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    Vladimir isn't really a burst champion. He's an incredible harasser who should dominate most 1v1 matchups, but not necessarily be able to finish them off. His ultimate is one of the better group fight skills in the game. He can solo kill in the right situations, or after he gets fed enough, but his job is more to gradually wear you down.

    Jungling is a lot more common at higher skill levels. More often than not at one person on at least one of the teams will be killing creeps in the jungle full time. The only hard part is that you need a way to recover life since you don't have friendly creeps to suck it up. Warwick and Udyr are especially good for that.

  12. #1602
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    Why is jungling good? And thanks for the tips.
    *edit* I mean - for much of the game
    Last edited by Calistas; 09-24-2010 at 09:34 PM.

  13. #1603
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    Quote Originally Posted by Calistas View Post
    Why is jungling good? And thanks for the tips.
    *edit* I mean - for much of the game

    free up one lane so 2 of your group member can level up faster than the other side.

    also jungler level faster than double lane players, can help gank as well.

    Oh yeah Sona is so good!!!

  14. #1604
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    Jungling seems to be about the same speed as having two people in a lane - maybe a tiny bit faster. But you have easier access to getting the buffs and dragon and it's easier to gank the other team since you're running around all over the place. The reason it's tougher in lower skill levels is you need someone to go 2v1 (unless the other team has a jungler) and that can be tough if you don't really know what you're doing (or have the wrong character).

  15. #1605
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    a good jungler will be about 1 level ahead of double lane, but only if no one score kills on the lanes.

  16. #1606
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    Ganks are a huge part of jungling. If the jungler times their entrance properly it should always result in their target retreating back to base to heal, if not a kill.

  17. #1607
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    Hmm ok. I haven't seen anyone really jungle yet. I guess because I am newb.

    Oh, if I was to chuck the devs five or ten bucks (I like to support devs of games I play) then what should I probably spend my points on? A hero I like, I guess. Now to work out which one that is!

  18. #1608
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    I've purchased a few champs with RP but I typically save it for skins.

  19. #1609
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    Buying the retail box (I think they still sell it digitally too) will give you the greatest value. It's still 20 dollars, but it will give you most of the core champions that were released when League first came out.

  20. #1610
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    Quote Originally Posted by Lunarstorm View Post
    Ganks are a huge part of jungling. If the jungler times their entrance properly it should always result in their target retreating back to base to heal, if not a kill.
    Note that if the jungler doesn't time it properly, there's no reason to stick around in the lane. If the gank is botched, well, whatever, go back to what you were doing. Don't hang around draining xp and gold. Unless you can actually push the tower, but if you botched the gank, you probably can't.

  21. #1611
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    Make sure you get tristana for free by friend riot game on facebook.

    She is a solid carry and one of top tier range dps, plus she is easy to play.

  22. #1612
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    Thanks for the tips. And, carry?

  23. #1613
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    Quote Originally Posted by Calistas View Post
    Thanks for the tips. And, carry?
    any heroes that can carry the team to a win, most of the carries are high dpsers.

  24. #1614
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    Quote Originally Posted by idrisz View Post
    Make sure you get tristana for free by friend riot game on facebook.

    She is a solid carry and one of top tier range dps, plus she is easy to play.
    AFAIK you don't get her by friending them on facebook, you only get the Riot Girl skin for her but you still need to unlock her.

  25. #1615
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    Incorrect. If you ever earn any skin via promotion and you don't own the champion, you get the champion unlocked as a part of that promotion.

    ~C~

  26. #1616
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    Miss Fortune is too easy to play, I'm bored of her already. I hope they change rotation soon. ):

  27. #1617
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    Quote Originally Posted by l0lh3h3 View Post
    Miss Fortune is too easy to play, I'm bored of her already. I hope they change rotation soon. ):
    ...And needs some tweaking/ nerfing. She is the ultimate ranged hero now. Ashe is suddenly nowhere to be seen and every game has two Fortunes. Each game I have played her I have had a triple kill (including the very first time I played her). I would not mind if they slowed down the releases for a bit and went back and tweaked things a bit so you saw more heroes; if it was not for the free rotation, I think the game would be very stale on hero choice.

  28. #1618
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    Quote Originally Posted by Chaplin View Post
    ...And needs some tweaking/ nerfing. She is the ultimate ranged hero now. Ashe is suddenly nowhere to be seen and every game has two Fortunes. Each game I have played her I have had a triple kill (including the very first time I played her). I would not mind if they slowed down the releases for a bit and went back and tweaked things a bit so you saw more heroes; if it was not for the free rotation, I think the game would be very stale on hero choice.
    I agree, they need to stop releasing new heroes and fix the current ones. In my first game as Miss Fortune I got a quad kill, and i've had like 4-5 now so far, and scoring a triple kill almost every game. She's too easy to play for the amount of dps she can output.


    On a different note, has anyone played Sona properly yet? I've seen one, but she was on my team and I didn't really notice her all game.

  29. #1619
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    Quote Originally Posted by l0lh3h3 View Post
    On a different note, has anyone played Sona properly yet? I've seen one, but she was on my team and I didn't really notice her all game.
    Idrisz plays a mean Sona.

  30. #1620
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    A lot of people are quick to jump on the "Sona sukorz! I am going to play [insert favorite dps]" train. But really she is a freaking fanstastic support that even does a decent amount of damage especially early. I think of her as sort of a caster Taric (heal/ stun/ buff) that plays like Udyr (constant cycling). Her auto tracking heals really help hold a lane or influence a team fight while also having a solid massive area effect stun. Possibly the best support in the game.

    Very, very good. She just doesn't melt faces so people don't really get all excited about her. IMO.

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