11-14-2010, 11:28 PM
The wand of flame will work (whichever one that's a step up, forget what its called) as will a fireball.
11-20-2010, 12:50 PM
I hate crawl so much sometimes. I was feeling invincible on my orc priest and tried snake pit 5. Cleared most of it except the final main room. Was walking around and a stray greater naga hit me with a stray teleport, which of course put me in the middle of a room full of greater nagas. Almost made it out but I got blocked in with no blink scrolls. So frustrating. I guess the moral of the story is to avoid the final level of each branch (except hive, orc mines, and lair) until the very end of the game no matter how tough you think you are. Those places are all unfair. No idea what class I want to try next. Maybe merman.
11-20-2010, 02:09 PM
Yep, Elf, Vaults, Crypt, and Snake are all pretty easy till you get to the last level and run into each branch's vault. No shame in coming back later.
Merfolk Crusaders are crazy powerful in 7.0. 15 rune kinda powerful, I was well on my way till I got greedy and bit it on level 10 of a zigguarat*. Start off with Oki, get all geared up, switch over to The Shining One before doing the Crypt, and then bless any demon trident you find to get a wonderfully overpowered trishula. Few more tips too if you want em, picked it all up over at the SomethingAwful forums.
*protip: don't go past 9 of a zig with out some good AOE
11-20-2010, 04:20 PM
Am I the only one that almost wishes my characters would die instead of being Abyssed? It's not even like this L15 DSCj is in danger of being gibbed or anything, but it's just so damn boring.
11-30-2010, 01:59 PM
Two branches of hell down with my merman crusader. Definitely a badass build.
12-06-2010, 11:55 PM
So I'm done with everything except Pandemonium. I'm kind of nervous about it having never been there, but I guess finishing with the orb would be trivial at this point so I don't have much to lose. Anything I need to know before jumping in? Wish I had found an amulet of resist mutation but besides that I think I'm pretty set.
12-07-2010, 02:18 AM
12-07-2010, 04:26 PM
I discovered Desktop Dungeons recently, and I've been playing it obsessively since then. This game is like crack for me.
12-07-2010, 07:42 PM
Funny, I just discovered Desktop Dungeons yesterday, and have done pretty much nothing else but play the game since then. It's addictive and quite challenging.
12-07-2010, 10:55 PM
I haven't touched Desktop Dungeons in a while but I do have every class and race unlock and I'm about halfway through each of the 4 challenges. Never made it past the second stage of the Siege yet. Probably won't try it again until I have a bit more unlocked.
12-09-2010, 02:01 AM
Is there any good Zombie roguelike out there?
I foud this and that
I am thinking of making one in the vein of Shiren The Wanderer ... but if there is a good one out there I would like to check it out. Above game looks kind of hardcore...
01-01-2011, 04:34 PM
Perseverance pays off when it comes to DoomRL.
I've been playing this a lot during the holiday break. The game lists my total playtime at 59 hours and 20 minutes, and I probably played at least 40 hours this time around. I was knocking out challenge modes left and right, and won a game on ultra-violence difficulty.
But there was one challenge mode that kept pissing me off: beating the game while only using pistols. It's actually quite easy with the upgradeable character traits in DoomRL. I went with a build that let me dual-wield pistols, fire them extremely fast, and gave me a damage boost for each shot. I found a unique 3d6 pistol, the Trigun, and an exotic armor that doesn't degrade. I knew I was in great shape. All I had to do was play smart, something I hadn't done in the 6 other attempts at this challenge mode. I kept trying to kill the really hard enemies, like mancubi and arch-viles, instead of heading for the stairs when I got near the end. This time I ran.
Well after all those failed attempts, the random number generator decided to bless me. A few steps from the stairs to the final level, I found an invulnerability globe. I won't spoil the ending, but I will say that powerup is required to get the secret final level. I had never been there before. With this great build and all the awesome items I found, I was able to kill the secret boss and get a full win.
Now it's time to retire until the next build comes out. It's been a year and he still hasn't fixed basic bugs in the game. Some of them make certain challenges nearly impossible, such as the one with only melee weapons. He gives beta access to donators, so I guess that's how he gets people to send him money. Not yet for me though.
01-02-2011, 06:17 PM
Well, I just beat DoomRL on the standard difficulty. I realise it's not quite the same as what Tim's just posted above, but given that I've been playing roguelikes devotedly for years and never won one, I thought it merited a victory post. Yay!
01-03-2011, 08:14 AM
Coffeebreak roguelikes are nice that way. I'm still a little annoyed at how many times you have to play before the random number generator gives you the final condition for a secret victory. It's not like most roguelikes where you can work to acquire all the necessary items. But I guess that's understandable: it only takes 90-120 minutes to finish once you know what you're doing, so just start a new game.
One more comment: I really like how he's paired achievements and challenge modes with the quick game times. It's very addicting, and there's always something new to try. This time around, I didn't feel like going back to ADOM right away for a deeper experience. DoomRL gave me plenty to do until my roguelike urge was satisfied.
02-12-2011, 07:19 AM
DoomRL 0.9.9.2 is out. It's the first release in a year. Nothing major like the graphics overhaul yet, but he fixed some bugs and added a few new features. I'm going to try to win with a melee build now.
02-12-2011, 08:56 AM
Goddammit. I was 3 levels from the end with the best artifact melee weapon in the game, and I decided to get cocky and tackle this one unique level full of arch-viles. I died.
[EDIT] Okay, done at last. Now to try out some of these secret weapon assembly recipes.
Last edited by Tim James; 02-12-2011 at 01:32 PM.
04-05-2011, 10:11 AM
Which Roguelike am I thinking of?
I'm trying to figure out which roguelike I played back in college (88-90). It might be ADOM but I'm not sure.
My recollection is that there was a city above ground with shops, an arena, and temples to various gods (I think Isis and Thor were there) where you could sacrifice items.
Then you would enter the dungeon. Each level was persistent once it was generated. There was permadeath and I think no saves.
It ran on the school vax.
04-05-2011, 10:52 AM
Originally Posted by bloo
04-05-2011, 10:56 AM
Yeah. Omega was super-ambitious for the time, and also a buggy mess. I sort of loved the 'guild' system.
Originally Posted by amandachen
Most obscure roguelike I ever played: BOSS, a guns-and-gangs remake of VMS Moria. There was an old Mac port that can probably still be played (buggily) in a virtual machine.
04-05-2011, 03:29 PM
Omega was the game where you could find lightsabers and powered combat armor and go storm a cave full of dragons breathing storms of fireballs at you while the ground was carpeted in artifacts and random powerful equipment. And each paladin guild member gets their own Holy Hand-Grenade of Antioch.
I liked the combat tactics system. Lightsaber and powered armor, boots of speed - Riposte High, Riposte Center, Riposte Low, Lunge Center - walk up to a hostile, "The whatsit lunges high! You got a riposte!" x5 or 6 times, VZZZM ZAP they're dead.
As I recall you absolutely had to be a member of the one of the spellcasting guilds to get automatic counterspells, otherwise the hostile casters would just rape you.
I think I had a druid character once where I literally spent 2 in-game years wandering the jungle, hunting to keep myself alive, leveling up as I went.
It was fun.
04-05-2011, 03:35 PM
This Omega game sounds really awesome. Anyone know where I can snag a copy, or maybe know of an updated version?
04-05-2011, 04:06 PM
I think Miramon made it, so maybe you could ask him.
04-05-2011, 04:10 PM
Originally Posted by Brian Rubin
I recommend the 0.80.2 build. The .90 build was made by someone else, who did not actually fix any of the bugs that needed fixing (most of them are minor, the most serious one is that the spell of Shadow Form doesn't time out properly, you have to manually terminate it [ed: and actually IIRC even that doesn't end the normal-damage-immunity, you need to do the "rest a week" to get rid of that and make the game fair again]), and changed a lot of stuff that didn't need changing.
Oh, also, if you are actually going to try it, some advice:
1) Start with a low-int character. Find the library, read the intro material there. Something that I think is an error is that the library makes you pay gold to read tourist brochures and the like, when it should be just for advanced research. But once you've read it, you don't really need it again.
2) Your first few characters, run around trying stuff and getting killed. When you are ready to start a serious character, the best way to level up early on is to go into houses, find haunts, and kill them. They only attack Center so you can do block center/attack wherever and hardly ever take damage. The haunts will be the zombies of your previous characters. Haunts, not ghosts - ghosts are immune to normal damage, you will need special equipment for that. The Sorcerors can teach you spells for that, and the Paladins eventually give you a proper weapon for it.
3) you can adventure in the wilderness just fine, but if you are under level 5 or so, or don't know how to handle yourself when a brigand is shooting you from halfway across the map, you might get killed. Following the road can be safe, but can also land you in trouble with a Nazgul or bandersnatch or something equally instadeathic.
Basically, get used to dying at first. Once you're past those early levels, the game opens up a lot.
Anyway, killing haunts should be able to get you to at least level 3 or 4. The hedge maze might be doable at level 1, or it might not; the monsters in there can be a bit tough early on. The hedge maze is probably the first thing you really want to explore, you'll find something in there that will guide you through most of the rest of the game.
Last edited by Coreander; 04-05-2011 at 04:21 PM.
04-05-2011, 04:25 PM
One more thing I should mention - you probably need to run it under Dosbox.
04-05-2011, 06:09 PM
Also, make sure to hack the ATM. Nice way of making some cash early on.
04-05-2011, 07:04 PM
If you're a dirty lowdown spoilerposting chaotic scoundrel, maybe!
If you keep an account open at the bank with a nominal amount of cash in it, well, their bookkeeping isn't too good. From time to time, they make mistakes. Sometimes it zeroes your account. Sometimes it adds some zeroes to it.
Remember what Yoda said about the short and easy path!
04-05-2011, 07:43 PM
The latest version of crawl has some pretty nice new gods in it. I'm enjoying playing a plant-worshipping halfling hunter.
04-05-2011, 08:07 PM
Hey, I didn't say how to hack it.
Originally Posted by Coreander
04-05-2011, 08:53 PM
You guys seem to know a lot about this very old game. :)
04-05-2011, 09:23 PM
Clearly, I never played it long enough to get to, or even hear about, power armor and light sabers. Don't remember haunts or libraries. But looking at some of the documentation - that's gotta be it.