
Originally Posted by
Tim James
From reading @ Play, there definitely seems to be a style of Roguelike player that simply doesn't care for ADOM. The closed-source aspect is inexplicably (to someone like myself, who only plays the games) common, the complicated keybindings (?), and also complaints about the quests and a gameworld with a plot in a permadeath game. These people are also usually very Rogue/NetHack focused. I started with ADOM because its RPG elements interested me as a crossover, but haven't played the other classics yet.