And my quest for realistic fps goes on...
TLDR: click in the first link of post
After playing Red Orchestra, Americas Army, Swat 4, Insurgency (they had a new version past month), ArmA and other games/mods, i am still searching a realistic fps which i like as much as Infiltration 2.9 (and still better, as much as i loved Inf + Dtas). I sill can't find a game with the same features: gun handling, soldier's movement, objetive orientated, infantry based, competitive human vs human, teamwork, last man standing style w/o respawns, dynamic objetives, big and non-linear maps (but not huge, i said before infantry based) and of course overall realism.
But meanwhile, i found a very interesting game, a mod for HL2 based in WW2. This:
It is still ALPHA, an early alpha, but playable. It is very based in respawns (and for godsakes they need a spawn protection system like in EAS, or better planned maps), like the Red Orchestra's system with a common pool of life tickets for each team, and they also have the same slot system for players, but i am liking the core gameplay more than Red Orchestra's.
The movement is good, nor fast or slow, the sprint feels ok, with momentum and the camera moving wild, and overall they have a bit of inertia in the movement's system so you don't have strafe whores. You can crouch, go prone, lean left/right, climb walls (!) or another vertical surfaces up to 2mts, and roll left or right while proned (is proned a word?). You can even "jump to the floor" if you go prone while sprinting.
I think they also have a small weight/fatigue system, if you choose less nades/magazines you move a bit faster and you can't sprint forever, you begin to breath strongly and stop running.
And you also are going to like the weapons' system. It is a three mode system: free aim at hip level, free aim ironsight at shoulder level, and fixed zoomed ironsight at eye level, you switch modes with the wheel. Weapons have a good sway amount and recoil, perhaps smgs have too much recoil for gameplay purposes but i will left that discussion to the gun nuts.
They also have little neat things like a "morale" system, when bullets are passing nearby your vision blurs and even the movement speed lowers a bit (you need a good amount of lead thrown at your to slow down, don't think it is annoying). I think it is a good system to "feel" like in a real battle instead on front of your screen, as there is a psychological component that games can't copy from a real firefight. I read that if your squad moves in group they gain a morale boost so the suppression isn't as strong. The other day i also discovered something new, if you go near a surface that reaches your chest, your aim goes steady like if you were in the ground, as you use the cover to rest the weapon.
If you got hit, you usually die (you need 1-2 hits to kill someone, sometimes 3 with bad luck?), but there is also times where you got hit and: fall to the ground (go prone), lose the weapon (weapon to the ground), you bleed to death (you scream and in 45 seconds die, there isn't medics in the game, but this case is not usual), etc.
The maps are also good, not very polished in some stuff design wise, but overall they are big and have and 3-5 ways to the objetive, you can flank to your heart's content.
Oh yeah and there is no hud. You only have a map key to see the map, the objetives, etc but in the game there is no Hud. And the scoreboard doesn't have 'kills'.
They need to fix bugs, improve the map/goal display, improve the spawn system, and a fair number of things. They need more maps, more weapons as right now is 2 rifles (kar 98, m1), 2 pistols, 2 smg (mp40, thompson), 2 nades (american one, german one) and 2 smoke grenades (grey vs orange xD). Seems like the next version it will include the HMGs, but the developer team is slow...
Hi-Res Screenshots, i used Fraps: (edit, removed the img tags, images are too big for your puny screens)
Last edited by TurinTur; 08-26-2008 at 05:30 AM.
Oh, and VM!
Fix your pictures and I might read it, as it stands I have to scroll even on my widescreen monitor and that's simply too much work.
Since you were kind enough to zoom in on it, the range gauge on that rifle shouldn't be mirrored, should it?
I guess they screwed up the texture, but the game does definitely sound interesting. It's got potential.
Originally Posted by Hanzii
Is this post like one of those "If you see it, you'll shit bricks" pictures in text form?
Originally Posted by Naeblis
Well, it certainly sounds interesting, but isn't it multiplayer-only? (like Hanzii I can't be bothered to scroll through the text until you've fixed he image size). I'm really a single player/co-op kinda player so... Does sound intrigueing though. It would be particularly nice to get a truly realistic WW2 shooter for a change. I might even have to get me HL2 at some point.
Anyhew, if you're into realistic FPS, there is an upcoming game you need to hear about (if you haven't already): Ground Branch. Actually, there are two, the other (just revealed today) being Sky Gods.
Sky Gods has a preliminary release date of May 2009, Ground Branch somewhat later. The two games are being developed by Blackfoot Studios. Development has (at least so far) been self funded and Sky Gods will (at least initially) be independently published.
CEO and founder of Blackfoot Studios is John Sonedecker (of Rainbow Six/Ghost Recon "fame"). And if you're into Inf then you'll probably be interested to know that Beppo is also on the dev team.
They've come up with something called the Natural Order of Realistic Gameplay, a design concept dealing specifically with how to translate realism into games. There is also a rather vibrant forum community with direct access to the devs.
I already know Ground Branch. From two years ago ;), since they opened their site.
And yes, it is only multiplayer, it is in the category of "realistic multiplayer Total Conversion mods", like Red Orchestra (when it was a mod from UT2004), Infiltration, Insurgency (another multiplayer mod from HL2), etc. I should have been clearer.
Sky gods? I will investigate...
Register on the forum (if you aren't already), and you can access the latest newsletter (#7) which has info on Sky Gods. It's a HALO (parachuting) sim-meets-first-person-shooter.
I hear that Fallout 3 is gonna be a pretty hard hitting, realistic shooter, Naeblis. Might want to check that one out.
Oh fantastic. Let's spread the garbage from the Fallout 3 thread to the rest of the forum. Great idea.
Originally Posted by bahimiron
Fallout? MORE LIKE FAILOUT LOLZ
Don't be a twat. Hardcore realistic shooters are exeedingly rare these days. Any daft action shooter being branded "realistic" and "tactical" is not. Not letting him know, and letting him know that it is for-real-realistic-tactical would be rude.
Originally Posted by bahimiron
That's not very respectful, krise madsen. :(
Originally Posted by krise madsen
Your name is to the left of every post you make. You don't need to sign each one.
Well, it's not terribly polite, I'll give you that.
Originally Posted by bahimiron
I know. (still working on whether to change it or not).
Originally Posted by JM
I've considered giving people shit about signing all their posts on a number of occasions, but considering that Tom Chick does it too, I figure it's better if I just keep my mouth shut.
Tom still thinks this is Usenet - you can tell by how much trolling he does.