This comes out really soon for 360, and looks to be a big new Squeenix RPG. Why no fanfare? Why no thread? Does it suck?
This comes out really soon for 360, and looks to be a big new Squeenix RPG. Why no fanfare? Why no thread? Does it suck?
I've been looking forward to it and list it in my anticipated games lists, when such threads come up. But there really hasn't been a lot of hype for it, at least on this forum. I'm sure it pops up a lot on GAF and in mags. It's Squeenix after all.
The name isn't doing it any favors.
Yeah, I'm curious about it, but it's too much of an unknown to really get excited for it yet. Everyone's waiting for first impressions and reviews.
I can't tell the fucking difference between Eternal Sonata, Tales of Vesperia, and Infinite Undiscovery. Back when everyone was all like WOOOO OMG THERE ARE JRPGS ON XB360 NO WAI, and the only ones you had to keep track of were Blue Dragon ("toddlers and dragons") and Lost Odyssey ("immortal amnesiacs, version 15.0"), it was somewhat feasible.
Now? Quick: what are the differences between the three games I listed in the first sentence of this post? Are they the same game? How could you even tell?
OK, I obviously exaggerate, I'm sure anyone who didn't follow shooters closely could say the same goddamned thing about Bioshock / CoD4 / Halo 3 last Christmas. Or could they? Aren't those games more distinct -- character-wise, gameplay-wise, art-wise -- than these JRPGs? If I am being narrowly provincial, please clue me in. Otherwise, I gotta say I have no idea why I would buy one of these over any other.
(Perhaps it's like WWII shooters. Quick, which series is better: Call of Duty, Brothers in Arms, or Medal of Honor? Yep, your eyes are glazing over already, aren't they?)
Brothers in Arms.(Perhaps it's like WWII shooters. Quick, which series is better: Call of Duty, Brothers in Arms, or Medal of Honor? Yep, your eyes are glazing over already, aren't they?)
If you can't tell the difference between the first two and the last one on then you are just blind-- literally. The art style of the first two is cutesy cell-shaded business and the latter is the modern CGI-ish Final Fantasy type look. Eternal Sonata is about the dreams of Chopin or something crazy, and has music themed stuff about, while Infinite Unpossible... err... Undiscovery is well... looking like your standard Final Fantasy fare. I don't know about Tales of Vesperia but it looks (at first glance) like your typical Tales series game.
Yeah I am interested in this as well; any prerelease builds floating around our membership?
OK, this is helpful. So we have the anime / twee axis:
Blue Dragon, Eternal Sonata, Tales of Vesperia
And we have the emo / high-drama axis:
Lost Odyssey, The Last Remnant, Infinite Undiscovery
Everything is turn-based except Tales of Vesperia, correct?
IU is not turn-based.
http://xbox360.ign.com/articles/880/880463p1.htmlDescribing Infinite Undiscovery as an RPG may be a bit misleading. While it does have character development and a story, the battle system is pure action -- even more than in past tri-Ace games.
Tri-Ace? That's the Star Ocean people, right?
Yes, and Valkyrie Profile.
It might be cool, it certainly has a really nice artistic style to it I enjoy moreso than most JRPG's, and I'm a big fan of what looks like FFXII gameplay, but it's just to ... actiony for me. Anytime a game shows me how many hit-combos in a row I'm getting should either be God of War or a God of War clone, damint!
I'm pretty excited about it. I'll be reviewing it when I can get a copy.
Whenever I hear the name, I only conjure up an image of a person locked in a dark room. Complete sensory deprivation is the only way I can picture Infinite Undiscovery.
I see where Repo is coming from. After the vomit-inducing Eternal Sonata, I felt a familiar rumbling in my stomach when the first screenshots of ToV surfaced. As Agent Carter from Rush Hour might say, "all ya'll JRPGs look alike!".
I'm having a hard time figuring out exactly what "undiscovery" means. Is that like amnesia?
I think so, but with a flute.
Forever?
Maybe it's a shout-out to the old Doom-era hall-of-mirrors effect, seeing the same thing go on endlessly...
The story looks like the usual nonsense, but I plan to play this just for the cutscenes. This company does some amazing fantasy movies.
I watched a gameplay video not too long ago, and I think I can handle it as long as they're not -constantly- screaming their attack names. I swear someone shouted "INNUENDO STRIKE!" in there.
I HAVE to buy it now - it sounds like the long awaited sequel to Insult Master.
An RPG about Chopin??? Why wasn't I informed of this?!Eternal Sonata is about the dreams of Chopin or something crazy,
It's infinite in quality, not quantity.
The problem is that it's always being undiscovered. :(
There's no buzz because the title dooms this game so that nobody anywhere will ever find out about it forever and ever. Talk about careless marketing.
I just poked around the official site and it looks like it will fall somewhere between Square-generic and pretty awesome. I still think it's cool to see next-gen graphics in a JRPG and a game in this style is a lot more appealing to me than the more cartoony fare like Blue Dragon. Plus the Situation Battles look to add promising variety. I also like that your character sits down to think when you access the menus and during this time you can still get attacked. The focus on third-person action game mechanics might be fun.
But speaking of Eternal Sonata, I finish about 1 in every 20 JRPG's I buy but that was one that had me hooked through 'til the end. I really dug the combination of history and fantasy and music, plus the characters were appealing and the light/shadow combat was loads of fun. The concept of exploring a fantasy world that exists entirely in Chopin's dying mind is just too good to pass up. The art design and graphics are impossibly twee but really lovely and this kind of colorful, fanciful world is easier to take when it's broken up with numerous deathbed cutscenes and biography lessons on the life of Chopin.