If they keep releasing useless trailers like this, I might as well rehijack this thread to being about horrible novels again.
Again, we learn nothing other than they know how to make fire.
FOR FERALDAN!
*giggle*
If they keep releasing useless trailers like this, I might as well rehijack this thread to being about horrible novels again.
Again, we learn nothing other than they know how to make fire.
Last edited by nabeel; 07-13-2008 at 09:32 AM. Reason: Yeah well if QT3 didn't take so goddamn long to submit my post ¬__¬
Dogs! Dogs with bones painted on them! SCARY!
PS, The tower explodes before the projectile hits it... towerofferaldanwasaninsidejob.com
The Feraldan Administration needed the tower to fall to justify their illegal war against the blight, and they didn't care how many of their own citizens died to do it. There were vials of greek fire on the supports and they blew before the flaming rock hit the tower!
Wow. This is turning into a marketing disaster. Clearly the fruits of the EA purchase are already ripening.
Like the inclusion of multiplayer co-op. ME screams for co-op sidekicks over Live, but that didn't materialize. I just have this growing suspicion that the co-op MP campaign aspirations discussed long ago have hit the cutting room floor. Hopefully my concern is misplaced.
-Tim
Have they revealed any of the "epic news" for world-builders and modders?
Nothing from the mailing list, at least.
yikes, now THIS was a bad PR move
Is it just me, or did the "tower" look like an Oblivion gate?
And that clip Charles linked to is hilarious.
I LUV U CHARLES
Their forums will be down on Monday. Aren't we finally supposed to see some gameplay tomorrow?
http://forums.bioware.com/viewtopic....39988&forum=84
Wow, those trailers look awful. It looks like what you'd get if you combine the plot of Oblivion with the genericide of Dark Messiah Might and Magic. Even the Neverwinter Nights 2 intro movie was more interesting and informative than this. Hell, even the ORIGINAL NWN intro movie was better than this.
Charles, that's awesome. I didn't even notice the haphazard animation that had the tower explode BEFORE the fireball hit it. That's some high quality work there, Bioware.
Last edited by noun; 07-13-2008 at 12:55 PM. Reason: "More better"? What the hell?
Were there even minotaurs in NWN1?
Nope.
It doesn't help that the weather in the clip is rainy and dark. It makes everything look gray. Maybe the underlying engine can make things look amazing and they are just going for atmosphere but instead they got washed-out and crappy-looking.
I guess they added them long after release.
I've been playing Mass Effect too, and that's largely what I'm thinking of it. It's much better crafted than it seemed at first glance/movie-clip, and while it is space opera, I would no longer call it generic.
At the end of the day, these little clips show essentially nothing. That does make them rather pointless, but certainly doesn't deter me considering how well I've liked (several) of their games in the past -- rather the same thing that makes people excited about Diablo 3.
While not european, I did consider the Witch Doctor a very generic archetype. Generic Fantasy is often a pastiche of cobbled together and misfitting pieces from different settings.
I, uh.... Are you arguing with me? It sounds like you're making my point. I totally agree that something based on Greek Mythology or Arthurian Myth would be less generic, and more interesting, than Diablo's setting.I don't find the Diablo World generic. I've always associated Diablo with being a bit weird and a little non-traditional. As a traditionalist, I don't view those as pluses (I prefer Titan Quest's world myself and would love for someone to do King Arthur/Camelot without any modern irony added in).
I dunno. Zombies are the height of generic monster-dom to me. I used to think Zombies were like Nazi's for Pulp Adventure -- how could you go wrong? Now however, I'm throughly sick of zombies.There's a lot that makes Diablo non-generic, non-LotR, non-Camelot, non-Standard High Fantasy. Consider for example those weird creatures shown that get fat and explode into strange eels. That's the sort of Diablo stuff I'm not particularly fond of, but it's certainly not generic. They've got some other weird stuff in the gameplay. The Wall of Zombies is an example of the kind of twisted stuff I've come to expect from Diablo. No real gameplay difference between a Wall of Zombies and a Wall of Thorns, but using Zombies is just more Diablo-esque.
Actually, it doesn't particularly remind me of LotR. Where are you getting that from? Where are the dwarves, elves, and hobbits? Those weren't orcs. I'll agree "The Blight!(tm)" is tepid, but it doesn't remind me of LotR.Compare the Diablo 3 gameplay to the Dragon Age trailer. The Dragon Age trailer looks like someone just tried to replicate the LotR movies. Diablo 3's world is just the sort of twisted world I've come to expect from Diablo (for better or worse).
The only part that reminded me of the LotR is that they had a big battle -- not much to rest a comparison on!
I don't know who Moore is, nor particular care if he still likes zombies. I'm sick of them.
I'm having a hard time remembering the last time I played an RPG without zombies; they're like Sewers, only more overused. Even Mass Effect has zombies. :-/
It boggles my mind that anyone can think Diablo is less generic because it has zombies, in walls! Or zombies, that explode!.